Fixed the pointer effects.
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92d7f95985
commit
a5288554a8
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@ -173,10 +173,12 @@ CleanShutdown=False
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DebuggerAttached=False
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=WidgetBlueprintEditor
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@ -188,6 +190,9 @@ OpenAssetsAtExit=/Game/VRTemplate/Blueprints/VRGameMode.VRGameMode
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OpenAssetsAtExit=/Game/ProjectAssets/Blueprints/BP_Wand.BP_Wand
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OpenAssetsAtExit=/Game/VRTemplate/Blueprints/VRPawn.VRPawn
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OpenAssetsAtExit=/Game/VRTemplate/Blueprints/GrabComponent.GrabComponent
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OpenAssetsAtExit=/Game/ProjectAssets/Blueprints/BP_DetectorBox.BP_DetectorBox
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OpenAssetsAtExit=/Game/ProjectAssets/Blueprints/BP_RuneArea.BP_RuneArea
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OpenAssetsAtExit=/Game/ProjectAssets/Particles/NG_MagicDetection.NG_MagicDetection
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[PluginBrowser]
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InstalledPlugins=WMFCodecs
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@ -230,7 +235,7 @@ ContentBrowserDrawer.VerticalSplitter.SlotSize1=0.75
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ContentBrowserDrawer.FavoriteSplitter.SlotSize0=0.200000003
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ContentBrowserDrawer.FavoriteSplitter.SlotSize1=0.800000012
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ContentBrowserDrawer.FavoriteSplitter.SlotSize2=0.400000006
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ContentBrowserDrawer.SelectedPaths=/Game/ProjectAssets/Particles
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ContentBrowserDrawer.SelectedPaths=/Game/FPWeapon/Mesh
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ContentBrowserDrawer.PluginFilters=
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ContentBrowserDrawer.Favorites.SelectedPaths=
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ContentBrowserDrawer.SelectedCollections=
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@ -1932,7 +1937,7 @@ BoxComponent.Physics=True
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BoxComponent.Collision=True
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BoxComponent.Tags=True
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BoxComponent.ComponentReplication=True
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BoxComponent.Cooking=True
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BoxComponent.Cooking=False
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BoxComponent.Events=True
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BP_RuneArea_C.TransformCommon=True
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BP_RuneArea_C.Networking=True
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@ -2216,6 +2221,18 @@ Actor.Physics=True
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Actor.Networking=True
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Actor.Input=True
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Actor.Actor=True
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BP_DetectorBox_C.Tick=True
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BP_DetectorBox_C.Replication=True
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BP_DetectorBox_C.Rendering=True
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BP_DetectorBox_C.Collision=True
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BP_DetectorBox_C.Actor=True
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BP_DetectorBox_C.Input=True
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BP_DetectorBox_C.HLOD=True
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BP_DetectorBox_C.Physics=True
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BP_DetectorBox_C.WorldPartition=True
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BP_DetectorBox_C.Events=True
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BP_DetectorBox_C.Networking=True
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BP_DetectorBox_C.TransformCommon=True
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[DetailMultiObjectNodeExpansion]
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GeneralProjectSettings=True
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@ -2353,6 +2370,7 @@ bUseGLTFMaterialInstanceLibrary=False
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Results=None
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[PlacementMode]
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RecentlyPlaced=/Game/ProjectAssets/Blueprints/BP_DetectorBox.BP_DetectorBox;
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RecentlyPlaced=/Game/ProjectAssets/Blueprints/Wand.Wand;
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RecentlyPlaced=/Game/ProjectAssets/Blueprints/BP_RuneArea.BP_RuneArea;
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RecentlyPlaced=/Game/ProjectAssets/Props/Runes/Object_16.Object_16;
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@ -2375,20 +2393,21 @@ NiagaraDebugHUDSettingsData="\"Struct.ParticlesVariables.ParticlesVariables[0]\"
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BP_RuneArea_C=
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[AssetEditorSubsystemRecents]
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MRUItem0=/Game/VRTemplate/Blueprints/GrabComponent
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MRUItem1=/Game/VRTemplate/Blueprints/VRPawn
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MRUItem2=/Game/ProjectAssets/Blueprints/BP_Wand
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MRUItem3=/Game/ProjectAssets/Maps/TheMainWorld
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MRUItem4=/Game/VRTemplate/Blueprints/VRGameMode
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MRUItem5=/Game/VRTemplate/Maps/VRTemplateMap
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MRUItem6=/Game/ProjectAssets/Blueprints/BP_RuneArea
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MRUItem7=/Game/ProjectAssets/Blueprints/BP_Spell
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MRUItem8=/Game/ProjectAssets/Blueprints/BP_Rune
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MRUItem9=/Game/VRTemplate/Blueprints/WidgetMenu
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MRUItem10=/Game/ProjectAssets/Particles/NG_MagicWandDischarge
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MRUItem11=/Game/ProjectAssets/Particles/NG_MagicDetection
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MRUItem12=/Game/VRTemplate/Audio/Fire_Cue
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MRUItem13=/Game/ProjectAssets/Particles/NG_MagicSparkles
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MRUItem0=/Game/ProjectAssets/Particles/NG_MagicDetection
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MRUItem1=/Game/ProjectAssets/Blueprints/BP_RuneArea
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MRUItem2=/Game/ProjectAssets/Blueprints/BP_DetectorBox
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MRUItem3=/Game/VRTemplate/Blueprints/GrabComponent
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MRUItem4=/Game/VRTemplate/Blueprints/VRPawn
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MRUItem5=/Game/ProjectAssets/Blueprints/BP_Wand
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MRUItem6=/Game/ProjectAssets/Maps/TheMainWorld
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MRUItem7=/Game/VRTemplate/Blueprints/VRGameMode
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MRUItem8=/Game/VRTemplate/Maps/VRTemplateMap
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MRUItem9=/Game/ProjectAssets/Blueprints/BP_Spell
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MRUItem10=/Game/ProjectAssets/Blueprints/BP_Rune
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MRUItem11=/Game/VRTemplate/Blueprints/WidgetMenu
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MRUItem12=/Game/ProjectAssets/Particles/NG_MagicWandDischarge
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MRUItem13=/Game/VRTemplate/Audio/Fire_Cue
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MRUItem14=/Game/ProjectAssets/Particles/NG_MagicSparkles
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[DetailCustomWidgetExpansion]
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GeneralProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.SpaceTest,InputSettings.Platforms.InputPlatformSettings_Windows
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@ -2529,6 +2548,8 @@ K2Node_CallFunction=InputSettings.Bindings.ActionMappings,InputSettings.Bindings
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K2Node=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.SpaceTest,InputSettings.Platforms.InputPlatformSettings_Windows
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VRPawn_C=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.SpaceTest,InputSettings.Platforms.InputPlatformSettings_Windows
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StaticMeshComponent=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.SpaceTest,InputSettings.Platforms.InputPlatformSettings_Windows
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BP_DetectorBox_C=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.SpaceTest,InputSettings.Platforms.InputPlatformSettings_Windows
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BoxComponent=
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[SelectionDetails]
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PreserveScaleRatio=True
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Load Diff
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@ -10,6 +10,7 @@
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"D:/EgonVM/The Project/TheProject/VRWizardProject/Content/ProjectAssets/Maps/TheMainWorld.umap",
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"D:/EgonVM/The Project/TheProject/VRWizardProject/Content/ProjectAssets/Blueprints/BP_Wand.uasset",
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"D:/EgonVM/The Project/TheProject/VRWizardProject/Content/VRTemplate/Blueprints/VRPawn.uasset",
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"D:/EgonVM/The Project/TheProject/VRWizardProject/Content/ProjectAssets/Blueprints/BP_DetectorBox.uasset",
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"E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Content/StarterContent/Architecture/Floor_400x400.uasset",
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"E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Content/ProjectAssets/Props/Runes/Object_4.uasset",
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"E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Content/ProjectAssets/Props/Runes/Object_6.uasset",
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