EgonVM
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a56a1a0a45
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Added an ability for the wand to become active and inactive
Calling it for the day.
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2024-05-14 22:20:12 +03:00 |
EgonVM
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7993086cf0
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Added Color Blending
Going through two runes of different color will now blend the color the wand emits.
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2024-05-14 19:23:21 +03:00 |
EgonVM
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0ce7bea1aa
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Added Ray Tracing Detection
Now the runes can be activated with the wand. Finally! Now we can go home and sleep!
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2024-05-12 01:05:34 +03:00 |
EgonVM
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c87523de35
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Started Wand Building
More to be done in the room 2006, where I can make sure that the grab component works fine.
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2024-05-09 22:47:02 +03:00 |
DOMENIS\ukuvarbl
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c5a86d929d
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add sound effect for making runes active
also made runes toggle activeness over time to showcase the shound effect
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2024-05-08 14:35:48 +03:00 |
EgonVM
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6685e07510
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Changed sizes thanks to testing in VR
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2024-05-08 11:57:52 +03:00 |
EgonVM
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22e300b044
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Added rune blueprint
This includes:
Stone
Picture texture
Sparkles
Light
And code that makes the light intensity and sparkle effects change when active state is changed.
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2024-05-07 21:19:09 +03:00 |
EgonVM
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49375fb205
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Started the game
Added the assets, made a new map, and put in a new blueprint class.
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2024-05-06 20:43:04 +03:00 |