// Copyright (c) Meta Platforms, Inc. and affiliates. #include "OculusXRMovementFunctionLibrary.h" #include "IOculusXRMovementModule.h" #include "LiveLinkOculusXRMovementSourceFactory.h" #include "OculusXRHMDPrivate.h" #include "OculusXRMovement.h" #include "OculusXRHMD.h" #include "OculusXRMovementLiveLink.h" bool UOculusXRMovementFunctionLibrary::TryGetBodyState(FOculusXRBodyState& outBodyState, float WorldToMeters) { return OculusXRMovement::GetBodyState(outBodyState, WorldToMeters); } bool UOculusXRMovementFunctionLibrary::IsBodyTrackingEnabled() { return OculusXRMovement::IsBodyTrackingEnabled(); } bool UOculusXRMovementFunctionLibrary::IsBodyTrackingSupported() { return OculusXRMovement::IsBodyTrackingSupported(); } bool UOculusXRMovementFunctionLibrary::RequestBodyTrackingFidelity(EOculusXRBodyTrackingFidelity fidelity) { return OculusXRMovement::RequestBodyTrackingFidelity(fidelity); } bool UOculusXRMovementFunctionLibrary::ResetBodyTrackingCalibration() { return OculusXRMovement::ResetBodyTrackingCalibration(); } bool UOculusXRMovementFunctionLibrary::SuggestBodyTrackingCalibrationOverride(float height) { return OculusXRMovement::SuggestBodyTrackingCalibrationOverride(height); } bool UOculusXRMovementFunctionLibrary::StartBodyTrackingByJointSet(EOculusXRBodyJointSet jointSet) { return OculusXRMovement::StartBodyTrackingByJointSet(jointSet); } bool UOculusXRMovementFunctionLibrary::StartBodyTracking() { return OculusXRMovement::StartBodyTracking(); } bool UOculusXRMovementFunctionLibrary::StopBodyTracking() { return OculusXRMovement::StopBodyTracking(); } bool UOculusXRMovementFunctionLibrary::TryGetFaceState(FOculusXRFaceState& outFaceState) { return OculusXRMovement::GetFaceState(outFaceState); } bool UOculusXRMovementFunctionLibrary::IsFaceTrackingEnabled() { return OculusXRMovement::IsFaceTrackingEnabled(); } bool UOculusXRMovementFunctionLibrary::IsFaceTrackingSupported() { return OculusXRMovement::IsFaceTrackingSupported(); } bool UOculusXRMovementFunctionLibrary::StartFaceTracking() { return OculusXRMovement::StartFaceTracking(); } bool UOculusXRMovementFunctionLibrary::StopFaceTracking() { return OculusXRMovement::StopFaceTracking(); } bool UOculusXRMovementFunctionLibrary::TryGetEyeGazesState(FOculusXREyeGazesState& outEyeGazesState, float WorldToMeters) { return OculusXRMovement::GetEyeGazesState(outEyeGazesState, WorldToMeters); } bool UOculusXRMovementFunctionLibrary::IsEyeTrackingEnabled() { return OculusXRMovement::IsEyeTrackingEnabled(); } bool UOculusXRMovementFunctionLibrary::IsEyeTrackingSupported() { return OculusXRMovement::IsEyeTrackingSupported(); } bool UOculusXRMovementFunctionLibrary::StartEyeTracking() { return OculusXRMovement::StartEyeTracking(); } bool UOculusXRMovementFunctionLibrary::StopEyeTracking() { return OculusXRMovement::StopEyeTracking(); }