Calling it for the day.
Fixed a bug that caused the rune to constantly activate when pointed to, causing them to constantly make a noise. That was done by not only adding a check to the function, but also temporarily making the rune active before the inactive set-up.
also made runes toggle activeness over time to showcase the shound effect
Added the assets, made a new map, and put in a new blueprint class.
Started the project. This right now only includes Meta XR and Android setup with VR template. More improvements to come!