# ---> UnrealEngine # Visual Studio 2015 user specific files .vs/ # Compiled Object files *.slo *.lo *.o *.obj # Precompiled Headers *.gch *.pch # Compiled Dynamic libraries *.so *.dylib *.dll # Fortran module files *.mod # Compiled Static libraries *.lai *.la *.a *.lib # Executables *.exe *.out *.app *.ipa # These project files can be generated by the engine *.xcodeproj *.xcworkspace *.sln *.suo *.opensdf *.sdf *.VC.db *.VC.opendb # Precompiled Assets SourceArt/**/*.png SourceArt/**/*.tga # Binary Files TheProject/VRWizardProject/Binaries/* TheProject/VRWizardProject/Plugins/*/Binaries/* # Builds TheProject/VRWizardProject/Build/* # Whitelist PakBlacklist-.txt files !TheProject/VRWizardProject/Build/*/ TheProject/VRWizardProject/Build/*/** !TheProject/VRWizardProject/Build/*/PakBlacklist*.txt # Don't ignore icon files in Build !TheProject/VRWizardProject/Build/**/*.ico # Built data for maps *_BuiltData.uasset # Configuration files generated by the Editor TheProject/VRWizardProject/Saved/* # Compiled source files for the engine to use TheProject/VRWizardProject/Intermediate/* TheProject/VRWizardProject/Plugins/*/Intermediate/* # Cache files for the editor to use TheProject/VRWizardProject/DerivedDataCache/*