Added Prevention to Inout rune detection

Now the wand won't detect any runes that are either currently moving or are in the pocket.

Don't light up your pockets/bag!
This commit is contained in:
2024-05-20 17:32:58 +03:00
parent 7f753a4318
commit c829b0bec7
6 changed files with 177 additions and 6 deletions

View File

@@ -174,11 +174,11 @@ DebuggerAttached=False
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=MaterialEditor
RecentAssetEditors=Niagara
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=
@@ -190,6 +190,7 @@ RecentAssetEditors=BlueprintEditor
OpenAssetsAtExit=/Game/ProjectAssets/Blueprints/BP_RuneArea.BP_RuneArea
OpenAssetsAtExit=/Game/ProjectAssets/Blueprints/BP_Rune.BP_Rune
OpenAssetsAtExit=/Game/ProjectAssets/Blueprints/BP_DetectorBox.BP_DetectorBox
OpenAssetsAtExit=/Game/ProjectAssets/Blueprints/BP_Wand.BP_Wand
[PluginBrowser]
InstalledPlugins=WMFCodecs
@@ -2446,13 +2447,13 @@ Brush="\"Object.BrushBuilder.BrushBuilder.Object.BrushSettings\" "
InputSettings="\"Object.Bindings.AxisConfig\" \"Object.Bindings.ActionMappings.ActionMappings[0]\" "
Object=
NiagaraDebugHUDSettingsData="\"Struct.ParticlesVariables.ParticlesVariables[0]\" "
BP_RuneArea_C="\"Object.Default.Runes\" "
BP_RuneArea_C=
[AssetEditorSubsystemRecents]
MRUItem0=/Game/ProjectAssets/Blueprints/BP_DetectorBox
MRUItem1=/Game/ProjectAssets/Blueprints/BP_Rune
MRUItem2=/Game/ProjectAssets/Blueprints/BP_RuneArea
MRUItem3=/Game/ProjectAssets/Blueprints/BP_Wand
MRUItem0=/Game/ProjectAssets/Blueprints/BP_Wand
MRUItem1=/Game/ProjectAssets/Blueprints/BP_DetectorBox
MRUItem2=/Game/ProjectAssets/Blueprints/BP_Rune
MRUItem3=/Game/ProjectAssets/Blueprints/BP_RuneArea
MRUItem4=/Game/ProjectAssets/Materials/MAT_Dummy_4
MRUItem5=/Game/ProjectAssets/Particles/NG_MagicDetection
MRUItem6=/Game/VRTemplate/Blueprints/GrabComponent