// @lint-ignore-every LICENSELINT // Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Modules/ModuleManager.h" // Oculus support is not available on Windows XP #define OCULUS_MR_SUPPORTED_PLATFORMS ((PLATFORM_WINDOWS && WINVER > 0x0502) || PLATFORM_ANDROID) /** * The public interface to this module. In most cases, this interface is only public to sibling modules * within this plugin. */ class IOculusXRMRModule : public IModuleInterface { public: /** * Singleton-like access to this module's interface. This is just for convenience! * Beware of calling this during the shutdown phase, though. Your module might have been unloaded already. * * @return Returns singleton instance, loading the module on demand if needed */ static inline IOculusXRMRModule& Get() { return FModuleManager::GetModuleChecked("OculusXRMR"); } /** * Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true. * * @return True if the module is loaded and ready to use */ static inline bool IsAvailable() { return FModuleManager::Get().IsModuleLoaded("OculusXRMR"); } };