3 7BCF2FAE4003EE05427E01B2C89EA287 UECC-Windows-44BBB6454A5451B1B06C3F8951F8BC53_0001 false false true Assert Assertion failed: NextElementIndex != INDEX_NONE [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Set.h] [Line: 866] Corrupt hash Attended 17720 6024 false false true false UE-VRWizardProject UnrealEditor Development WindowsEditor Win64 [Windows 10 (22H2) [10.0.19045.4291] 64b] Windows Editor Dirty UE_5.3 5.3.2-29314046+++UE5+Release-5.3 5.3.2-29314046+++UE5+Release-5.3 CommandLineRemoved 0 en-150 ++UE5+Release-5.3-CL-29314046 **UE5*Release-5.3-CL-29314046-Win64-Development true false D:/Epic Games/UE_5.3/Engine/Binaries/Win64/ D:/Epic Games/UE_5.3/ 583989464419A262F3C29F86FB93FD50 583989464419a262f3c29f86fb93fd50 ffd9b84f675742ebbfb609d9f094a16c 1746 CloseHandle(ThreadHandle); 1747 } 1748 } 1749 } 1750 1751 void ReportAssert(const TCHAR* ErrorMessage, void* ProgramCounter) 1752 { 1753 /** This is the last place to gather memory stats before exception. */ 1754 FGenericCrashContext::SetMemoryStats(FPlatformMemory::GetStats()); 1755 1756 FAssertInfo Info(ErrorMessage, ProgramCounter); 1757 1758 ULONG_PTR Arguments[] = { (ULONG_PTR)&Info }; 1759 ::RaiseException(AssertExceptionCode, 0, UE_ARRAY_COUNT(Arguments), Arguments); 1760 ***** } 1761 1762 FORCENOINLINE void ReportGPUCrash(const TCHAR* ErrorMessage, void* ProgramCounter) 1763 { 1764 if (ProgramCounter == nullptr) 1765 { 1766 ProgramCounter = PLATFORM_RETURN_ADDRESS(); 1767 } 1768 1769 /** This is the last place to gather memory stats before exception. */ 1770 FGenericCrashContext::SetMemoryStats(FPlatformMemory::GetStats()); 1771 1772 // GPUCrash can be called when the guarded entry is not set 1773 #if !PLATFORM_SEH_EXCEPTIONS_DISABLED 1774 __try 1775 { Layout="SCSViewport" Label="Viewport" Content=SSCSEditorViewpor 0 6 12 1 AuthenticAMD AMD Ryzen 5 3600 6-Core Processor NVIDIA GeForce RTX 2060 Windows 10 (22H2) [10.0.19045.4291] 17105821696 23816708096 4096 16 5157326848 3722641408 3040501760 4207513600 7740018688 7855235072 0 0 0 7 UnrealEditor_CoreUObject!UnhashObject() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectHash.cpp:1555] UnrealEditor_CoreUObject!UObjectBase::LowLevelRename() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBase.cpp:239] UnrealEditor_CoreUObject!UObject::BeginDestroy() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:974] UnrealEditor_Engine!ULightComponent::BeginDestroy() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\LightComponent.cpp:800] UnrealEditor_CoreUObject!UObject::ConditionalBeginDestroy() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1175] UnrealEditor_CoreUObject!UnhashUnreachableObjects() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\GarbageCollection.cpp:4837] UnrealEditor_CoreUObject!UE::GC::CollectGarbageImpl<1>() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\GarbageCollection.cpp:4736] UnrealEditor_CoreUObject!UE::GC::CollectGarbageFull() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\GarbageCollection.cpp:4538] UnrealEditor_CoreUObject!CollectGarbage() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\GarbageCollection.cpp:4887] UnrealEditor_Kismet!FBlueprintCompilationManagerImpl::CompileSynchronouslyImpl() [D:\build\++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:347] UnrealEditor_Kismet!FBlueprintCompilationManager::CompileSynchronously() [D:\build\++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:3494] UnrealEditor_UnrealEd!FKismetEditorUtilities::CompileBlueprint() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\Kismet2.cpp:785] UnrealEditor_Kismet!FBlueprintEditor::Compile() [D:\build\++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintEditor.cpp:4106] UnrealEditor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,1,void __cdecl(void),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:298] UnrealEditor_Slate!TDelegate<void __cdecl(void),FDefaultDelegateUserPolicy>::ExecuteIfBound<void,0>() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:570] UnrealEditor_Slate!FUICommandList::ExecuteAction() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Commands\UICommandList.cpp:117] UnrealEditor_Slate!SToolBarButtonBlock::OnClicked() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\MultiBox\SToolBarButtonBlock.cpp:446] UnrealEditor_Slate!TBaseSPMethodDelegateInstance<0,SToolBarButtonBlock,1,FReply __cdecl(void),FDefaultDelegateUserPolicy>::Execute() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:281] UnrealEditor_Slate!TDelegate<FReply __cdecl(void),FDefaultDelegateUserPolicy>::Execute() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:549] UnrealEditor_Slate!SButton::ExecuteOnClick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Input\SButton.cpp:465] UnrealEditor_Slate!SButton::OnMouseButtonUp() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Input\SButton.cpp:390] UnrealEditor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,`FSlateApplication::RoutePointerUpEvent'::`8'::<lambda_3> >() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:442] UnrealEditor_Slate!FSlateApplication::RoutePointerUpEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5206] UnrealEditor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5775] UnrealEditor_Slate!FSlateApplication::OnMouseUp() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5740] UnrealEditor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2231] UnrealEditor_ApplicationCore!FWindowsApplication::DeferMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2738] UnrealEditor_ApplicationCore!FWindowsApplication::ProcessMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1099] UnrealEditor_ApplicationCore!FWindowsApplication::AppWndProc() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:937] user32 user32 UnrealEditor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:148] UnrealEditor!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5749] UnrealEditor!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:188] UnrealEditor!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118] UnrealEditor!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258] UnrealEditor!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298] UnrealEditor!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] 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