Commit Graph

15 Commits

Author SHA1 Message Date
DOMENIS\ukuvarbl 87db7b742a Add merge compability 2024-05-23 17:58:30 +03:00
EgonVM a166fd48e8 Adjusted for VR. 2024-05-22 12:05:58 +03:00
EgonVM 6a4e9a25a4 Added magic effects
Added magic effect for spells and burst effect for the enemy.
2024-05-21 22:58:08 +03:00
EgonVM 3133160e6c Worked on spell effect
The spell effect that appears when you thrust the wand forward to cast a spell. This will make a particle effect move from the tip of the wand towards the enemy.
2024-05-20 22:26:12 +03:00
EgonVM c829b0bec7 Added Prevention to Inout rune detection
Now the wand won't detect any runes that are either currently moving or are in the pocket.

Don't light up your pockets/bag!
2024-05-20 17:32:58 +03:00
EgonVM 7f753a4318 Added Rune Placement Randomizer
Made rune placements random. This includes:
-3 pre-defined layout patterns.
-A random placement algorithm.
-Animation to make the runes appear out of the pocket.
This doesn't include:
-My cat.
2024-05-20 17:13:37 +03:00
EgonVM 402a509d4d Worked on random rune placement
Still work in progress.
2024-05-19 22:41:16 +03:00
EgonVM 75ddf1fffb Defined patterns for the runearea. 2024-05-15 16:05:40 +03:00
EgonVM a5288554a8 Fixed the pointer effects. 2024-05-15 15:35:19 +03:00
EgonVM a56a1a0a45 Added an ability for the wand to become active and inactive
Calling it for the day.
2024-05-14 22:20:12 +03:00
EgonVM 89594c5050 Attemted to get color blending to work...
I failed... Please forgive me...
2024-05-13 23:02:18 +03:00
EgonVM 0ce7bea1aa Added Ray Tracing Detection
Now the runes can be activated with the wand. Finally! Now we can go home and sleep!
2024-05-12 01:05:34 +03:00
EgonVM e953a4f1ec Changed runearea size 2024-05-08 12:06:02 +03:00
EgonVM 6685e07510 Changed sizes thanks to testing in VR 2024-05-08 11:57:52 +03:00
EgonVM 49375fb205 Started the game
Added the assets, made a new map, and put in a new blueprint class.
2024-05-06 20:43:04 +03:00