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@@ -171,11 +171,17 @@ LastLevel=/Game/ProjectAssets/Maps/TheMainWorld [AssetEditorSubsystem] CleanShutdown=False DebuggerAttached=False +RecentAssetEditors=MaterialEditor +RecentAssetEditors=TextureEditor +RecentAssetEditors=BlueprintEditor +RecentAssetEditors=MaterialEditor +RecentAssetEditors=MaterialEditor +RecentAssetEditors=MaterialEditor +RecentAssetEditors=BlueprintEditor +RecentAssetEditors=MaterialEditor RecentAssetEditors=BlueprintEditor RecentAssetEditors=BlueprintEditor RecentAssetEditors=BlueprintEditor -RecentAssetEditors=BlueprintEditor -RecentAssetEditors= RecentAssetEditors= RecentAssetEditors= RecentAssetEditors= @@ -195,6 +201,9 @@ RecentAssetEditors= RecentAssetEditors= RecentAssetEditors= OpenAssetsAtExit=/Game/ProjectAssets/Blueprints/BP_DummyEnemy.BP_DummyEnemy +OpenAssetsAtExit=/Game/ProjectAssets/Blueprints/BP_RuneArea.BP_RuneArea +OpenAssetsAtExit=/Game/ProjectAssets/Blueprints/BP_Rune.BP_Rune +OpenAssetsAtExit=/Game/ProjectAssets/Materials/MAT_Element_Fire.MAT_Element_Fire [PluginBrowser] InstalledPlugins=WMFCodecs @@ -237,7 +246,7 @@ ContentBrowserDrawer.VerticalSplitter.SlotSize1=0.75 ContentBrowserDrawer.FavoriteSplitter.SlotSize0=0.200000003 ContentBrowserDrawer.FavoriteSplitter.SlotSize1=0.800000012 ContentBrowserDrawer.FavoriteSplitter.SlotSize2=0.400000006 -ContentBrowserDrawer.SelectedPaths=/Game/ProjectAssets/Particles +ContentBrowserDrawer.SelectedPaths=/Game/ProjectAssets/Textures ContentBrowserDrawer.PluginFilters= ContentBrowserDrawer.Favorites.SelectedPaths= ContentBrowserDrawer.SelectedCollections= @@ -2379,6 +2388,17 @@ BP_WandParticles_C.WorldPartition=True BP_WandParticles_C.Events=True BP_WandParticles_C.TransformCommon=True BP_WandParticles_C.Networking=True +MaterialExpressionTextureSample.MaterialExpressionTextureSample=True +MaterialExpressionTextureSample.MaterialExpressionTextureBase=True +MaterialExpressionTextureSample.MaterialExpression=True +Texture2D.LevelOfDetail=True +Texture2D.Compression=True +Texture2D.Interchange =True +Texture2D.Texture=True +Texture2D.Adjustments=True +Texture2D.File Path=True +Texture2D.Compositing=True +MaterialExpressionReroute.MaterialExpression=True [DetailMultiObjectNodeExpansion] GeneralProjectSettings=True @@ -2516,6 +2536,13 @@ bUseGLTFMaterialInstanceLibrary=False Results=None [PlacementMode] +RecentlyPlaced=/Game/ProjectAssets/Textures/Element_Wind.Element_Wind; +RecentlyPlaced=/Game/ProjectAssets/Textures/Element_Earth.Element_Earth; +RecentlyPlaced=/Game/ProjectAssets/Textures/Element_Water.Element_Water; +RecentlyPlaced=/Game/ProjectAssets/Materials/MAT_Rune_Display_Fire.MAT_Rune_Display_Fire; +RecentlyPlaced=/Game/ProjectAssets/Materials/MAT_Rune_Display_Water.MAT_Rune_Display_Water; +RecentlyPlaced=/Game/ProjectAssets/Textures/Element_Fire.Element_Fire; +RecentlyPlaced=/Engine/BasicShapes/Plane.Plane;/Engine/Transient.ActorFactoryBasicShape_0 RecentlyPlaced=/Game/ProjectAssets/Blueprints/BP_WandParticles.BP_WandParticles; RecentlyPlaced=/Game/ProjectAssets/Blueprints/BP_DummyEnemy.BP_DummyEnemy; RecentlyPlaced=/Game/ProjectAssets/Props/Dummy/Object_22.Object_22; @@ -2529,13 +2556,6 @@ RecentlyPlaced=/Game/ProjectAssets/Props/Dummy/SM_Dummy_2_HipArmor_Left.SM_Dummy RecentlyPlaced=/Game/ProjectAssets/Props/Dummy/SM_Dummy_2_Armor.SM_Dummy_2_Armor; RecentlyPlaced=/Game/ProjectAssets/Props/Dummy/SM_Dummy_2_Head.SM_Dummy_2_Head; RecentlyPlaced=/Game/ProjectAssets/Props/Dummy/SM_Dummy_2_Body.SM_Dummy_2_Body; -RecentlyPlaced=/Game/ProjectAssets/Props/Dummy/SM_Dummy_2_Stand.SM_Dummy_2_Stand; -RecentlyPlaced=/Script/Engine.Actor;/Engine/Transient.ActorFactoryEmptyActor_0 -RecentlyPlaced=/Game/ProjectAssets/Blueprints/BP_DetectorBox.BP_DetectorBox; -RecentlyPlaced=/Game/ProjectAssets/Blueprints/Wand.Wand; -RecentlyPlaced=/Game/ProjectAssets/Blueprints/BP_RuneArea.BP_RuneArea; -RecentlyPlaced=/Game/ProjectAssets/Props/Runes/Object_16.Object_16; -RecentlyPlaced=/Game/ProjectAssets/Props/Runes/Object_24.Object_24; [DetailPropertyExpansion] LightmassImportanceVolume="\"Object.BrushBuilder.BrushBuilder.Object.BrushSettings\" " @@ -2547,29 +2567,35 @@ NiagaraDebugHUDSettingsData="\"Struct.ParticlesVariables.ParticlesVariables[0]\" BP_RuneArea_C= [AssetEditorSubsystemRecents] -MRUItem0=/Game/ProjectAssets/Blueprints/BP_DummyEnemy -MRUItem1=/Game/ProjectAssets/Blueprints/BP_WizardGameMode +MRUItem0=/Game/ProjectAssets/Materials/MAT_Element_Fire +MRUItem1=/Game/ProjectAssets/Textures/Element_Earth MRUItem2=/Game/ProjectAssets/Blueprints/BP_Rune -MRUItem3=/Game/ProjectAssets/Blueprints/BP_Wand -MRUItem4=/Game/ProjectAssets/Blueprints/BP_WandParticles -MRUItem5=/Game/ProjectAssets/Particles/NG_WandBurst +MRUItem3=/Game/ProjectAssets/Materials/MAT_Rune_Display_Water +MRUItem4=/Game/ProjectAssets/Materials/MAT_Rune_Display_Fire +MRUItem5=/Game/ProjectAssets/Materials/MAT_Rune_Display_Earth MRUItem6=/Game/ProjectAssets/Blueprints/BP_RuneArea -MRUItem7=/Game/VRTemplate/Blueprints/VRGameMode -MRUItem8=/Game/VRTemplate/Blueprints/VRPawn -MRUItem9=/Game/ProjectAssets/Blueprints/BP_Spell -MRUItem10=/Game/ProjectAssets/Blueprints/BP_DetectorBox -MRUItem11=/Game/ProjectAssets/Particles/NG_MagicDetection -MRUItem12=/Game/ProjectAssets/Particles/NG_MagicBurst -MRUItem13=/Game/ProjectAssets/Particles/NG_SpellCastParticles -MRUItem14=/Game/ProjectAssets/Enums/Enum_Runes -MRUItem15=/Game/ProjectAssets/Materials/MAT_Dummy_4 -MRUItem16=/Game/VRTemplate/Blueprints/GrabComponent -MRUItem17=/Game/ProjectAssets/Maps/TheMainWorld -MRUItem18=/Game/VRTemplate/Maps/VRTemplateMap -MRUItem19=/Game/VRTemplate/Blueprints/WidgetMenu -MRUItem20=/Game/ProjectAssets/Particles/NG_MagicWandDischarge -MRUItem21=/Game/VRTemplate/Audio/Fire_Cue -MRUItem22=/Game/ProjectAssets/Particles/NG_MagicSparkles +MRUItem7=/Game/ProjectAssets/Materials/MAT_Rune_Display_Air +MRUItem8=/Game/ProjectAssets/Blueprints/BP_DummyEnemy +MRUItem9=/Game/ProjectAssets/Blueprints/BP_WizardGameMode +MRUItem10=/Game/ProjectAssets/Blueprints/BP_Wand +MRUItem11=/Game/ProjectAssets/Blueprints/BP_WandParticles +MRUItem12=/Game/ProjectAssets/Particles/NG_WandBurst +MRUItem13=/Game/VRTemplate/Blueprints/VRGameMode +MRUItem14=/Game/VRTemplate/Blueprints/VRPawn +MRUItem15=/Game/ProjectAssets/Blueprints/BP_Spell +MRUItem16=/Game/ProjectAssets/Blueprints/BP_DetectorBox +MRUItem17=/Game/ProjectAssets/Particles/NG_MagicDetection +MRUItem18=/Game/ProjectAssets/Particles/NG_MagicBurst +MRUItem19=/Game/ProjectAssets/Particles/NG_SpellCastParticles +MRUItem20=/Game/ProjectAssets/Enums/Enum_Runes +MRUItem21=/Game/ProjectAssets/Materials/MAT_Dummy_4 +MRUItem22=/Game/VRTemplate/Blueprints/GrabComponent +MRUItem23=/Game/ProjectAssets/Maps/TheMainWorld +MRUItem24=/Game/VRTemplate/Maps/VRTemplateMap +MRUItem25=/Game/VRTemplate/Blueprints/WidgetMenu +MRUItem26=/Game/ProjectAssets/Particles/NG_MagicWandDischarge +MRUItem27=/Game/VRTemplate/Audio/Fire_Cue +MRUItem28=/Game/ProjectAssets/Particles/NG_MagicSparkles [DetailCustomWidgetExpansion] GeneralProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.SpaceTest,InputSettings.Platforms.InputPlatformSettings_Windows @@ -2827,6 +2853,10 @@ Data=(bHudEnabled=True,bHudRenderingEnabled=True,bValidateSystemSimulationDataBu /Game/ProjectAssets/Enums/Enum_Runes.Enum_Runes=1 /Game/ProjectAssets/Particles/NG_MagicBurst.NG_MagicBurst=1 /Game/ProjectAssets/Blueprints/BP_WizardGameMode.BP_WizardGameMode=1 +/Game/ProjectAssets/Materials/MAT_Rune_Display_Earth.MAT_Rune_Display_Earth=1 +/Game/ProjectAssets/Materials/MAT_Rune_Display_Fire.MAT_Rune_Display_Fire=1 +/Game/ProjectAssets/Materials/MAT_Rune_Display_Water.MAT_Rune_Display_Water=1 +/Game/ProjectAssets/Materials/MAT_Rune_Display_Air.MAT_Rune_Display_Air=1 [SuppressableDialogs] ChangeVariableType_Warning=False @@ -2929,7 +2959,6 @@ DisplayPaths=False DisplayActorsCount=False [/Script/UnrealEd.MaterialEditorOptions] -bShowGrid=False bHideUnrelatedNodes=False bUseUnsortedMenus=False diff --git a/TheProject/VRWizardProject/Saved/Logs/VRWizardProject.log b/TheProject/VRWizardProject/Saved/Logs/VRWizardProject.log index 7c63483..3639c66 100644 --- a/TheProject/VRWizardProject/Saved/Logs/VRWizardProject.log +++ b/TheProject/VRWizardProject/Saved/Logs/VRWizardProject.log @@ -1808,3 +1808,1239 @@ UUnrealEdEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Priva [2024.05.27-16.40.40:809][974]LogFileHelpers: InternalPromptForCheckoutAndSave took 92 ms (total: 458 ms) [2024.05.27-16.40.40:811][974]AssetCheck: New page: Asset Save: BP_DummyEnemy [2024.05.27-16.40.40:811][974]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/ProjectAssets/Blueprints/BP_DummyEnemy.BP_DummyEnemy +[2024.05.27-17.26.08:536][245]LogSlate: Window 'Color Picker' being destroyed +[2024.05.27-17.26.19:220][649]LogSlate: Window 'Color Picker' being destroyed +[2024.05.27-17.28.35:573][879]LogSlate: Window 'Color Picker' being destroyed +[2024.05.27-17.32.31:693][945]LogSlate: Window 'Color Picker' being destroyed +[2024.05.27-17.39.57:655][314]LogDerivedDataCache: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:06.158 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 3526 files in 5027 folders with total size 204 MiB. +[2024.05.27-17.49.49:810][514]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.05.27-17.49.50:017][524]LogShaderCompilers: Display: ================================================ +[2024.05.27-17.49.50:017][524]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.05.27-17.49.50:017][524]LogShaderCompilers: Display: Total job queries 44, among them cache hits 6 (13.64%) +[2024.05.27-17.49.50:017][524]LogShaderCompilers: Display: Tracking 38 distinct input hashes that result in 33 distinct outputs (86.84%) +[2024.05.27-17.49.50:017][524]LogShaderCompilers: Display: RAM used: 1.37 MiB of 819.20 MiB budget. Usage: 0.17% +[2024.05.27-17.49.50:017][524]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.05.27-17.49.50:017][524]LogShaderCompilers: Display: Shaders Compiled: 0 +[2024.05.27-17.49.50:017][524]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%) +[2024.05.27-17.49.50:017][524]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s +[2024.05.27-17.49.50:017][524]LogShaderCompilers: Display: ================================================ +[2024.05.27-17.49.53:496][772]LogContentBrowser: Deferred new asset file creation: NewMaterial +[2024.05.27-17.49.53:505][772]LogContentBrowser: Creating deferred item: NewMaterial +[2024.05.27-17.49.53:528][773]LogContentBrowser: Renaming the item being created (Deferred Item: NewMaterial). +[2024.05.27-17.50.20:126][800]LogContentBrowser: Attempting asset rename: NewMaterial -> MAT_Rune_Display_Fire +[2024.05.27-17.50.20:207][800]LogContentBrowser: End creating deferred item NewMaterial +[2024.05.27-17.50.31:453][776]LogContentBrowser: Deferred new asset file creation: MAT_Rune_Display_Fire1 +[2024.05.27-17.50.31:465][776]LogContentBrowser: Creating deferred item: MAT_Rune_Display_Fire1 +[2024.05.27-17.50.31:488][777]LogContentBrowser: Renaming the item being created (Deferred Item: MAT_Rune_Display_Fire1). +[2024.05.27-17.50.37:514][450]LogContentBrowser: Attempting asset rename: MAT_Rune_Display_Fire1 -> MAT_Rune_Display_Water +[2024.05.27-17.50.37:557][450]LogContentBrowser: End creating deferred item MAT_Rune_Display_Fire1 +[2024.05.27-17.50.42:374][935]LogContentBrowser: Deferred new asset file creation: MAT_Rune_Display_Water1 +[2024.05.27-17.50.42:390][935]LogContentBrowser: Creating deferred item: MAT_Rune_Display_Water1 +[2024.05.27-17.50.42:405][936]LogContentBrowser: Renaming the item being created (Deferred Item: MAT_Rune_Display_Water1). +[2024.05.27-17.50.47:249][326]LogContentBrowser: Attempting asset rename: MAT_Rune_Display_Water1 -> MAT_Rune_Display_Earth +[2024.05.27-17.50.47:254][326]LogContentBrowser: End creating deferred item MAT_Rune_Display_Water1 +[2024.05.27-17.50.54:209][ 25]LogContentBrowser: Deferred new asset file creation: MAT_Rune_Display_Earth1 +[2024.05.27-17.50.54:243][ 25]LogContentBrowser: Creating deferred item: MAT_Rune_Display_Earth1 +[2024.05.27-17.50.54:257][ 26]LogContentBrowser: Renaming the item being created (Deferred Item: MAT_Rune_Display_Earth1). +[2024.05.27-17.51.00:199][682]LogContentBrowser: Attempting asset rename: MAT_Rune_Display_Earth1 -> MAT_Rune_Display_Air +[2024.05.27-17.51.00:204][682]LogContentBrowser: End creating deferred item MAT_Rune_Display_Earth1 +[2024.05.27-17.51.27:912][ 21]LogUObjectHash: Compacting FUObjectHashTables data took 2.64ms +[2024.05.27-17.51.27:918][ 21]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/ProjectAssets/Maps/TheMainWorld' took 0.065 +[2024.05.27-17.51.27:918][ 21]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ProjectAssets/Materials/MAT_Rune_Display_Fire] ([1] browsable assets)... +[2024.05.27-17.51.27:924][ 21]OBJ SavePackage: Rendered thumbnail for [Material /Game/ProjectAssets/Materials/MAT_Rune_Display_Fire.MAT_Rune_Display_Fire] +[2024.05.27-17.51.27:924][ 21]OBJ SavePackage: Finished generating thumbnails for package [/Game/ProjectAssets/Materials/MAT_Rune_Display_Fire] +[2024.05.27-17.51.27:925][ 21]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/ProjectAssets/Materials/MAT_Rune_Display_Fire_Auto5 +[2024.05.27-17.51.27:925][ 21]LogSavePackage: Moving 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/MAT_Rune_Display_Fire_Auto5CA7489374D785D158F27B993ED759CD0.tmp' to 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/Autosaves/Game/ProjectAssets/Materials/MAT_Rune_Display_Fire_Auto5.uasset' +[2024.05.27-17.51.27:926][ 21]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ProjectAssets/Materials/MAT_Rune_Display_Water] ([1] browsable assets)... +[2024.05.27-17.51.29:948][ 21]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s, reporting... +[2024.05.27-17.51.31:011][ 21]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' report submitted, and took 1.063460s +[2024.05.27-17.51.32:008][ 21]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 4.063669s (2.063669s overbudget) +[2024.05.27-17.51.32:115][ 21]OBJ SavePackage: Rendered thumbnail for [Material /Game/ProjectAssets/Materials/MAT_Rune_Display_Water.MAT_Rune_Display_Water] +[2024.05.27-17.51.32:116][ 21]OBJ SavePackage: Finished generating thumbnails for package [/Game/ProjectAssets/Materials/MAT_Rune_Display_Water] +[2024.05.27-17.51.32:117][ 21]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/ProjectAssets/Materials/MAT_Rune_Display_Water_Auto5 +[2024.05.27-17.51.32:117][ 21]LogSavePackage: Moving 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/MAT_Rune_Display_Water_Auto5D6E3B8D54EB0C86135CE03ABD6C6E10E.tmp' to 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/Autosaves/Game/ProjectAssets/Materials/MAT_Rune_Display_Water_Auto5.uasset' +[2024.05.27-17.51.32:118][ 21]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ProjectAssets/Materials/MAT_Rune_Display_Earth] ([1] browsable assets)... +[2024.05.27-17.51.32:147][ 21]OBJ SavePackage: Rendered thumbnail for [Material /Game/ProjectAssets/Materials/MAT_Rune_Display_Earth.MAT_Rune_Display_Earth] +[2024.05.27-17.51.32:147][ 21]OBJ SavePackage: Finished generating thumbnails for package [/Game/ProjectAssets/Materials/MAT_Rune_Display_Earth] +[2024.05.27-17.51.32:148][ 21]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/ProjectAssets/Materials/MAT_Rune_Display_Earth_Auto5 +[2024.05.27-17.51.32:148][ 21]LogSavePackage: Moving 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/MAT_Rune_Display_Earth_Auto5EC2F57FA4A369E2DB21989848D0896D3.tmp' to 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/Autosaves/Game/ProjectAssets/Materials/MAT_Rune_Display_Earth_Auto5.uasset' +[2024.05.27-17.51.32:149][ 21]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ProjectAssets/Materials/MAT_Rune_Display_Air] ([1] browsable assets)... +[2024.05.27-17.51.32:176][ 21]OBJ SavePackage: Rendered thumbnail for [Material /Game/ProjectAssets/Materials/MAT_Rune_Display_Air.MAT_Rune_Display_Air] +[2024.05.27-17.51.32:176][ 21]OBJ SavePackage: Finished generating thumbnails for package [/Game/ProjectAssets/Materials/MAT_Rune_Display_Air] +[2024.05.27-17.51.32:178][ 21]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/ProjectAssets/Materials/MAT_Rune_Display_Air_Auto5 +[2024.05.27-17.51.32:178][ 21]LogSavePackage: Moving 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/MAT_Rune_Display_Air_Auto5C3106C724899AA43FD904F945B58959A.tmp' to 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/Autosaves/Game/ProjectAssets/Materials/MAT_Rune_Display_Air_Auto5.uasset' +[2024.05.27-17.51.32:178][ 21]LogFileHelpers: Auto-saving content packages took 4.262 +[2024.05.27-18.13.38:724][437]LogSlate: Window 'Color Picker' being destroyed +[2024.05.27-18.13.48:503][836]LogInterchangeEngine: [Pending] Importing +[2024.05.27-18.13.48:503][836]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/egonh/Pictures/Ülikooli jaoks/Element_Earth.png] +[2024.05.27-18.13.48:511][836]LogInterchangeEngine: [Pending] Importing - (2) +[2024.05.27-18.13.48:511][836]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/egonh/Pictures/Ülikooli jaoks/Element_Fire.png] +[2024.05.27-18.13.48:512][836]LogInterchangeEngine: [Pending] Importing - (3) +[2024.05.27-18.13.48:512][836]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/egonh/Pictures/Ülikooli jaoks/Element_Water.png] +[2024.05.27-18.13.48:512][836]LogInterchangeEngine: [Pending] Importing - (4) +[2024.05.27-18.13.48:512][836]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/egonh/Pictures/Ülikooli jaoks/Element_Wind.png] +[2024.05.27-18.13.48:644][837]LogInterchangeEngine: [Pending] Importing - (4) +[2024.05.27-18.13.48:649][837]LogCore: PNG has complex alpha channel, will not fill RGB in transparent background, due to setting PNGInfill == OnlyOnBinaryTransparency +[2024.05.27-18.13.48:649][837]LogCore: PNG has complex alpha channel, will not fill RGB in transparent background, due to setting PNGInfill == OnlyOnBinaryTransparency +[2024.05.27-18.13.48:650][837]LogCore: PNG has complex alpha channel, will not fill RGB in transparent background, due to setting PNGInfill == OnlyOnBinaryTransparency +[2024.05.27-18.13.48:650][837]LogCore: PNG has complex alpha channel, will not fill RGB in transparent background, due to setting PNGInfill == OnlyOnBinaryTransparency +[2024.05.27-18.13.49:076][839]LogTexture: Display: Building textures: /Game/ProjectAssets/Textures/Element_Wind.Element_Wind (TFO_AutoDXT, 256x256 x1x1x1) (Required Memory Estimate: 10.395709 MB), EncodeSpeed: Fast +[2024.05.27-18.13.49:076][839]LogTexture: Display: Building textures: /Game/ProjectAssets/Textures/Element_Water.Element_Water (TFO_AutoDXT, 256x256 x1x1x1) (Required Memory Estimate: 10.395709 MB), EncodeSpeed: Fast +[2024.05.27-18.13.49:076][839]LogTexture: Display: Building textures: /Game/ProjectAssets/Textures/Element_Fire.Element_Fire (TFO_AutoDXT, 256x256 x1x1x1) (Required Memory Estimate: 10.395709 MB), EncodeSpeed: Fast +[2024.05.27-18.13.49:076][839]LogTexture: Display: Building textures: /Game/ProjectAssets/Textures/Element_Earth.Element_Earth (TFO_AutoDXT, 256x256 x1x1x1) (Required Memory Estimate: 10.395709 MB), EncodeSpeed: Fast +[2024.05.27-18.13.49:362][839]LogInterchangeEngine: [Pending] Importing - (3) +[2024.05.27-18.13.49:362][839]LogInterchangeEngine: [Pending] Importing - (2) +[2024.05.27-18.13.49:362][839]LogInterchangeEngine: [Pending] Importing - (1) +[2024.05.27-18.13.49:435][839]LogInterchangeEngine: [Success] Import Done +[2024.05.27-18.13.49:450][840]LogInterchangeEngine: [Success] Import Done +[2024.05.27-18.14.12:336][486]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/ProjectAssets/Materials/MAT_Rune_Display_Air.MAT_Rune_Display_Air +[2024.05.27-18.14.12:491][486]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.05.27-18.14.12:491][486]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.05.27-18.14.12:832][486]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Engine/EditorMeshes/AssetViewer/Floor_Mesh) ... +[2024.05.27-18.14.13:460][486]MaterialEditorStats: Texture samplers: 0/16 +[2024.05.27-18.14.13:460][486]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.05.27-18.14.13:460][486]MaterialEditorStats: Shader Count: 0 +[2024.05.27-18.14.13:481][486]LogShaderCompilers: Display: ================================================ +[2024.05.27-18.14.13:481][486]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.05.27-18.14.13:481][486]LogShaderCompilers: Display: Total job queries 95, among them cache hits 38 (40.00%) +[2024.05.27-18.14.13:481][486]LogShaderCompilers: Display: Tracking 57 distinct input hashes that result in 46 distinct outputs (80.70%) +[2024.05.27-18.14.13:481][486]LogShaderCompilers: Display: RAM used: 2.15 MiB of 819.20 MiB budget. Usage: 0.26% +[2024.05.27-18.14.13:481][486]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.05.27-18.14.13:481][486]LogShaderCompilers: Display: Shaders Compiled: 14 +[2024.05.27-18.14.13:481][486]LogShaderCompilers: Display: Jobs assigned 14, completed 14 (100%) +[2024.05.27-18.14.13:481][486]LogShaderCompilers: Display: Average time worker was idle: 14.71 s +[2024.05.27-18.14.13:481][486]LogShaderCompilers: Display: Time job spent in pending queue: average 0.33 s, longest 1.62 s +[2024.05.27-18.14.13:481][486]LogShaderCompilers: Display: Job execution time: average 2.93 s, max 7.25 s +[2024.05.27-18.14.13:481][486]LogShaderCompilers: Display: Job life time (pending + execution): average 3.27 s, max 7.29 +[2024.05.27-18.14.13:481][486]LogShaderCompilers: Display: Shader code size: average 74.698 KiB, min 27.156 KiB, max 88.68 KiB +[2024.05.27-18.14.13:481][486]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 11.35 s +[2024.05.27-18.14.13:481][486]LogShaderCompilers: Display: Jobs were issued in 14 batches (only local compilation was used), average 1.00 jobs/batch +[2024.05.27-18.14.13:481][486]LogShaderCompilers: Display: Average processing rate: 1.23 jobs/sec +[2024.05.27-18.14.13:481][486]LogShaderCompilers: Display: Total thread time: 31.299 s +[2024.05.27-18.14.13:481][486]LogShaderCompilers: Display: Total thread preprocess time: 2.961 s +[2024.05.27-18.14.13:481][486]LogShaderCompilers: Display: Percentage time preprocessing: 9.46% +[2024.05.27-18.14.13:481][486]LogShaderCompilers: Display: Effective parallelization: 2.76 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.05.27-18.14.13:481][486]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.05.27-18.14.13:481][486]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight (compiled 1 times, average 3.57 sec, max 3.57 sec, min 3.57 sec) +[2024.05.27-18.14.13:481][486]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 1 times, average 3.57 sec, max 3.57 sec, min 3.57 sec) +[2024.05.27-18.14.13:481][486]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 1 times, average 3.53 sec, max 3.53 sec, min 3.53 sec) +[2024.05.27-18.14.13:481][486]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 1 times, average 3.51 sec, max 3.51 sec, min 3.51 sec) +[2024.05.27-18.14.13:481][486]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 1 times, average 3.50 sec, max 3.50 sec, min 3.50 sec) +[2024.05.27-18.14.13:481][486]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.05.27-18.14.13:481][486]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 11.42% of total time (compiled 1 times, average 3.57 sec, max 3.57 sec, min 3.57 sec) +[2024.05.27-18.14.13:481][486]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 11.40% of total time (compiled 1 times, average 3.57 sec, max 3.57 sec, min 3.57 sec) +[2024.05.27-18.14.13:481][486]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 11.27% of total time (compiled 1 times, average 3.53 sec, max 3.53 sec, min 3.53 sec) +[2024.05.27-18.14.13:481][486]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 11.20% of total time (compiled 1 times, average 3.51 sec, max 3.51 sec, min 3.51 sec) +[2024.05.27-18.14.13:481][486]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 11.19% of total time (compiled 1 times, average 3.50 sec, max 3.50 sec, min 3.50 sec) +[2024.05.27-18.14.13:482][486]LogShaderCompilers: Display: ================================================ +[2024.05.27-18.14.13:509][486]LogViewport: Scene viewport resized to 376x448, mode Windowed. +[2024.05.27-18.14.13:892][488]MaterialEditorStats: Base pass vertex shader: 263 instructions +[2024.05.27-18.14.13:892][488]MaterialEditorStats: Texture samplers: 4/16 +[2024.05.27-18.14.13:892][488]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.05.27-18.14.13:892][488]MaterialEditorStats: Shader Count: 2 +[2024.05.27-18.14.38:127][ 98]MaterialEditorStats: Texture samplers: 0/16 +[2024.05.27-18.14.38:128][ 98]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.05.27-18.14.38:128][ 98]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.05.27-18.14.38:128][ 98]MaterialEditorStats: Shader Count: 0 +[2024.05.27-18.14.38:182][100]MaterialEditorStats: Base pass vertex shader: 269 instructions +[2024.05.27-18.14.38:182][100]MaterialEditorStats: Texture samplers: 5/16 +[2024.05.27-18.14.38:182][100]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.05.27-18.14.38:182][100]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.05.27-18.14.38:182][100]MaterialEditorStats: Shader Count: 2 +[2024.05.27-18.14.54:146][202]MaterialEditorStats: Texture samplers: 0/16 +[2024.05.27-18.14.54:146][202]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.05.27-18.14.54:146][202]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.05.27-18.14.54:146][202]MaterialEditorStats: Shader Count: 0 +[2024.05.27-18.14.54:798][240]MaterialEditorStats: Base pass vertex shader: 269 instructions +[2024.05.27-18.14.54:798][240]MaterialEditorStats: Texture samplers: 2/16 +[2024.05.27-18.14.54:798][240]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.05.27-18.14.54:798][240]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.05.27-18.14.54:798][240]MaterialEditorStats: Shader Count: 1 +[2024.05.27-18.14.56:707][354]MaterialEditorStats: Base pass vertex shader: 269 instructions +[2024.05.27-18.14.56:707][354]MaterialEditorStats: Texture samplers: 5/16 +[2024.05.27-18.14.56:707][354]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.05.27-18.14.56:707][354]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.05.27-18.14.56:707][354]MaterialEditorStats: Shader Count: 2 +[2024.05.27-18.14.58:924][491]LogEditorTransaction: Undo Create Pin Link +[2024.05.27-18.14.58:970][491]MaterialEditorStats: Texture samplers: 0/16 +[2024.05.27-18.14.58:970][491]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.05.27-18.14.58:970][491]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.05.27-18.14.58:970][491]MaterialEditorStats: Shader Count: 0 +[2024.05.27-18.14.59:112][493]MaterialEditorStats: Base pass vertex shader: 269 instructions +[2024.05.27-18.14.59:113][493]MaterialEditorStats: Texture samplers: 5/16 +[2024.05.27-18.14.59:113][493]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.05.27-18.14.59:113][493]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.05.27-18.14.59:113][493]MaterialEditorStats: Shader Count: 2 +[2024.05.27-18.15.05:731][931]LogMaterialEditor: Saving and Compiling material MAT_Rune_Display_Air +[2024.05.27-18.15.06:206][931]LogUObjectHash: Compacting FUObjectHashTables data took 1.74ms +[2024.05.27-18.15.06:752][931]LogUObjectHash: Compacting FUObjectHashTables data took 0.73ms +[2024.05.27-18.15.06:762][931]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.05.27-18.15.08:811][931]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2024.05.27-18.15.10:493][931]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 3.685913s (1.685913s overbudget) +[2024.05.27-18.15.10:519][931]LogSavePackage: Moving output files for package: /Game/ProjectAssets/Materials/MAT_Rune_Display_Air +[2024.05.27-18.15.10:519][931]LogSavePackage: Moving 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/MAT_Rune_Display_AirB04B7326489B358EB7D8B096B953C2AC.tmp' to 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Content/ProjectAssets/Materials/MAT_Rune_Display_Air.uasset' +[2024.05.27-18.15.10:526][931]LogFileHelpers: InternalPromptForCheckoutAndSave took 3.76 sec (total: 4.22 sec) +[2024.05.27-18.15.10:543][931]AssetCheck: New page: Asset Save: MAT_Rune_Display_Air +[2024.05.27-18.15.10:543][931]LogContentValidation: Display: Validating /Script/Engine.Material /Game/ProjectAssets/Materials/MAT_Rune_Display_Air.MAT_Rune_Display_Air +[2024.05.27-18.15.10:545][931]MaterialEditorStats: Base pass shader: 747 instructions +[2024.05.27-18.15.10:545][931]MaterialEditorStats: Base pass vertex shader: 269 instructions +[2024.05.27-18.15.10:545][931]MaterialEditorStats: MaxSampler: 795 instructions +[2024.05.27-18.15.10:545][931]MaterialEditorStats: Texture samplers: 6/16 +[2024.05.27-18.15.10:545][931]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.05.27-18.15.10:545][931]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.05.27-18.15.10:545][931]MaterialEditorStats: Shader Count: 14 +[2024.05.27-18.15.21:704][943]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ProjectAssets/Blueprints/BP_RuneArea.BP_RuneArea +[2024.05.27-18.15.21:704][943]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.05.27-18.15.21:704][943]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.05.27-18.15.21:886][943]LogPhysics: Warning: Scale for /Engine/Transient.World_6:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.15.34:936][771]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.05.27-18.15.35:013][771]LogSavePackage: Moving output files for package: /Game/ProjectAssets/Blueprints/BP_RuneArea +[2024.05.27-18.15.35:014][771]LogSavePackage: Moving 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/BP_RuneArea5B0F45E047085C56081AD8968A49EC1C.tmp' to 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Content/ProjectAssets/Blueprints/BP_RuneArea.uasset' +[2024.05.27-18.15.35:021][771]LogFileHelpers: InternalPromptForCheckoutAndSave took 84 ms (total: 4.30 sec) +[2024.05.27-18.15.35:035][771]AssetCheck: New page: Asset Save: BP_RuneArea +[2024.05.27-18.15.35:035][771]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/ProjectAssets/Blueprints/BP_RuneArea.BP_RuneArea +[2024.05.27-18.15.35:413][796]BlueprintLog: New page: Compile BP_RuneArea +[2024.05.27-18.15.35:444][796]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.15.35:447][796]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.15.35:447][796]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.15.35:448][796]LogPhysics: Warning: Scale for /Engine/Transient.World_6:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.15.35:450][796]LogPhysics: Warning: Scale for /Engine/Transient.World_6:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.15.35:450][796]LogPhysics: Warning: Scale for /Engine/Transient.World_6:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.15.35:482][796]LogUObjectHash: Compacting FUObjectHashTables data took 1.44ms +[2024.05.27-18.15.35:486][796]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.15.35:489][796]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.15.35:489][796]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.15.35:490][796]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.15.35:491][796]LogPhysics: Warning: Scale for /Engine/Transient.World_6:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.15.35:493][796]LogPhysics: Warning: Scale for /Engine/Transient.World_6:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.15.35:493][796]LogPhysics: Warning: Scale for /Engine/Transient.World_6:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.15.35:493][796]LogPhysics: Warning: Scale for /Engine/Transient.World_6:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.15.35:521][796]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.15.35:524][796]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.15.35:524][796]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.15.35:525][796]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.15.35:526][796]LogPhysics: Warning: Scale for /Engine/Transient.World_6:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.15.35:528][796]LogPhysics: Warning: Scale for /Engine/Transient.World_6:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.15.35:528][796]LogPhysics: Warning: Scale for /Engine/Transient.World_6:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.15.35:529][796]LogPhysics: Warning: Scale for /Engine/Transient.World_6:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.15.43:597][506]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/ProjectAssets/Materials/MAT_Rune_Display_Earth.MAT_Rune_Display_Earth +[2024.05.27-18.15.43:602][506]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.05.27-18.15.43:602][506]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.05.27-18.15.43:748][506]MaterialEditorStats: Texture samplers: 0/16 +[2024.05.27-18.15.43:748][506]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.05.27-18.15.43:748][506]MaterialEditorStats: Shader Count: 0 +[2024.05.27-18.15.43:761][506]LogViewport: Scene viewport resized to 376x448, mode Windowed. +[2024.05.27-18.15.43:834][508]MaterialEditorStats: Base pass vertex shader: 263 instructions +[2024.05.27-18.15.43:834][508]MaterialEditorStats: Texture samplers: 4/16 +[2024.05.27-18.15.43:834][508]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.05.27-18.15.43:834][508]MaterialEditorStats: Shader Count: 2 +[2024.05.27-18.15.51:216][943]MaterialEditorStats: Texture samplers: 0/16 +[2024.05.27-18.15.51:216][943]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.05.27-18.15.51:216][943]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.05.27-18.15.51:216][943]MaterialEditorStats: Shader Count: 0 +[2024.05.27-18.15.51:267][945]MaterialEditorStats: Base pass vertex shader: 269 instructions +[2024.05.27-18.15.51:267][945]MaterialEditorStats: Texture samplers: 5/16 +[2024.05.27-18.15.51:267][945]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.05.27-18.15.51:267][945]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.05.27-18.15.51:267][945]MaterialEditorStats: Shader Count: 2 +[2024.05.27-18.15.53:801][129]LogMaterialEditor: Saving and Compiling material MAT_Rune_Display_Earth +[2024.05.27-18.15.53:876][129]LogUObjectHash: Compacting FUObjectHashTables data took 1.47ms +[2024.05.27-18.15.54:028][129]LogUObjectHash: Compacting FUObjectHashTables data took 0.68ms +[2024.05.27-18.15.54:037][129]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.05.27-18.15.54:084][129]LogSavePackage: Moving output files for package: /Game/ProjectAssets/Materials/MAT_Rune_Display_Earth +[2024.05.27-18.15.54:085][129]LogSavePackage: Moving 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/MAT_Rune_Display_EarthF714A2DD46B164F32B753F89D7C22236.tmp' to 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Content/ProjectAssets/Materials/MAT_Rune_Display_Earth.uasset' +[2024.05.27-18.15.54:094][129]LogFileHelpers: InternalPromptForCheckoutAndSave took 56 ms (total: 4.36 sec) +[2024.05.27-18.15.54:094][129]AssetCheck: New page: Asset Save: MAT_Rune_Display_Earth +[2024.05.27-18.15.54:094][129]LogContentValidation: Display: Validating /Script/Engine.Material /Game/ProjectAssets/Materials/MAT_Rune_Display_Earth.MAT_Rune_Display_Earth +[2024.05.27-18.15.54:096][129]MaterialEditorStats: Base pass shader: 747 instructions +[2024.05.27-18.15.54:096][129]MaterialEditorStats: Base pass vertex shader: 269 instructions +[2024.05.27-18.15.54:096][129]MaterialEditorStats: MaxSampler: 795 instructions +[2024.05.27-18.15.54:096][129]MaterialEditorStats: Texture samplers: 6/16 +[2024.05.27-18.15.54:096][129]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.05.27-18.15.54:096][129]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.05.27-18.15.54:096][129]MaterialEditorStats: Shader Count: 14 +[2024.05.27-18.15.57:783][400]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/ProjectAssets/Materials/MAT_Rune_Display_Fire.MAT_Rune_Display_Fire +[2024.05.27-18.15.57:787][400]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.05.27-18.15.57:787][400]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.05.27-18.15.57:935][400]MaterialEditorStats: Texture samplers: 0/16 +[2024.05.27-18.15.57:935][400]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.05.27-18.15.57:935][400]MaterialEditorStats: Shader Count: 0 +[2024.05.27-18.15.57:947][400]LogViewport: Scene viewport resized to 376x448, mode Windowed. +[2024.05.27-18.15.58:001][402]MaterialEditorStats: Base pass vertex shader: 263 instructions +[2024.05.27-18.15.58:001][402]MaterialEditorStats: Texture samplers: 4/16 +[2024.05.27-18.15.58:001][402]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.05.27-18.15.58:001][402]MaterialEditorStats: Shader Count: 2 +[2024.05.27-18.16.01:795][636]MaterialEditorStats: Texture samplers: 0/16 +[2024.05.27-18.16.01:795][636]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.05.27-18.16.01:795][636]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.05.27-18.16.01:795][636]MaterialEditorStats: Shader Count: 0 +[2024.05.27-18.16.01:852][638]MaterialEditorStats: Base pass vertex shader: 269 instructions +[2024.05.27-18.16.01:852][638]MaterialEditorStats: Texture samplers: 5/16 +[2024.05.27-18.16.01:852][638]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.05.27-18.16.01:852][638]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.05.27-18.16.01:852][638]MaterialEditorStats: Shader Count: 2 +[2024.05.27-18.16.07:219][ 2]LogMaterialEditor: Saving and Compiling material MAT_Rune_Display_Fire +[2024.05.27-18.16.07:292][ 2]LogUObjectHash: Compacting FUObjectHashTables data took 1.44ms +[2024.05.27-18.16.07:445][ 2]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms +[2024.05.27-18.16.07:454][ 2]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.05.27-18.16.07:502][ 2]LogSavePackage: Moving output files for package: /Game/ProjectAssets/Materials/MAT_Rune_Display_Fire +[2024.05.27-18.16.07:502][ 2]LogSavePackage: Moving 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/MAT_Rune_Display_FireB5B5EE3242F2179147F7919F2276AA14.tmp' to 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Content/ProjectAssets/Materials/MAT_Rune_Display_Fire.uasset' +[2024.05.27-18.16.07:509][ 2]LogFileHelpers: InternalPromptForCheckoutAndSave took 55 ms (total: 4.41 sec) +[2024.05.27-18.16.07:510][ 2]AssetCheck: New page: Asset Save: MAT_Rune_Display_Fire +[2024.05.27-18.16.07:510][ 2]LogContentValidation: Display: Validating /Script/Engine.Material /Game/ProjectAssets/Materials/MAT_Rune_Display_Fire.MAT_Rune_Display_Fire +[2024.05.27-18.16.07:511][ 2]MaterialEditorStats: Base pass shader: 747 instructions +[2024.05.27-18.16.07:511][ 2]MaterialEditorStats: Base pass vertex shader: 269 instructions +[2024.05.27-18.16.07:511][ 2]MaterialEditorStats: MaxSampler: 795 instructions +[2024.05.27-18.16.07:511][ 2]MaterialEditorStats: Texture samplers: 6/16 +[2024.05.27-18.16.07:511][ 2]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.05.27-18.16.07:511][ 2]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.05.27-18.16.07:511][ 2]MaterialEditorStats: Shader Count: 14 +[2024.05.27-18.16.09:413][157]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/ProjectAssets/Materials/MAT_Rune_Display_Water.MAT_Rune_Display_Water +[2024.05.27-18.16.09:418][157]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.05.27-18.16.09:418][157]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.05.27-18.16.09:559][157]MaterialEditorStats: Texture samplers: 0/16 +[2024.05.27-18.16.09:559][157]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.05.27-18.16.09:559][157]MaterialEditorStats: Shader Count: 0 +[2024.05.27-18.16.09:573][157]LogViewport: Scene viewport resized to 376x448, mode Windowed. +[2024.05.27-18.16.09:625][159]MaterialEditorStats: Base pass vertex shader: 263 instructions +[2024.05.27-18.16.09:625][159]MaterialEditorStats: Texture samplers: 4/16 +[2024.05.27-18.16.09:625][159]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.05.27-18.16.09:625][159]MaterialEditorStats: Shader Count: 2 +[2024.05.27-18.16.15:428][396]MaterialEditorStats: Texture samplers: 0/16 +[2024.05.27-18.16.15:428][396]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.05.27-18.16.15:428][396]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.05.27-18.16.15:428][396]MaterialEditorStats: Shader Count: 0 +[2024.05.27-18.16.15:484][398]MaterialEditorStats: Base pass vertex shader: 269 instructions +[2024.05.27-18.16.15:485][398]MaterialEditorStats: Texture samplers: 5/16 +[2024.05.27-18.16.15:485][398]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.05.27-18.16.15:485][398]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.05.27-18.16.15:485][398]MaterialEditorStats: Shader Count: 2 +[2024.05.27-18.16.18:174][579]LogMaterialEditor: Saving and Compiling material MAT_Rune_Display_Water +[2024.05.27-18.16.18:249][579]LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms +[2024.05.27-18.16.18:405][579]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms +[2024.05.27-18.16.18:414][579]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.05.27-18.16.18:459][579]LogSavePackage: Moving output files for package: /Game/ProjectAssets/Materials/MAT_Rune_Display_Water +[2024.05.27-18.16.18:459][579]LogSavePackage: Moving 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/MAT_Rune_Display_Water624C9F494A7F8B957B53DCAEFBD82BE5.tmp' to 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Content/ProjectAssets/Materials/MAT_Rune_Display_Water.uasset' +[2024.05.27-18.16.18:466][579]LogFileHelpers: InternalPromptForCheckoutAndSave took 52 ms (total: 4.47 sec) +[2024.05.27-18.16.18:466][579]AssetCheck: New page: Asset Save: MAT_Rune_Display_Water +[2024.05.27-18.16.18:467][579]LogContentValidation: Display: Validating /Script/Engine.Material /Game/ProjectAssets/Materials/MAT_Rune_Display_Water.MAT_Rune_Display_Water +[2024.05.27-18.16.18:468][579]MaterialEditorStats: Base pass shader: 747 instructions +[2024.05.27-18.16.18:468][579]MaterialEditorStats: Base pass vertex shader: 269 instructions +[2024.05.27-18.16.18:468][579]MaterialEditorStats: MaxSampler: 795 instructions +[2024.05.27-18.16.18:468][579]MaterialEditorStats: Texture samplers: 6/16 +[2024.05.27-18.16.18:468][579]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.05.27-18.16.18:468][579]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.05.27-18.16.18:468][579]MaterialEditorStats: Shader Count: 14 +[2024.05.27-18.16.28:108][168]LogSlate: Took 0.012915 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.05.27-18.17.03:667][596]BlueprintLog: New page: Compile BP_DummyEnemy +[2024.05.27-18.17.03:737][596]LogUObjectHash: Compacting FUObjectHashTables data took 1.54ms +[2024.05.27-18.17.04:280][622]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.05.27-18.17.04:360][622]LogSavePackage: Moving output files for package: /Game/ProjectAssets/Blueprints/BP_DummyEnemy +[2024.05.27-18.17.04:360][622]LogSavePackage: Moving 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/BP_DummyEnemy1B97DB9348BD2BC7B6E9BB96A313D1A1.tmp' to 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Content/ProjectAssets/Blueprints/BP_DummyEnemy.uasset' +[2024.05.27-18.17.04:367][622]LogFileHelpers: InternalPromptForCheckoutAndSave took 86 ms (total: 4.55 sec) +[2024.05.27-18.17.04:370][622]AssetCheck: New page: Asset Save: BP_DummyEnemy +[2024.05.27-18.17.04:370][622]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/ProjectAssets/Blueprints/BP_DummyEnemy.BP_DummyEnemy +[2024.05.27-18.17.09:466][ 67]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ProjectAssets/Blueprints/BP_Rune.BP_Rune +[2024.05.27-18.17.09:467][ 67]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.05.27-18.17.09:467][ 67]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.05.27-18.17.10:433][ 69]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.05.27-18.17.14:807][307]LogShaderCompilers: Display: ================================================ +[2024.05.27-18.17.14:828][307]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.05.27-18.17.14:828][307]LogShaderCompilers: Display: Total job queries 242, among them cache hits 152 (62.81%) +[2024.05.27-18.17.14:828][307]LogShaderCompilers: Display: Tracking 90 distinct input hashes that result in 69 distinct outputs (76.67%) +[2024.05.27-18.17.14:828][307]LogShaderCompilers: Display: RAM used: 3.43 MiB of 819.20 MiB budget. Usage: 0.42% +[2024.05.27-18.17.14:828][307]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.05.27-18.17.14:828][307]LogShaderCompilers: Display: Shaders Compiled: 30 +[2024.05.27-18.17.14:828][307]LogShaderCompilers: Display: Jobs assigned 30, completed 30 (100%) +[2024.05.27-18.17.14:828][307]LogShaderCompilers: Display: Average time worker was idle: 518.47 s +[2024.05.27-18.17.14:828][307]LogShaderCompilers: Display: Time job spent in pending queue: average 0.24 s, longest 1.62 s +[2024.05.27-18.17.14:828][307]LogShaderCompilers: Display: Job execution time: average 2.35 s, max 7.25 s +[2024.05.27-18.17.14:828][307]LogShaderCompilers: Display: Job life time (pending + execution): average 2.59 s, max 7.29 +[2024.05.27-18.17.14:828][307]LogShaderCompilers: Display: Shader code size: average 74.519 KiB, min 27.156 KiB, max 89.516 KiB +[2024.05.27-18.17.14:828][307]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 18.51 s +[2024.05.27-18.17.14:828][307]LogShaderCompilers: Display: Jobs were issued in 30 batches (only local compilation was used), average 1.00 jobs/batch +[2024.05.27-18.17.14:828][307]LogShaderCompilers: Display: Average processing rate: 1.62 jobs/sec +[2024.05.27-18.17.14:828][307]LogShaderCompilers: Display: Total thread time: 58.399 s +[2024.05.27-18.17.14:828][307]LogShaderCompilers: Display: Total thread preprocess time: 3.728 s +[2024.05.27-18.17.14:828][307]LogShaderCompilers: Display: Percentage time preprocessing: 6.38% +[2024.05.27-18.17.14:828][307]LogShaderCompilers: Display: Effective parallelization: 3.16 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.05.27-18.17.14:828][307]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.05.27-18.17.14:828][307]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 3.37 sec, max 3.57 sec, min 3.18 sec) +[2024.05.27-18.17.14:828][307]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 3.35 sec, max 3.50 sec, min 3.19 sec) +[2024.05.27-18.17.14:828][307]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 2 times, average 3.34 sec, max 3.51 sec, min 3.18 sec) +[2024.05.27-18.17.14:828][307]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 3.34 sec, max 3.53 sec, min 3.14 sec) +[2024.05.27-18.17.14:828][307]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy (compiled 2 times, average 3.32 sec, max 3.50 sec, min 3.14 sec) +[2024.05.27-18.17.14:828][307]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.05.27-18.17.14:828][307]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 11.92% of total time (compiled 3 times, average 2.32 sec, max 3.42 sec, min 0.42 sec) +[2024.05.27-18.17.14:828][307]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 11.55% of total time (compiled 2 times, average 3.37 sec, max 3.57 sec, min 3.18 sec) +[2024.05.27-18.17.14:828][307]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 11.46% of total time (compiled 2 times, average 3.35 sec, max 3.50 sec, min 3.19 sec) +[2024.05.27-18.17.14:828][307]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 11.45% of total time (compiled 2 times, average 3.34 sec, max 3.51 sec, min 3.18 sec) +[2024.05.27-18.17.14:828][307]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 11.43% of total time (compiled 2 times, average 3.34 sec, max 3.53 sec, min 3.14 sec) +[2024.05.27-18.17.14:828][307]LogShaderCompilers: Display: ================================================ +[2024.05.27-18.17.32:560][307]BlueprintLog: New page: Compile BP_Rune +[2024.05.27-18.17.32:696][307]LogUObjectHash: Compacting FUObjectHashTables data took 1.47ms +[2024.05.27-18.17.32:711][307]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.17.32:715][307]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.17.32:715][307]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.17.32:716][307]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.17.32:717][307]LogPhysics: Warning: Scale for /Engine/Transient.World_6:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.17.32:719][307]LogPhysics: Warning: Scale for /Engine/Transient.World_6:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.17.32:719][307]LogPhysics: Warning: Scale for /Engine/Transient.World_6:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.17.32:719][307]LogPhysics: Warning: Scale for /Engine/Transient.World_6:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.17.32:757][307]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.17.32:760][307]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.17.32:760][307]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.17.32:761][307]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.17.32:762][307]LogPhysics: Warning: Scale for /Engine/Transient.World_6:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.17.32:764][307]LogPhysics: Warning: Scale for /Engine/Transient.World_6:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.17.32:764][307]LogPhysics: Warning: Scale for /Engine/Transient.World_6:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.17.32:765][307]LogPhysics: Warning: Scale for /Engine/Transient.World_6:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.17.33:770][345]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.05.27-18.17.33:806][345]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.05.27-18.17.33:848][345]LogSavePackage: Moving output files for package: /Game/ProjectAssets/Blueprints/BP_Rune +[2024.05.27-18.17.33:848][345]LogSavePackage: Moving 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/BP_Rune3C22EDDD4813CFADA92E55822721B123.tmp' to 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Content/ProjectAssets/Blueprints/BP_Rune.uasset' +[2024.05.27-18.17.33:855][345]LogFileHelpers: InternalPromptForCheckoutAndSave took 85 ms (total: 4.64 sec) +[2024.05.27-18.17.33:857][345]AssetCheck: New page: Asset Save: BP_Rune +[2024.05.27-18.17.33:857][345]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/ProjectAssets/Blueprints/BP_Rune.BP_Rune +[2024.05.27-18.17.38:775][705]LogDebuggerCommands: Repeating last play command: Simulate +[2024.05.27-18.17.38:781][705]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.05.27-18.17.38:781][705]PIE: New page: SIE session: TheMainWorld (28 May 2024, 00:17:38) +[2024.05.27-18.17.38:782][705]LogPlayLevel: Creating play world package: /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld +[2024.05.27-18.17.38:788][705]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006096s) +[2024.05.27-18.17.38:788][705]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld to /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld (0.006153s) +[2024.05.27-18.17.38:809][705]LogUObjectHash: Compacting FUObjectHashTables data took 1.45ms +[2024.05.27-18.17.38:823][705]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.05.27-18.17.38:824][705]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.05.27-18.17.38:824][705]LogAIModule: Creating AISystem for world TheMainWorld +[2024.05.27-18.17.38:825][705]LogPlayLevel: PIE: World Init took: (0.014209s) +[2024.05.27-18.17.38:825][705]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True +[2024.05.27-18.17.38:825][705]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.05.27-18.17.38:825][705]LogAudioMixer: Display: Sample Rate: 48000 +[2024.05.27-18.17.38:825][705]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.05.27-18.17.38:825][705]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.05.27-18.17.38:825][705]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.05.27-18.17.38:825][705]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.05.27-18.17.38:825][705]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.05.27-18.17.38:825][705]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.05.27-18.17.38:825][705]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.05.27-18.17.38:825][705]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.05.27-18.17.38:825][705]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.05.27-18.17.38:828][705]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.05.27-18.17.38:846][705]LogAudioMixer: Display: Using Audio Hardware Device Headphones (High Definition Audio Device) +[2024.05.27-18.17.38:847][705]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.05.27-18.17.38:847][705]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.05.27-18.17.38:847][705]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.05.27-18.17.38:848][705]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3 +[2024.05.27-18.17.38:848][705]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=3 +[2024.05.27-18.17.38:849][705]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3 +[2024.05.27-18.17.38:849][705]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3 +[2024.05.27-18.17.38:849][705]LogInit: FAudioDevice initialized with ID 3. +[2024.05.27-18.17.38:849][705]LogAudio: Display: Audio Device (ID: 3) registered with world 'TheMainWorld'. +[2024.05.27-18.17.38:849][705]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3 +[2024.05.27-18.17.38:856][705]LogLoad: Game class is 'VRGameMode_C' +[2024.05.27-18.17.38:857][705]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.17.38:857][705]LogWorld: Bringing World /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld up for play (max tick rate 0) at 2024.05.27-21.17.38 +[2024.05.27-18.17.38:858][705]LogWorld: Bringing up level for play took: 0.002047 +[2024.05.27-18.17.38:861][705]LogOnline: OSS: Created online subsystem instance for: :Context_15 +[2024.05.27-18.17.38:876][705]LogBlueprintUserMessages: [BP_Rune_C_0] Color set! +[2024.05.27-18.17.38:876][705]LogBlueprintUserMessages: [BP_Rune_C_1] Color set! +[2024.05.27-18.17.38:876][705]LogBlueprintUserMessages: [BP_Rune_C_2] Color set! +[2024.05.27-18.17.38:876][705]LogBlueprintUserMessages: [BP_Rune_C_3] Color set! +[2024.05.27-18.17.38:877][705]PIE: Server logged in +[2024.05.27-18.17.38:877][705]PIE: Play in editor total start time 0.096 seconds. +[2024.05.27-18.17.51:227][976]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.05.27-18.17.51:227][976]LogWorld: BeginTearingDown for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld +[2024.05.27-18.17.51:228][976]LogWorld: UWorld::CleanupWorld for TheMainWorld, bSessionEnded=true, bCleanupResources=true +[2024.05.27-18.17.51:228][976]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.05.27-18.17.51:231][976]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.05.27-18.17.51:238][976]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.05.27-18.17.51:259][976]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.05.27-18.17.51:259][976]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 3 +[2024.05.27-18.17.51:259][976]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 +[2024.05.27-18.17.51:261][976]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 +[2024.05.27-18.17.51:267][976]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.05.27-18.17.51:271][976]LogUObjectHash: Compacting FUObjectHashTables data took 1.48ms +[2024.05.27-18.17.51:332][977]LogPlayLevel: Display: Destroying online subsystem :Context_15 +[2024.05.27-18.17.54:617][182]LogViewport: Scene viewport resized to 1141x691, mode Windowed. +[2024.05.27-18.18.29:551][158]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.05.27-18.18.29:611][158]LogSavePackage: Moving output files for package: /Game/ProjectAssets/Blueprints/BP_Rune +[2024.05.27-18.18.29:612][158]LogSavePackage: Moving 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/BP_Rune1BDB1973474DC3AF8F6E2E99D9B16493.tmp' to 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Content/ProjectAssets/Blueprints/BP_Rune.uasset' +[2024.05.27-18.18.29:621][158]LogFileHelpers: InternalPromptForCheckoutAndSave took 69 ms (total: 4.71 sec) +[2024.05.27-18.18.29:628][158]AssetCheck: New page: Asset Save: BP_Rune +[2024.05.27-18.18.29:628][158]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/ProjectAssets/Blueprints/BP_Rune.BP_Rune +[2024.05.27-18.18.30:352][194]BlueprintLog: New page: Compile BP_Rune +[2024.05.27-18.18.30:425][194]LogUObjectHash: Compacting FUObjectHashTables data took 1.47ms +[2024.05.27-18.18.30:438][194]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.18.30:441][194]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.18.30:441][194]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.18.30:442][194]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.18.30:443][194]LogPhysics: Warning: Scale for /Engine/Transient.World_6:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.18.30:445][194]LogPhysics: Warning: Scale for /Engine/Transient.World_6:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.18.30:445][194]LogPhysics: Warning: Scale for /Engine/Transient.World_6:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.18.30:446][194]LogPhysics: Warning: Scale for /Engine/Transient.World_6:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.18.30:478][194]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.18.30:481][194]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.18.30:481][194]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.18.30:482][194]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.18.30:483][194]LogPhysics: Warning: Scale for /Engine/Transient.World_6:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.18.30:485][194]LogPhysics: Warning: Scale for /Engine/Transient.World_6:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.18.30:485][194]LogPhysics: Warning: Scale for /Engine/Transient.World_6:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.18.30:485][194]LogPhysics: Warning: Scale for /Engine/Transient.World_6:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.18.32:008][312]LogDebuggerCommands: Repeating last play command: Simulate +[2024.05.27-18.18.32:014][312]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.05.27-18.18.32:014][312]PIE: New page: SIE session: TheMainWorld (28 May 2024, 00:18:32) +[2024.05.27-18.18.32:014][312]LogPlayLevel: Creating play world package: /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld +[2024.05.27-18.18.32:020][312]LogPlayLevel: PIE: StaticDuplicateObject took: (0.005089s) +[2024.05.27-18.18.32:020][312]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld to /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld (0.005135s) +[2024.05.27-18.18.32:040][312]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms +[2024.05.27-18.18.32:042][312]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.05.27-18.18.32:042][312]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.05.27-18.18.32:043][312]LogAIModule: Creating AISystem for world TheMainWorld +[2024.05.27-18.18.32:043][312]LogPlayLevel: PIE: World Init took: (0.001037s) +[2024.05.27-18.18.32:043][312]LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True +[2024.05.27-18.18.32:043][312]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.05.27-18.18.32:043][312]LogAudioMixer: Display: Sample Rate: 48000 +[2024.05.27-18.18.32:043][312]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.05.27-18.18.32:043][312]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.05.27-18.18.32:043][312]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.05.27-18.18.32:043][312]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.05.27-18.18.32:043][312]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.05.27-18.18.32:043][312]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.05.27-18.18.32:044][312]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.05.27-18.18.32:044][312]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.05.27-18.18.32:044][312]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.05.27-18.18.32:046][312]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.05.27-18.18.32:063][312]LogAudioMixer: Display: Using Audio Hardware Device Headphones (High Definition Audio Device) +[2024.05.27-18.18.32:064][312]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.05.27-18.18.32:064][312]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.05.27-18.18.32:064][312]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.05.27-18.18.32:064][312]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=4 +[2024.05.27-18.18.32:064][312]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=4 +[2024.05.27-18.18.32:066][312]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=4 +[2024.05.27-18.18.32:066][312]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4 +[2024.05.27-18.18.32:066][312]LogInit: FAudioDevice initialized with ID 4. +[2024.05.27-18.18.32:066][312]LogAudio: Display: Audio Device (ID: 4) registered with world 'TheMainWorld'. +[2024.05.27-18.18.32:066][312]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 4 +[2024.05.27-18.18.32:069][312]LogLoad: Game class is 'VRGameMode_C' +[2024.05.27-18.18.32:070][312]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.18.32:071][312]LogWorld: Bringing World /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld up for play (max tick rate 0) at 2024.05.27-21.18.32 +[2024.05.27-18.18.32:071][312]LogWorld: Bringing up level for play took: 0.001988 +[2024.05.27-18.18.32:074][312]LogOnline: OSS: Created online subsystem instance for: :Context_16 +[2024.05.27-18.18.32:075][312]LogBlueprintUserMessages: [BP_Rune_C_0] Color set! +[2024.05.27-18.18.32:075][312]LogBlueprintUserMessages: [BP_Rune_C_1] Color set! +[2024.05.27-18.18.32:075][312]LogBlueprintUserMessages: [BP_Rune_C_2] Color set! +[2024.05.27-18.18.32:075][312]LogBlueprintUserMessages: [BP_Rune_C_3] Color set! +[2024.05.27-18.18.32:075][312]PIE: Server logged in +[2024.05.27-18.18.32:077][312]PIE: Play in editor total start time 0.062 seconds. +[2024.05.27-18.18.42:587][398]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.05.27-18.18.42:588][398]LogWorld: BeginTearingDown for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld +[2024.05.27-18.18.42:588][398]LogWorld: UWorld::CleanupWorld for TheMainWorld, bSessionEnded=true, bCleanupResources=true +[2024.05.27-18.18.42:588][398]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.05.27-18.18.42:592][398]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.05.27-18.18.42:599][398]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.05.27-18.18.42:618][398]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.05.27-18.18.42:619][398]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 4 +[2024.05.27-18.18.42:619][398]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4 +[2024.05.27-18.18.42:621][398]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4 +[2024.05.27-18.18.42:624][398]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.05.27-18.18.42:628][398]LogUObjectHash: Compacting FUObjectHashTables data took 1.50ms +[2024.05.27-18.18.42:687][399]LogPlayLevel: Display: Destroying online subsystem :Context_16 +[2024.05.27-18.18.51:225][ 28]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/ProjectAssets/Textures/Element_Earth.Element_Earth +[2024.05.27-18.18.51:505][ 28]MaterialEditorStats: Texture samplers: 0/16 +[2024.05.27-18.18.51:505][ 28]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.05.27-18.18.51:505][ 28]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.05.27-18.18.51:505][ 28]MaterialEditorStats: Shader Count: 0 +[2024.05.27-18.18.51:517][ 28]LogViewport: Scene viewport resized to 1424x898, mode Windowed. +[2024.05.27-18.18.58:029][490]MaterialEditorStats: Texture samplers: 0/16 +[2024.05.27-18.18.58:029][490]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.05.27-18.18.58:029][490]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.05.27-18.18.58:029][490]MaterialEditorStats: Shader Count: 0 +[2024.05.27-18.18.58:068][492]MaterialEditorStats: Base pass vertex shader: 269 instructions +[2024.05.27-18.18.58:068][492]MaterialEditorStats: Texture samplers: 5/16 +[2024.05.27-18.18.58:068][492]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.05.27-18.18.58:068][492]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.05.27-18.18.58:068][492]MaterialEditorStats: Shader Count: 2 +[2024.05.27-18.19.02:884][813]LogMaterialEditor: Applying material MAT_Rune_Display_Water +[2024.05.27-18.19.03:008][813]LogUObjectHash: Compacting FUObjectHashTables data took 1.70ms +[2024.05.27-18.19.03:697][813]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms +[2024.05.27-18.19.03:704][813]MaterialEditorStats: Texture samplers: 1/16 +[2024.05.27-18.19.03:704][813]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.05.27-18.19.03:705][813]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.05.27-18.19.03:705][813]MaterialEditorStats: Shader Count: 2 +[2024.05.27-18.19.06:232][ 28]LogDebuggerCommands: Repeating last play command: Simulate +[2024.05.27-18.19.06:238][ 28]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.05.27-18.19.06:238][ 28]PIE: New page: SIE session: TheMainWorld (28 May 2024, 00:19:06) +[2024.05.27-18.19.06:238][ 28]LogPlayLevel: Creating play world package: /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld +[2024.05.27-18.19.06:243][ 28]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004975s) +[2024.05.27-18.19.06:243][ 28]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld to /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld (0.005012s) +[2024.05.27-18.19.06:261][ 28]LogUObjectHash: Compacting FUObjectHashTables data took 1.44ms +[2024.05.27-18.19.06:263][ 28]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.05.27-18.19.06:263][ 28]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.05.27-18.19.06:263][ 28]LogAIModule: Creating AISystem for world TheMainWorld +[2024.05.27-18.19.06:264][ 28]LogPlayLevel: PIE: World Init took: (0.001148s) +[2024.05.27-18.19.06:264][ 28]LogAudio: Display: Creating Audio Device: Id: 5, Scope: Unique, Realtime: True +[2024.05.27-18.19.06:264][ 28]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.05.27-18.19.06:264][ 28]LogAudioMixer: Display: Sample Rate: 48000 +[2024.05.27-18.19.06:264][ 28]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.05.27-18.19.06:264][ 28]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.05.27-18.19.06:264][ 28]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.05.27-18.19.06:264][ 28]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.05.27-18.19.06:264][ 28]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.05.27-18.19.06:264][ 28]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.05.27-18.19.06:264][ 28]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.05.27-18.19.06:264][ 28]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.05.27-18.19.06:264][ 28]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.05.27-18.19.06:267][ 28]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.05.27-18.19.06:284][ 28]LogAudioMixer: Display: Using Audio Hardware Device Headphones (High Definition Audio Device) +[2024.05.27-18.19.06:284][ 28]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.05.27-18.19.06:284][ 28]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.05.27-18.19.06:284][ 28]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.05.27-18.19.06:285][ 28]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=5 +[2024.05.27-18.19.06:285][ 28]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=5 +[2024.05.27-18.19.06:287][ 28]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=5 +[2024.05.27-18.19.06:287][ 28]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=5 +[2024.05.27-18.19.06:287][ 28]LogInit: FAudioDevice initialized with ID 5. +[2024.05.27-18.19.06:287][ 28]LogAudio: Display: Audio Device (ID: 5) registered with world 'TheMainWorld'. +[2024.05.27-18.19.06:287][ 28]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 5 +[2024.05.27-18.19.06:291][ 28]LogLoad: Game class is 'VRGameMode_C' +[2024.05.27-18.19.06:292][ 28]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.19.06:292][ 28]LogWorld: Bringing World /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld up for play (max tick rate 0) at 2024.05.27-21.19.06 +[2024.05.27-18.19.06:293][ 28]LogWorld: Bringing up level for play took: 0.001716 +[2024.05.27-18.19.06:295][ 28]LogOnline: OSS: Created online subsystem instance for: :Context_17 +[2024.05.27-18.19.06:296][ 28]LogBlueprintUserMessages: [BP_Rune_C_0] Color set! +[2024.05.27-18.19.06:296][ 28]LogBlueprintUserMessages: [BP_Rune_C_1] Color set! +[2024.05.27-18.19.06:296][ 28]LogBlueprintUserMessages: [BP_Rune_C_2] Color set! +[2024.05.27-18.19.06:296][ 28]LogBlueprintUserMessages: [BP_Rune_C_3] Color set! +[2024.05.27-18.19.06:296][ 28]PIE: Server logged in +[2024.05.27-18.19.06:297][ 28]PIE: Play in editor total start time 0.059 seconds. +[2024.05.27-18.19.06:372][ 30]MaterialEditorStats: Base pass vertex shader: 269 instructions +[2024.05.27-18.19.06:373][ 30]MaterialEditorStats: Texture samplers: 5/16 +[2024.05.27-18.19.06:373][ 30]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.05.27-18.19.06:373][ 30]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.05.27-18.19.06:373][ 30]MaterialEditorStats: Shader Count: 2 +[2024.05.27-18.19.06:373][ 30]MaterialEditorStats: Base pass vertex shader: 269 instructions +[2024.05.27-18.19.06:373][ 30]MaterialEditorStats: Texture samplers: 5/16 +[2024.05.27-18.19.06:373][ 30]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.05.27-18.19.06:373][ 30]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.05.27-18.19.06:373][ 30]MaterialEditorStats: Shader Count: 4 +[2024.05.27-18.19.08:467][222]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.05.27-18.19.08:467][222]LogWorld: BeginTearingDown for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld +[2024.05.27-18.19.08:468][222]LogWorld: UWorld::CleanupWorld for TheMainWorld, bSessionEnded=true, bCleanupResources=true +[2024.05.27-18.19.08:468][222]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.05.27-18.19.08:483][222]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.05.27-18.19.08:490][222]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.05.27-18.19.08:509][222]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.05.27-18.19.08:509][222]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 5 +[2024.05.27-18.19.08:510][222]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5 +[2024.05.27-18.19.08:511][222]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5 +[2024.05.27-18.19.08:518][222]LogUObjectHash: Compacting FUObjectHashTables data took 1.45ms +[2024.05.27-18.19.08:577][223]LogPlayLevel: Display: Destroying online subsystem :Context_17 +[2024.05.27-18.19.13:052][499]MaterialEditorStats: Texture samplers: 0/16 +[2024.05.27-18.19.13:052][499]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.05.27-18.19.13:052][499]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.05.27-18.19.13:052][499]MaterialEditorStats: Shader Count: 0 +[2024.05.27-18.19.13:105][500]MaterialEditorStats: Base pass vertex shader: 269 instructions +[2024.05.27-18.19.13:105][500]MaterialEditorStats: Texture samplers: 5/16 +[2024.05.27-18.19.13:105][500]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.05.27-18.19.13:105][500]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.05.27-18.19.13:105][500]MaterialEditorStats: Shader Count: 2 +[2024.05.27-18.19.14:527][599]MaterialEditorStats: Texture samplers: 0/16 +[2024.05.27-18.19.14:527][599]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.05.27-18.19.14:527][599]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.05.27-18.19.14:527][599]MaterialEditorStats: Shader Count: 0 +[2024.05.27-18.19.14:582][601]MaterialEditorStats: Base pass vertex shader: 269 instructions +[2024.05.27-18.19.14:583][601]MaterialEditorStats: Texture samplers: 5/16 +[2024.05.27-18.19.14:583][601]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.05.27-18.19.14:583][601]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.05.27-18.19.14:583][601]MaterialEditorStats: Shader Count: 2 +[2024.05.27-18.19.23:671][272]MaterialEditorStats: Texture samplers: 0/16 +[2024.05.27-18.19.23:671][272]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.05.27-18.19.23:671][272]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.05.27-18.19.23:671][272]MaterialEditorStats: Shader Count: 0 +[2024.05.27-18.19.24:343][309]MaterialEditorStats: Base pass vertex shader: 269 instructions +[2024.05.27-18.19.24:343][309]MaterialEditorStats: Texture samplers: 2/16 +[2024.05.27-18.19.24:343][309]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.05.27-18.19.24:343][309]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.05.27-18.19.24:343][309]MaterialEditorStats: Shader Count: 1 +[2024.05.27-18.19.26:367][431]MaterialEditorStats: Base pass vertex shader: 269 instructions +[2024.05.27-18.19.26:367][431]MaterialEditorStats: Texture samplers: 5/16 +[2024.05.27-18.19.26:367][431]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.05.27-18.19.26:367][431]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.05.27-18.19.26:367][431]MaterialEditorStats: Shader Count: 2 +[2024.05.27-18.19.29:003][608]LogMaterialEditor: Applying material MAT_Rune_Display_Water +[2024.05.27-18.19.29:065][608]LogUObjectHash: Compacting FUObjectHashTables data took 1.51ms +[2024.05.27-18.19.29:532][608]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms +[2024.05.27-18.19.29:538][608]MaterialEditorStats: Texture samplers: 1/16 +[2024.05.27-18.19.29:538][608]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.05.27-18.19.29:538][608]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.05.27-18.19.29:538][608]MaterialEditorStats: Shader Count: 2 +[2024.05.27-18.19.31:811][765]LogMaterialEditor: Saving and Compiling material MAT_Rune_Display_Water +[2024.05.27-18.19.31:814][765]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.05.27-18.19.33:855][765]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s +[2024.05.27-18.19.35:571][765]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 3.719439s (1.719439s overbudget) +[2024.05.27-18.19.35:588][765]LogSavePackage: Moving output files for package: /Game/ProjectAssets/Materials/MAT_Rune_Display_Water +[2024.05.27-18.19.35:589][765]LogSavePackage: Moving 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/MAT_Rune_Display_WaterDA138C77408123CEDCC014AD7673EC59.tmp' to 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Content/ProjectAssets/Materials/MAT_Rune_Display_Water.uasset' +[2024.05.27-18.19.35:595][765]LogFileHelpers: InternalPromptForCheckoutAndSave took 3.78 sec (total: 8.49 sec) +[2024.05.27-18.19.35:608][765]AssetCheck: New page: Asset Save: MAT_Rune_Display_Water +[2024.05.27-18.19.35:608][765]LogContentValidation: Display: Validating /Script/Engine.Material /Game/ProjectAssets/Materials/MAT_Rune_Display_Water.MAT_Rune_Display_Water +[2024.05.27-18.19.35:609][765]MaterialEditorStats: Base pass shader: 747 instructions +[2024.05.27-18.19.35:609][765]MaterialEditorStats: Base pass vertex shader: 269 instructions +[2024.05.27-18.19.35:609][765]MaterialEditorStats: MaxSampler: 795 instructions +[2024.05.27-18.19.35:609][765]MaterialEditorStats: Texture samplers: 6/16 +[2024.05.27-18.19.35:609][765]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.05.27-18.19.35:609][765]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.05.27-18.19.35:609][765]MaterialEditorStats: Shader Count: 14 +[2024.05.27-18.19.37:153][896]LogDebuggerCommands: Repeating last play command: Simulate +[2024.05.27-18.19.37:159][896]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.05.27-18.19.37:159][896]PIE: New page: SIE session: TheMainWorld (28 May 2024, 00:19:37) +[2024.05.27-18.19.37:159][896]LogPlayLevel: Creating play world package: /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld +[2024.05.27-18.19.37:164][896]LogPlayLevel: PIE: StaticDuplicateObject took: (0.005123s) +[2024.05.27-18.19.37:164][896]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld to /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld (0.005164s) +[2024.05.27-18.19.37:183][896]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms +[2024.05.27-18.19.37:184][896]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.05.27-18.19.37:184][896]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.05.27-18.19.37:184][896]LogAIModule: Creating AISystem for world TheMainWorld +[2024.05.27-18.19.37:185][896]LogPlayLevel: PIE: World Init took: (0.000998s) +[2024.05.27-18.19.37:185][896]LogAudio: Display: Creating Audio Device: Id: 6, Scope: Unique, Realtime: True +[2024.05.27-18.19.37:185][896]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.05.27-18.19.37:185][896]LogAudioMixer: Display: Sample Rate: 48000 +[2024.05.27-18.19.37:185][896]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.05.27-18.19.37:185][896]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.05.27-18.19.37:185][896]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.05.27-18.19.37:185][896]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.05.27-18.19.37:185][896]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.05.27-18.19.37:185][896]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.05.27-18.19.37:186][896]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.05.27-18.19.37:186][896]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.05.27-18.19.37:186][896]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.05.27-18.19.37:188][896]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.05.27-18.19.37:205][896]LogAudioMixer: Display: Using Audio Hardware Device Headphones (High Definition Audio Device) +[2024.05.27-18.19.37:206][896]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.05.27-18.19.37:206][896]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.05.27-18.19.37:206][896]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.05.27-18.19.37:206][896]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=6 +[2024.05.27-18.19.37:206][896]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=6 +[2024.05.27-18.19.37:208][896]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=6 +[2024.05.27-18.19.37:208][896]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=6 +[2024.05.27-18.19.37:208][896]LogInit: FAudioDevice initialized with ID 6. +[2024.05.27-18.19.37:208][896]LogAudio: Display: Audio Device (ID: 6) registered with world 'TheMainWorld'. +[2024.05.27-18.19.37:208][896]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 6 +[2024.05.27-18.19.37:211][896]LogLoad: Game class is 'VRGameMode_C' +[2024.05.27-18.19.37:212][896]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.19.37:213][896]LogWorld: Bringing World /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld up for play (max tick rate 0) at 2024.05.27-21.19.37 +[2024.05.27-18.19.37:214][896]LogWorld: Bringing up level for play took: 0.002012 +[2024.05.27-18.19.37:216][896]LogOnline: OSS: Created online subsystem instance for: :Context_18 +[2024.05.27-18.19.37:217][896]LogBlueprintUserMessages: [BP_Rune_C_0] Color set! +[2024.05.27-18.19.37:217][896]LogBlueprintUserMessages: [BP_Rune_C_1] Color set! +[2024.05.27-18.19.37:217][896]LogBlueprintUserMessages: [BP_Rune_C_2] Color set! +[2024.05.27-18.19.37:217][896]LogBlueprintUserMessages: [BP_Rune_C_3] Color set! +[2024.05.27-18.19.37:217][896]PIE: Server logged in +[2024.05.27-18.19.37:218][896]PIE: Play in editor total start time 0.059 seconds. +[2024.05.27-18.19.41:028][269]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.05.27-18.19.41:028][269]LogWorld: BeginTearingDown for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld +[2024.05.27-18.19.41:028][269]LogWorld: UWorld::CleanupWorld for TheMainWorld, bSessionEnded=true, bCleanupResources=true +[2024.05.27-18.19.41:028][269]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.05.27-18.19.41:052][269]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.05.27-18.19.41:059][269]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.05.27-18.19.41:079][269]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.05.27-18.19.41:079][269]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 6 +[2024.05.27-18.19.41:079][269]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6 +[2024.05.27-18.19.41:081][269]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6 +[2024.05.27-18.19.41:088][269]LogUObjectHash: Compacting FUObjectHashTables data took 1.54ms +[2024.05.27-18.19.41:142][270]LogPlayLevel: Display: Destroying online subsystem :Context_18 +[2024.05.27-18.19.54:787][359]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance +[2024.05.27-18.20.00:601][977]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Engine/BasicShapes/Plane.Plane +[2024.05.27-18.20.00:601][977]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Engine/BasicShapes/Plane.Plane +[2024.05.27-18.20.00:616][977]LogActorFactory: Actor Factory spawned StaticMesh /Engine/BasicShapes/Plane.Plane as actor: StaticMeshActor /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.StaticMeshActor_0 +[2024.05.27-18.20.00:638][977]LogActorFactory: Actor Factory spawned StaticMesh /Engine/BasicShapes/Plane.Plane as actor: StaticMeshActor /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.StaticMeshActor_0 +[2024.05.27-18.20.06:593][561]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance +[2024.05.27-18.20.25:979][971]Cmd: TRANSACTION UNDO +[2024.05.27-18.20.25:979][971]LogEditorTransaction: Undo Create Actors +[2024.05.27-18.20.26:320][981]Cmd: TRANSACTION UNDO +[2024.05.27-18.20.26:320][981]LogEditorTransaction: Undo Create Actors +[2024.05.27-18.20.32:052][494]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/ProjectAssets/Textures/Element_Fire_Mat.Element_Fire_Mat +[2024.05.27-18.20.32:057][494]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.05.27-18.20.32:057][494]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.05.27-18.20.32:219][494]MaterialEditorStats: Texture samplers: 0/16 +[2024.05.27-18.20.32:219][494]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.05.27-18.20.32:219][494]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.05.27-18.20.32:219][494]MaterialEditorStats: Shader Count: 0 +[2024.05.27-18.20.32:243][494]LogViewport: Scene viewport resized to 376x448, mode Windowed. +[2024.05.27-18.20.32:270][495]LogShaderCompilers: Display: ================================================ +[2024.05.27-18.20.32:270][495]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.05.27-18.20.32:270][495]LogShaderCompilers: Display: Total job queries 339, among them cache hits 196 (57.82%) +[2024.05.27-18.20.32:270][495]LogShaderCompilers: Display: Tracking 143 distinct input hashes that result in 92 distinct outputs (64.34%) +[2024.05.27-18.20.32:270][495]LogShaderCompilers: Display: RAM used: 5.30 MiB of 819.20 MiB budget. Usage: 0.65% +[2024.05.27-18.20.32:270][495]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.05.27-18.20.32:270][495]LogShaderCompilers: Display: Shaders Compiled: 77 +[2024.05.27-18.20.32:270][495]LogShaderCompilers: Display: Jobs assigned 77, completed 77 (100%) +[2024.05.27-18.20.32:270][495]LogShaderCompilers: Display: Average time worker was idle: 199.39 s +[2024.05.27-18.20.32:270][495]LogShaderCompilers: Display: Time job spent in pending queue: average 0.86 s, longest 5.25 s +[2024.05.27-18.20.32:270][495]LogShaderCompilers: Display: Job execution time: average 1.88 s, max 7.25 s +[2024.05.27-18.20.32:270][495]LogShaderCompilers: Display: Job life time (pending + execution): average 2.74 s, max 7.29 +[2024.05.27-18.20.32:270][495]LogShaderCompilers: Display: Shader code size: average 65.621 KiB, min 24.047 KiB, max 90.141 KiB +[2024.05.27-18.20.32:270][495]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 31.89 s +[2024.05.27-18.20.32:270][495]LogShaderCompilers: Display: Jobs were issued in 77 batches (only local compilation was used), average 1.00 jobs/batch +[2024.05.27-18.20.32:270][495]LogShaderCompilers: Display: Average processing rate: 2.41 jobs/sec +[2024.05.27-18.20.32:270][495]LogShaderCompilers: Display: Total thread time: 126.315 s +[2024.05.27-18.20.32:270][495]LogShaderCompilers: Display: Total thread preprocess time: 5.522 s +[2024.05.27-18.20.32:270][495]LogShaderCompilers: Display: Percentage time preprocessing: 4.37% +[2024.05.27-18.20.32:270][495]LogShaderCompilers: Display: Effective parallelization: 3.96 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.05.27-18.20.32:270][495]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.05.27-18.20.32:270][495]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 4 times, average 3.53 sec, max 4.18 sec, min 3.18 sec) +[2024.05.27-18.20.32:270][495]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 4 times, average 3.52 sec, max 4.15 sec, min 3.18 sec) +[2024.05.27-18.20.32:270][495]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 4 times, average 3.51 sec, max 4.15 sec, min 3.14 sec) +[2024.05.27-18.20.32:270][495]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 4 times, average 3.50 sec, max 4.14 sec, min 3.19 sec) +[2024.05.27-18.20.32:270][495]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy (compiled 4 times, average 3.49 sec, max 4.17 sec, min 3.14 sec) +[2024.05.27-18.20.32:270][495]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.05.27-18.20.32:270][495]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 11.27% of total time (compiled 5 times, average 2.85 sec, max 4.12 sec, min 0.42 sec) +[2024.05.27-18.20.32:270][495]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 11.18% of total time (compiled 4 times, average 3.53 sec, max 4.18 sec, min 3.18 sec) +[2024.05.27-18.20.32:270][495]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 11.13% of total time (compiled 4 times, average 3.52 sec, max 4.15 sec, min 3.18 sec) +[2024.05.27-18.20.32:270][495]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 11.10% of total time (compiled 4 times, average 3.51 sec, max 4.15 sec, min 3.14 sec) +[2024.05.27-18.20.32:270][495]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 11.10% of total time (compiled 4 times, average 3.50 sec, max 4.14 sec, min 3.19 sec) +[2024.05.27-18.20.32:270][495]LogShaderCompilers: Display: ================================================ +[2024.05.27-18.20.32:304][496]MaterialEditorStats: Base pass vertex shader: 269 instructions +[2024.05.27-18.20.32:304][496]MaterialEditorStats: Texture samplers: 5/16 +[2024.05.27-18.20.32:304][496]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.05.27-18.20.32:304][496]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.05.27-18.20.32:304][496]MaterialEditorStats: Shader Count: 10 +[2024.05.27-18.20.38:431][928]MaterialEditorStats: Texture samplers: 0/16 +[2024.05.27-18.20.38:431][928]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.05.27-18.20.38:431][928]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.05.27-18.20.38:431][928]MaterialEditorStats: Shader Count: 0 +[2024.05.27-18.20.38:483][930]MaterialEditorStats: Base pass vertex shader: 269 instructions +[2024.05.27-18.20.38:483][930]MaterialEditorStats: Texture samplers: 5/16 +[2024.05.27-18.20.38:483][930]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.05.27-18.20.38:483][930]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.05.27-18.20.38:483][930]MaterialEditorStats: Shader Count: 2 +[2024.05.27-18.20.41:117][108]MaterialEditorStats: Texture samplers: 0/16 +[2024.05.27-18.20.41:117][108]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.05.27-18.20.41:117][108]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.05.27-18.20.41:117][108]MaterialEditorStats: Shader Count: 0 +[2024.05.27-18.20.41:160][110]MaterialEditorStats: Base pass vertex shader: 269 instructions +[2024.05.27-18.20.41:160][110]MaterialEditorStats: Texture samplers: 5/16 +[2024.05.27-18.20.41:160][110]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.05.27-18.20.41:160][110]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.05.27-18.20.41:160][110]MaterialEditorStats: Shader Count: 2 +[2024.05.27-18.20.45:118][371]LogMaterialEditor: Applying material MAT_Rune_Display_Water +[2024.05.27-18.20.45:193][371]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms +[2024.05.27-18.20.45:348][371]LogUObjectHash: Compacting FUObjectHashTables data took 0.70ms +[2024.05.27-18.20.45:357][371]MaterialEditorStats: Texture samplers: 1/16 +[2024.05.27-18.20.45:357][371]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.05.27-18.20.45:357][371]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.05.27-18.20.45:357][371]MaterialEditorStats: Shader Count: 2 +[2024.05.27-18.20.45:872][404]LogMaterialEditor: Saving and Compiling material MAT_Rune_Display_Water +[2024.05.27-18.20.45:875][404]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.05.27-18.20.45:931][404]LogSavePackage: Moving output files for package: /Game/ProjectAssets/Materials/MAT_Rune_Display_Water +[2024.05.27-18.20.45:932][404]LogSavePackage: Moving 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/MAT_Rune_Display_WaterDA9557C4437F922333C7D686A0598281.tmp' to 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Content/ProjectAssets/Materials/MAT_Rune_Display_Water.uasset' +[2024.05.27-18.20.45:939][404]LogFileHelpers: InternalPromptForCheckoutAndSave took 63 ms (total: 8.55 sec) +[2024.05.27-18.20.45:940][404]AssetCheck: New page: Asset Save: MAT_Rune_Display_Water +[2024.05.27-18.20.45:940][404]LogContentValidation: Display: Validating /Script/Engine.Material /Game/ProjectAssets/Materials/MAT_Rune_Display_Water.MAT_Rune_Display_Water +[2024.05.27-18.20.45:941][404]MaterialEditorStats: Base pass shader: 747 instructions +[2024.05.27-18.20.45:941][404]MaterialEditorStats: Base pass vertex shader: 269 instructions +[2024.05.27-18.20.45:941][404]MaterialEditorStats: MaxSampler: 795 instructions +[2024.05.27-18.20.45:941][404]MaterialEditorStats: Texture samplers: 6/16 +[2024.05.27-18.20.45:941][404]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.05.27-18.20.45:941][404]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.05.27-18.20.45:941][404]MaterialEditorStats: Shader Count: 14 +[2024.05.27-18.20.55:583][ 51]MaterialEditorStats: Texture samplers: 0/16 +[2024.05.27-18.20.55:583][ 51]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.05.27-18.20.55:583][ 51]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.05.27-18.20.55:583][ 51]MaterialEditorStats: Shader Count: 0 +[2024.05.27-18.20.55:635][ 53]MaterialEditorStats: Base pass vertex shader: 269 instructions +[2024.05.27-18.20.55:635][ 53]MaterialEditorStats: Texture samplers: 5/16 +[2024.05.27-18.20.55:635][ 53]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.05.27-18.20.55:635][ 53]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.05.27-18.20.55:635][ 53]MaterialEditorStats: Shader Count: 2 +[2024.05.27-18.21.06:091][740]LogMaterialEditor: Applying material MAT_Rune_Display_Water +[2024.05.27-18.21.06:153][740]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms +[2024.05.27-18.21.06:322][740]LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms +[2024.05.27-18.21.06:329][740]MaterialEditorStats: Texture samplers: 1/16 +[2024.05.27-18.21.06:329][740]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.05.27-18.21.06:329][740]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.05.27-18.21.06:329][740]MaterialEditorStats: Shader Count: 2 +[2024.05.27-18.21.07:176][799]LogMaterialEditor: Saving and Compiling material MAT_Rune_Display_Water +[2024.05.27-18.21.07:179][799]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.05.27-18.21.07:236][799]LogSavePackage: Moving output files for package: /Game/ProjectAssets/Materials/MAT_Rune_Display_Water +[2024.05.27-18.21.07:236][799]LogSavePackage: Moving 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/MAT_Rune_Display_Water161858474EDC1382F8D1ECB404DD09C7.tmp' to 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Content/ProjectAssets/Materials/MAT_Rune_Display_Water.uasset' +[2024.05.27-18.21.07:243][799]LogFileHelpers: InternalPromptForCheckoutAndSave took 63 ms (total: 8.62 sec) +[2024.05.27-18.21.07:247][799]AssetCheck: New page: Asset Save: MAT_Rune_Display_Water +[2024.05.27-18.21.07:247][799]LogContentValidation: Display: Validating /Script/Engine.Material /Game/ProjectAssets/Materials/MAT_Rune_Display_Water.MAT_Rune_Display_Water +[2024.05.27-18.21.07:248][799]MaterialEditorStats: Base pass shader: 747 instructions +[2024.05.27-18.21.07:248][799]MaterialEditorStats: Base pass vertex shader: 269 instructions +[2024.05.27-18.21.07:248][799]MaterialEditorStats: MaxSampler: 795 instructions +[2024.05.27-18.21.07:248][799]MaterialEditorStats: Texture samplers: 6/16 +[2024.05.27-18.21.07:248][799]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.05.27-18.21.07:248][799]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.05.27-18.21.07:248][799]MaterialEditorStats: Shader Count: 14 +[2024.05.27-18.21.11:608][219]LogDebuggerCommands: Repeating last play command: Simulate +[2024.05.27-18.21.11:614][219]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.05.27-18.21.11:614][219]PIE: New page: SIE session: TheMainWorld (28 May 2024, 00:21:11) +[2024.05.27-18.21.11:614][219]LogPlayLevel: Creating play world package: /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld +[2024.05.27-18.21.11:620][219]LogPlayLevel: PIE: StaticDuplicateObject took: (0.005347s) +[2024.05.27-18.21.11:620][219]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld to /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld (0.005384s) +[2024.05.27-18.21.11:638][219]LogUObjectHash: Compacting FUObjectHashTables data took 1.44ms +[2024.05.27-18.21.11:639][219]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.05.27-18.21.11:639][219]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.05.27-18.21.11:640][219]LogAIModule: Creating AISystem for world TheMainWorld +[2024.05.27-18.21.11:640][219]LogPlayLevel: PIE: World Init took: (0.001074s) +[2024.05.27-18.21.11:640][219]LogAudio: Display: Creating Audio Device: Id: 7, Scope: Unique, Realtime: True +[2024.05.27-18.21.11:640][219]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.05.27-18.21.11:640][219]LogAudioMixer: Display: Sample Rate: 48000 +[2024.05.27-18.21.11:640][219]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.05.27-18.21.11:640][219]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.05.27-18.21.11:640][219]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.05.27-18.21.11:640][219]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.05.27-18.21.11:640][219]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.05.27-18.21.11:640][219]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.05.27-18.21.11:641][219]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.05.27-18.21.11:641][219]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.05.27-18.21.11:641][219]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.05.27-18.21.11:643][219]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.05.27-18.21.11:660][219]LogAudioMixer: Display: Using Audio Hardware Device Headphones (High Definition Audio Device) +[2024.05.27-18.21.11:661][219]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.05.27-18.21.11:661][219]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.05.27-18.21.11:661][219]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.05.27-18.21.11:662][219]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=7 +[2024.05.27-18.21.11:662][219]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=7 +[2024.05.27-18.21.11:663][219]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=7 +[2024.05.27-18.21.11:663][219]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=7 +[2024.05.27-18.21.11:663][219]LogInit: FAudioDevice initialized with ID 7. +[2024.05.27-18.21.11:663][219]LogAudio: Display: Audio Device (ID: 7) registered with world 'TheMainWorld'. +[2024.05.27-18.21.11:663][219]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 7 +[2024.05.27-18.21.11:666][219]LogLoad: Game class is 'VRGameMode_C' +[2024.05.27-18.21.11:667][219]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.21.11:668][219]LogWorld: Bringing World /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld up for play (max tick rate 0) at 2024.05.27-21.21.11 +[2024.05.27-18.21.11:668][219]LogWorld: Bringing up level for play took: 0.001808 +[2024.05.27-18.21.11:671][219]LogOnline: OSS: Created online subsystem instance for: :Context_20 +[2024.05.27-18.21.11:672][219]LogBlueprintUserMessages: [BP_Rune_C_0] Color set! +[2024.05.27-18.21.11:672][219]LogBlueprintUserMessages: [BP_Rune_C_1] Color set! +[2024.05.27-18.21.11:672][219]LogBlueprintUserMessages: [BP_Rune_C_2] Color set! +[2024.05.27-18.21.11:672][219]LogBlueprintUserMessages: [BP_Rune_C_3] Color set! +[2024.05.27-18.21.11:672][219]PIE: Server logged in +[2024.05.27-18.21.11:673][219]PIE: Play in editor total start time 0.059 seconds. +[2024.05.27-18.21.14:437][470]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.05.27-18.21.14:437][470]LogWorld: BeginTearingDown for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld +[2024.05.27-18.21.14:438][470]LogWorld: UWorld::CleanupWorld for TheMainWorld, bSessionEnded=true, bCleanupResources=true +[2024.05.27-18.21.14:438][470]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.05.27-18.21.14:441][470]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.05.27-18.21.14:448][470]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.05.27-18.21.14:467][470]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.05.27-18.21.14:467][470]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 7 +[2024.05.27-18.21.14:467][470]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=7 +[2024.05.27-18.21.14:469][470]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=7 +[2024.05.27-18.21.14:477][470]LogUObjectHash: Compacting FUObjectHashTables data took 1.48ms +[2024.05.27-18.21.14:554][471]LogPlayLevel: Display: Destroying online subsystem :Context_20 +[2024.05.27-18.21.29:048][810]Cmd: TRANSACTION UNDO +[2024.05.27-18.21.29:048][810]LogEditorTransaction: Undo Create Actors +[2024.05.27-18.21.55:367][ 7]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.05.27-18.21.55:410][ 7]LogSavePackage: Moving output files for package: /Game/ProjectAssets/Materials/Element_Fire_Mat +[2024.05.27-18.21.55:410][ 7]LogSavePackage: Moving 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/Element_Fire_Mat00A588D34F7AB12486775DA73875CA12.tmp' to 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Content/ProjectAssets/Materials/Element_Fire_Mat.uasset' +[2024.05.27-18.21.55:422][ 7]LogSavePackage: Moving output files for package: /Game/ProjectAssets/Materials/Element_Water_Mat +[2024.05.27-18.21.55:422][ 7]LogSavePackage: Moving 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/Element_Water_MatA2FC8DE34D207B5ED9761F8FF91898FE.tmp' to 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Content/ProjectAssets/Materials/Element_Water_Mat.uasset' +[2024.05.27-18.21.55:434][ 7]LogSavePackage: Moving output files for package: /Game/ProjectAssets/Materials/Element_Earth_Mat +[2024.05.27-18.21.55:434][ 7]LogSavePackage: Moving 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/Element_Earth_MatBF865BA64C789BCAEDF84984464AAAFD.tmp' to 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Content/ProjectAssets/Materials/Element_Earth_Mat.uasset' +[2024.05.27-18.21.55:446][ 7]LogSavePackage: Moving output files for package: /Game/ProjectAssets/Materials/Element_Wind_Mat +[2024.05.27-18.21.55:446][ 7]LogSavePackage: Moving 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/Element_Wind_Mat567BBD98407DC2941A3054AE0A17373F.tmp' to 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Content/ProjectAssets/Materials/Element_Wind_Mat.uasset' +[2024.05.27-18.21.55:454][ 7]LogFileHelpers: InternalPromptForCheckoutAndSave took 86 ms (total: 8.70 sec) +[2024.05.27-18.21.55:619][ 7]LogUObjectHash: Compacting FUObjectHashTables data took 1.45ms +[2024.05.27-18.21.55:639][ 7]LogUObjectHash: Compacting FUObjectHashTables data took 1.58ms +[2024.05.27-18.21.55:657][ 7]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms +[2024.05.27-18.21.55:694][ 7]AssetCheck: New page: Asset Save: multiple assets +[2024.05.27-18.21.55:694][ 7]LogContentValidation: Display: Validating /Script/Engine.Material /Game/ProjectAssets/Materials/Element_Fire_Mat.Element_Fire_Mat +[2024.05.27-18.21.55:694][ 7]LogContentValidation: Display: Validating /Script/Engine.Material /Game/ProjectAssets/Materials/Element_Water_Mat.Element_Water_Mat +[2024.05.27-18.21.55:694][ 7]LogContentValidation: Display: Validating /Script/Engine.Material /Game/ProjectAssets/Materials/Element_Earth_Mat.Element_Earth_Mat +[2024.05.27-18.21.55:694][ 7]LogContentValidation: Display: Validating /Script/Engine.Material /Game/ProjectAssets/Materials/Element_Wind_Mat.Element_Wind_Mat +[2024.05.27-18.22.10:137][386]LogContentBrowser: Attempting asset rename: Element_Earth_Mat -> Element_Earth +[2024.05.27-18.22.10:169][386]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.05.27-18.22.10:203][386]LogSavePackage: Moving output files for package: /Game/ProjectAssets/Materials/Element_Earth +[2024.05.27-18.22.10:203][386]LogSavePackage: Moving 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/Element_Earth243C7DF14A9896A7944B90BAE2D7A460.tmp' to 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Content/ProjectAssets/Materials/Element_Earth.uasset' +[2024.05.27-18.22.10:210][386]LogFileHelpers: InternalPromptForCheckoutAndSave took 40 ms (total: 8.74 sec) +[2024.05.27-18.22.10:305][386]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms +[2024.05.27-18.22.10:322][386]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms +[2024.05.27-18.22.10:340][386]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms +[2024.05.27-18.22.10:342][386]AssetCheck: New page: Asset Save: Element_Earth +[2024.05.27-18.22.10:342][386]LogContentValidation: Display: Validating /Script/Engine.Material /Game/ProjectAssets/Materials/Element_Earth.Element_Earth +[2024.05.27-18.22.17:613][ 95]LogContentBrowser: Attempting asset rename: Element_Earth -> MAT_Element_Earth +[2024.05.27-18.22.17:645][ 95]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.05.27-18.22.17:668][ 95]LogSavePackage: Moving output files for package: /Game/ProjectAssets/Materials/MAT_Element_Earth +[2024.05.27-18.22.17:668][ 95]LogSavePackage: Moving 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/MAT_Element_Earth7E28621E45C07293F0CE20BB16254D52.tmp' to 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Content/ProjectAssets/Materials/MAT_Element_Earth.uasset' +[2024.05.27-18.22.17:675][ 95]LogFileHelpers: InternalPromptForCheckoutAndSave took 29 ms (total: 8.77 sec) +[2024.05.27-18.22.17:702][ 95]LogUObjectHash: Compacting FUObjectHashTables data took 1.49ms +[2024.05.27-18.22.17:721][ 95]LogUObjectHash: Compacting FUObjectHashTables data took 1.47ms +[2024.05.27-18.22.17:739][ 95]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms +[2024.05.27-18.22.17:741][ 95]AssetCheck: New page: Asset Save: MAT_Element_Earth +[2024.05.27-18.22.17:741][ 95]LogContentValidation: Display: Validating /Script/Engine.Material /Game/ProjectAssets/Materials/MAT_Element_Earth.MAT_Element_Earth +[2024.05.27-18.22.26:574][998]LogContentBrowser: Attempting asset rename: Element_Fire_Mat -> MAT_Element_Fire +[2024.05.27-18.22.26:618][998]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.05.27-18.22.26:649][998]LogSavePackage: Moving output files for package: /Game/ProjectAssets/Materials/MAT_Element_Fire +[2024.05.27-18.22.26:649][998]LogSavePackage: Moving 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/MAT_Element_Fire93EB64D04AC9677FE26F7FB99091332A.tmp' to 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Content/ProjectAssets/Materials/MAT_Element_Fire.uasset' +[2024.05.27-18.22.26:656][998]LogFileHelpers: InternalPromptForCheckoutAndSave took 37 ms (total: 8.81 sec) +[2024.05.27-18.22.26:683][998]LogUObjectHash: Compacting FUObjectHashTables data took 1.43ms +[2024.05.27-18.22.26:703][998]LogUObjectHash: Compacting FUObjectHashTables data took 1.44ms +[2024.05.27-18.22.26:720][998]LogUObjectHash: Compacting FUObjectHashTables data took 0.68ms +[2024.05.27-18.22.26:722][998]AssetCheck: New page: Asset Save: MAT_Element_Fire +[2024.05.27-18.22.26:722][998]LogContentValidation: Display: Validating /Script/Engine.Material /Game/ProjectAssets/Materials/MAT_Element_Fire.MAT_Element_Fire +[2024.05.27-18.22.34:812][814]LogContentBrowser: Attempting asset rename: Element_Water_Mat -> MAT_Element_Water +[2024.05.27-18.22.34:845][814]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.05.27-18.22.34:877][814]LogSavePackage: Moving output files for package: /Game/ProjectAssets/Materials/MAT_Element_Water +[2024.05.27-18.22.34:877][814]LogSavePackage: Moving 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/MAT_Element_Water61FB43CD4C2B81CEF5340FBDF1406416.tmp' to 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Content/ProjectAssets/Materials/MAT_Element_Water.uasset' +[2024.05.27-18.22.34:884][814]LogFileHelpers: InternalPromptForCheckoutAndSave took 38 ms (total: 8.85 sec) +[2024.05.27-18.22.34:911][814]LogUObjectHash: Compacting FUObjectHashTables data took 1.43ms +[2024.05.27-18.22.34:930][814]LogUObjectHash: Compacting FUObjectHashTables data took 1.56ms +[2024.05.27-18.22.34:948][814]LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms +[2024.05.27-18.22.34:950][814]AssetCheck: New page: Asset Save: MAT_Element_Water +[2024.05.27-18.22.34:950][814]LogContentValidation: Display: Validating /Script/Engine.Material /Game/ProjectAssets/Materials/MAT_Element_Water.MAT_Element_Water +[2024.05.27-18.22.43:993][624]LogContentBrowser: Attempting asset rename: Element_Wind_Mat -> MAT_Element_Wind +[2024.05.27-18.22.44:025][624]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.05.27-18.22.44:057][624]LogSavePackage: Moving output files for package: /Game/ProjectAssets/Materials/MAT_Element_Wind +[2024.05.27-18.22.44:057][624]LogSavePackage: Moving 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/MAT_Element_WindF9C0679F4E016C5D9D7AB98624DE0EFB.tmp' to 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Content/ProjectAssets/Materials/MAT_Element_Wind.uasset' +[2024.05.27-18.22.44:066][624]LogFileHelpers: InternalPromptForCheckoutAndSave took 40 ms (total: 8.89 sec) +[2024.05.27-18.22.44:094][624]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms +[2024.05.27-18.22.44:113][624]LogUObjectHash: Compacting FUObjectHashTables data took 1.45ms +[2024.05.27-18.22.44:131][624]LogUObjectHash: Compacting FUObjectHashTables data took 0.69ms +[2024.05.27-18.22.44:133][624]AssetCheck: New page: Asset Save: MAT_Element_Wind +[2024.05.27-18.22.44:133][624]LogContentValidation: Display: Validating /Script/Engine.Material /Game/ProjectAssets/Materials/MAT_Element_Wind.MAT_Element_Wind +[2024.05.27-18.23.00:166][707]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true +[2024.05.27-18.23.00:166][707]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.05.27-18.23.00:672][730]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true +[2024.05.27-18.23.00:672][730]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.05.27-18.23.01:502][778]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true +[2024.05.27-18.23.01:502][778]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.05.27-18.23.03:439][896]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true +[2024.05.27-18.23.03:439][896]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.05.27-18.23.25:998][135]BlueprintLog: New page: Compile BP_Rune +[2024.05.27-18.23.26:068][135]LogUObjectHash: Compacting FUObjectHashTables data took 1.60ms +[2024.05.27-18.23.26:084][135]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.23.26:087][135]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.23.26:087][135]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.23.26:088][135]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.23.26:089][135]LogPhysics: Warning: Scale for /Engine/Transient.World_6:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.23.26:091][135]LogPhysics: Warning: Scale for /Engine/Transient.World_6:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.23.26:091][135]LogPhysics: Warning: Scale for /Engine/Transient.World_6:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.23.26:091][135]LogPhysics: Warning: Scale for /Engine/Transient.World_6:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.23.26:121][135]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.23.26:124][135]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.23.26:124][135]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.23.26:125][135]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.23.26:126][135]LogPhysics: Warning: Scale for /Engine/Transient.World_6:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.23.26:128][135]LogPhysics: Warning: Scale for /Engine/Transient.World_6:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.23.26:128][135]LogPhysics: Warning: Scale for /Engine/Transient.World_6:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.23.26:128][135]LogPhysics: Warning: Scale for /Engine/Transient.World_6:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.23.26:726][158]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.05.27-18.23.26:792][158]LogSavePackage: Moving output files for package: /Game/ProjectAssets/Blueprints/BP_Rune +[2024.05.27-18.23.26:792][158]LogSavePackage: Moving 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/BP_RuneC5BE7ACA415369613E16AE83FFC37C85.tmp' to 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Content/ProjectAssets/Blueprints/BP_Rune.uasset' +[2024.05.27-18.23.26:799][158]LogFileHelpers: InternalPromptForCheckoutAndSave took 72 ms (total: 8.96 sec) +[2024.05.27-18.23.26:801][158]AssetCheck: New page: Asset Save: BP_Rune +[2024.05.27-18.23.26:801][158]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/ProjectAssets/Blueprints/BP_Rune.BP_Rune +[2024.05.27-18.23.40:109][979]BlueprintLog: New page: Compile BP_DummyEnemy +[2024.05.27-18.23.40:166][979]LogUObjectHash: Compacting FUObjectHashTables data took 1.82ms +[2024.05.27-18.23.40:783][ 12]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.05.27-18.23.40:863][ 12]LogSavePackage: Moving output files for package: /Game/ProjectAssets/Blueprints/BP_DummyEnemy +[2024.05.27-18.23.40:863][ 12]LogSavePackage: Moving 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/BP_DummyEnemy901A686840068824A1D3DCA941BCAF0D.tmp' to 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Content/ProjectAssets/Blueprints/BP_DummyEnemy.uasset' +[2024.05.27-18.23.40:870][ 12]LogFileHelpers: InternalPromptForCheckoutAndSave took 87 ms (total: 9.05 sec) +[2024.05.27-18.23.40:872][ 12]AssetCheck: New page: Asset Save: BP_DummyEnemy +[2024.05.27-18.23.40:872][ 12]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/ProjectAssets/Blueprints/BP_DummyEnemy.BP_DummyEnemy +[2024.05.27-18.23.43:546][241]LogDebuggerCommands: Repeating last play command: Simulate +[2024.05.27-18.23.43:552][241]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.05.27-18.23.43:552][241]PIE: New page: SIE session: TheMainWorld (28 May 2024, 00:23:43) +[2024.05.27-18.23.43:552][241]LogPlayLevel: Creating play world package: /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld +[2024.05.27-18.23.43:557][241]LogPlayLevel: PIE: StaticDuplicateObject took: (0.005091s) +[2024.05.27-18.23.43:557][241]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld to /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld (0.005135s) +[2024.05.27-18.23.43:576][241]LogUObjectHash: Compacting FUObjectHashTables data took 1.47ms +[2024.05.27-18.23.43:580][241]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.05.27-18.23.43:580][241]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.05.27-18.23.43:580][241]LogAIModule: Creating AISystem for world TheMainWorld +[2024.05.27-18.23.43:581][241]LogPlayLevel: PIE: World Init took: (0.001112s) +[2024.05.27-18.23.43:581][241]LogAudio: Display: Creating Audio Device: Id: 8, Scope: Unique, Realtime: True +[2024.05.27-18.23.43:581][241]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.05.27-18.23.43:581][241]LogAudioMixer: Display: Sample Rate: 48000 +[2024.05.27-18.23.43:581][241]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.05.27-18.23.43:581][241]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.05.27-18.23.43:581][241]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.05.27-18.23.43:581][241]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.05.27-18.23.43:581][241]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.05.27-18.23.43:581][241]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.05.27-18.23.43:582][241]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.05.27-18.23.43:582][241]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.05.27-18.23.43:582][241]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.05.27-18.23.43:584][241]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.05.27-18.23.43:601][241]LogAudioMixer: Display: Using Audio Hardware Device Headphones (High Definition Audio Device) +[2024.05.27-18.23.43:602][241]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.05.27-18.23.43:602][241]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.05.27-18.23.43:602][241]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.05.27-18.23.43:602][241]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=8 +[2024.05.27-18.23.43:602][241]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=8 +[2024.05.27-18.23.43:604][241]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=8 +[2024.05.27-18.23.43:604][241]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=8 +[2024.05.27-18.23.43:604][241]LogInit: FAudioDevice initialized with ID 8. +[2024.05.27-18.23.43:604][241]LogAudio: Display: Audio Device (ID: 8) registered with world 'TheMainWorld'. +[2024.05.27-18.23.43:604][241]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 8 +[2024.05.27-18.23.43:607][241]LogLoad: Game class is 'VRGameMode_C' +[2024.05.27-18.23.43:608][241]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.23.43:609][241]LogWorld: Bringing World /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld up for play (max tick rate 0) at 2024.05.27-21.23.43 +[2024.05.27-18.23.43:609][241]LogWorld: Bringing up level for play took: 0.001737 +[2024.05.27-18.23.43:611][241]LogOnline: OSS: Created online subsystem instance for: :Context_21 +[2024.05.27-18.23.43:612][241]LogBlueprintUserMessages: [BP_Rune_C_0] Color set! +[2024.05.27-18.23.43:612][241]LogBlueprintUserMessages: [BP_Rune_C_1] Color set! +[2024.05.27-18.23.43:612][241]LogBlueprintUserMessages: [BP_Rune_C_2] Color set! +[2024.05.27-18.23.43:612][241]LogBlueprintUserMessages: [BP_Rune_C_3] Color set! +[2024.05.27-18.23.43:613][241]PIE: Server logged in +[2024.05.27-18.23.43:614][241]PIE: Play in editor total start time 0.062 seconds. +[2024.05.27-18.24.47:877][817]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.05.27-18.24.47:877][817]LogWorld: BeginTearingDown for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld +[2024.05.27-18.24.47:877][817]LogWorld: UWorld::CleanupWorld for TheMainWorld, bSessionEnded=true, bCleanupResources=true +[2024.05.27-18.24.47:877][817]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.05.27-18.24.47:880][817]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.05.27-18.24.47:888][817]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.05.27-18.24.47:904][817]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.05.27-18.24.47:904][817]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 8 +[2024.05.27-18.24.47:904][817]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=8 +[2024.05.27-18.24.47:906][817]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=8 +[2024.05.27-18.24.47:910][817]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.05.27-18.24.47:913][817]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms +[2024.05.27-18.24.47:988][818]LogPlayLevel: Display: Destroying online subsystem :Context_21 +[2024.05.27-18.24.50:204][ 40]Cmd: DELETE +[2024.05.27-18.24.50:217][ 40]Cmd: ACTOR DELETE +[2024.05.27-18.24.50:600][ 40]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.05.27-18.24.50:616][ 40]LogUObjectHash: Compacting FUObjectHashTables data took 1.47ms +[2024.05.27-18.24.50:620][ 40]LogEditorActor: Deleted 1 Actors (0.072 secs) +[2024.05.27-18.24.52:992][314]LogDebuggerCommands: Repeating last play command: Simulate +[2024.05.27-18.24.52:999][314]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.05.27-18.24.52:999][314]PIE: New page: SIE session: TheMainWorld (28 May 2024, 00:24:52) +[2024.05.27-18.24.52:999][314]LogPlayLevel: Creating play world package: /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld +[2024.05.27-18.24.53:004][314]LogPlayLevel: PIE: StaticDuplicateObject took: (0.005042s) +[2024.05.27-18.24.53:004][314]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld to /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld (0.005076s) +[2024.05.27-18.24.53:021][314]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms +[2024.05.27-18.24.53:023][314]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.05.27-18.24.53:023][314]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.05.27-18.24.53:023][314]LogAIModule: Creating AISystem for world TheMainWorld +[2024.05.27-18.24.53:024][314]LogPlayLevel: PIE: World Init took: (0.001008s) +[2024.05.27-18.24.53:024][314]LogAudio: Display: Creating Audio Device: Id: 9, Scope: Unique, Realtime: True +[2024.05.27-18.24.53:024][314]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.05.27-18.24.53:024][314]LogAudioMixer: Display: Sample Rate: 48000 +[2024.05.27-18.24.53:024][314]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.05.27-18.24.53:024][314]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.05.27-18.24.53:024][314]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.05.27-18.24.53:024][314]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.05.27-18.24.53:024][314]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.05.27-18.24.53:024][314]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.05.27-18.24.53:024][314]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.05.27-18.24.53:025][314]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.05.27-18.24.53:025][314]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.05.27-18.24.53:027][314]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.05.27-18.24.53:044][314]LogAudioMixer: Display: Using Audio Hardware Device Headphones (High Definition Audio Device) +[2024.05.27-18.24.53:044][314]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.05.27-18.24.53:044][314]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.05.27-18.24.53:044][314]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.05.27-18.24.53:045][314]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=9 +[2024.05.27-18.24.53:045][314]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=9 +[2024.05.27-18.24.53:047][314]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=9 +[2024.05.27-18.24.53:047][314]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=9 +[2024.05.27-18.24.53:047][314]LogInit: FAudioDevice initialized with ID 9. +[2024.05.27-18.24.53:047][314]LogAudio: Display: Audio Device (ID: 9) registered with world 'TheMainWorld'. +[2024.05.27-18.24.53:047][314]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 9 +[2024.05.27-18.24.53:050][314]LogLoad: Game class is 'VRGameMode_C' +[2024.05.27-18.24.53:050][314]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.24.53:051][314]LogWorld: Bringing World /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld up for play (max tick rate 0) at 2024.05.27-21.24.53 +[2024.05.27-18.24.53:052][314]LogWorld: Bringing up level for play took: 0.001838 +[2024.05.27-18.24.53:054][314]LogOnline: OSS: Created online subsystem instance for: :Context_22 +[2024.05.27-18.24.53:055][314]LogBlueprintUserMessages: [BP_Rune_C_0] Color set! +[2024.05.27-18.24.53:055][314]LogBlueprintUserMessages: [BP_Rune_C_1] Color set! +[2024.05.27-18.24.53:055][314]LogBlueprintUserMessages: [BP_Rune_C_2] Color set! +[2024.05.27-18.24.53:055][314]LogBlueprintUserMessages: [BP_Rune_C_3] Color set! +[2024.05.27-18.24.53:055][314]PIE: Server logged in +[2024.05.27-18.24.53:056][314]PIE: Play in editor total start time 0.058 seconds. +[2024.05.27-18.24.55:246][542]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.05.27-18.24.55:246][542]LogWorld: BeginTearingDown for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld +[2024.05.27-18.24.55:247][542]LogWorld: UWorld::CleanupWorld for TheMainWorld, bSessionEnded=true, bCleanupResources=true +[2024.05.27-18.24.55:247][542]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.05.27-18.24.55:249][542]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.05.27-18.24.55:257][542]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.05.27-18.24.55:272][542]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.05.27-18.24.55:273][542]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 9 +[2024.05.27-18.24.55:273][542]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=9 +[2024.05.27-18.24.55:275][542]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=9 +[2024.05.27-18.24.55:279][542]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.05.27-18.24.55:281][542]LogUObjectHash: Compacting FUObjectHashTables data took 1.45ms +[2024.05.27-18.24.55:323][544]LogPlayLevel: Display: Destroying online subsystem :Context_22 +[2024.05.27-18.24.56:902][708]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms +[2024.05.27-18.24.56:907][708]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.05.27-18.24.57:021][708]LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms +[2024.05.27-18.24.57:057][708]LogSavePackage: Moving output files for package: /Game/ProjectAssets/Maps/TheMainWorld +[2024.05.27-18.24.57:057][708]LogSavePackage: Moving 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/TheMainWorld71DA019B4815CF9AF562ADA893607077.tmp' to 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Content/ProjectAssets/Maps/TheMainWorld.umap' +[2024.05.27-18.24.57:081][708]LogFileHelpers: Saving map 'TheMainWorld' took 0.132 +[2024.05.27-18.24.57:147][708]LogSavePackage: Moving output files for package: /Game/ProjectAssets/Textures/Element_Wind +[2024.05.27-18.24.57:147][708]LogSavePackage: Moving 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/Element_Wind3F162C6642DE2FF3FC142ABA7669010A.tmp' to 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Content/ProjectAssets/Textures/Element_Wind.uasset' +[2024.05.27-18.24.57:157][708]LogSavePackage: Moving output files for package: /Game/ProjectAssets/Textures/Element_Water +[2024.05.27-18.24.57:157][708]LogSavePackage: Moving 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/Element_Water839744144925D3EA001D01A83D9F130F.tmp' to 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Content/ProjectAssets/Textures/Element_Water.uasset' +[2024.05.27-18.24.57:165][708]LogSavePackage: Moving output files for package: /Game/ProjectAssets/Textures/Element_Earth +[2024.05.27-18.24.57:165][708]LogSavePackage: Moving 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/Element_Earth7AE072684B4AABCC7E2D569B87A40CFC.tmp' to 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Content/ProjectAssets/Textures/Element_Earth.uasset' +[2024.05.27-18.24.57:172][708]LogSavePackage: Moving output files for package: /Game/ProjectAssets/Textures/Element_Fire +[2024.05.27-18.24.57:172][708]LogSavePackage: Moving 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/Element_FireA96E137645559BB50DC591ABA31F260B.tmp' to 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Content/ProjectAssets/Textures/Element_Fire.uasset' +[2024.05.27-18.24.57:177][708]LogFileHelpers: InternalPromptForCheckoutAndSave took 270 ms (total: 9.32 sec) +[2024.05.27-18.24.57:181][708]AssetCheck: New page: Asset Save: multiple assets +[2024.05.27-18.24.57:181][708]LogContentValidation: Display: Validating /Script/Engine.World /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld +[2024.05.27-18.24.57:181][708]LogContentValidation: Display: Validating /Script/Engine.Texture2D /Game/ProjectAssets/Textures/Element_Wind.Element_Wind +[2024.05.27-18.24.57:181][708]LogContentValidation: Display: Validating /Script/Engine.Texture2D /Game/ProjectAssets/Textures/Element_Water.Element_Water +[2024.05.27-18.24.57:181][708]LogContentValidation: Display: Validating /Script/Engine.Texture2D /Game/ProjectAssets/Textures/Element_Earth.Element_Earth +[2024.05.27-18.24.57:181][708]LogContentValidation: Display: Validating /Script/Engine.Texture2D /Game/ProjectAssets/Textures/Element_Fire.Element_Fire +[2024.05.27-18.24.58:303][836]LogDebuggerCommands: Repeating last play command: Simulate +[2024.05.27-18.24.58:310][836]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.05.27-18.24.58:310][836]PIE: New page: SIE session: TheMainWorld (28 May 2024, 00:24:58) +[2024.05.27-18.24.58:310][836]LogPlayLevel: Creating play world package: /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld +[2024.05.27-18.24.58:316][836]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006094s) +[2024.05.27-18.24.58:316][836]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld to /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld (0.006136s) +[2024.05.27-18.24.58:334][836]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms +[2024.05.27-18.24.58:335][836]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.05.27-18.24.58:335][836]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.05.27-18.24.58:336][836]LogAIModule: Creating AISystem for world TheMainWorld +[2024.05.27-18.24.58:336][836]LogPlayLevel: PIE: World Init took: (0.001001s) +[2024.05.27-18.24.58:336][836]LogAudio: Display: Creating Audio Device: Id: 10, Scope: Unique, Realtime: True +[2024.05.27-18.24.58:336][836]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.05.27-18.24.58:336][836]LogAudioMixer: Display: Sample Rate: 48000 +[2024.05.27-18.24.58:336][836]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.05.27-18.24.58:336][836]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.05.27-18.24.58:336][836]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.05.27-18.24.58:336][836]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.05.27-18.24.58:336][836]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.05.27-18.24.58:336][836]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.05.27-18.24.58:337][836]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.05.27-18.24.58:337][836]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.05.27-18.24.58:337][836]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.05.27-18.24.58:339][836]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.05.27-18.24.58:355][836]LogAudioMixer: Display: Using Audio Hardware Device Headphones (High Definition Audio Device) +[2024.05.27-18.24.58:356][836]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.05.27-18.24.58:356][836]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.05.27-18.24.58:356][836]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.05.27-18.24.58:356][836]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=10 +[2024.05.27-18.24.58:356][836]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=10 +[2024.05.27-18.24.58:358][836]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=10 +[2024.05.27-18.24.58:358][836]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=10 +[2024.05.27-18.24.58:359][836]LogInit: FAudioDevice initialized with ID 10. +[2024.05.27-18.24.58:359][836]LogAudio: Display: Audio Device (ID: 10) registered with world 'TheMainWorld'. +[2024.05.27-18.24.58:359][836]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 10 +[2024.05.27-18.24.58:361][836]LogLoad: Game class is 'VRGameMode_C' +[2024.05.27-18.24.58:362][836]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197 +[2024.05.27-18.24.58:363][836]LogWorld: Bringing World /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld up for play (max tick rate 0) at 2024.05.27-21.24.58 +[2024.05.27-18.24.58:363][836]LogWorld: Bringing up level for play took: 0.001731 +[2024.05.27-18.24.58:365][836]LogOnline: OSS: Created online subsystem instance for: :Context_23 +[2024.05.27-18.24.58:366][836]LogBlueprintUserMessages: [BP_Rune_C_0] Color set! +[2024.05.27-18.24.58:366][836]LogBlueprintUserMessages: [BP_Rune_C_1] Color set! +[2024.05.27-18.24.58:366][836]LogBlueprintUserMessages: [BP_Rune_C_2] Color set! +[2024.05.27-18.24.58:366][836]LogBlueprintUserMessages: [BP_Rune_C_3] Color set! +[2024.05.27-18.24.58:367][836]PIE: Server logged in +[2024.05.27-18.24.58:368][836]PIE: Play in editor total start time 0.059 seconds. +[2024.05.27-18.25.34:116][932]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.05.27-18.25.34:116][932]LogWorld: BeginTearingDown for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld +[2024.05.27-18.25.34:117][932]LogWorld: UWorld::CleanupWorld for TheMainWorld, bSessionEnded=true, bCleanupResources=true +[2024.05.27-18.25.34:117][932]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.05.27-18.25.34:120][932]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.05.27-18.25.34:127][932]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.05.27-18.25.34:143][932]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.05.27-18.25.34:143][932]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 10 +[2024.05.27-18.25.34:143][932]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=10 +[2024.05.27-18.25.34:145][932]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=10 +[2024.05.27-18.25.34:152][932]LogUObjectHash: Compacting FUObjectHashTables data took 1.66ms +[2024.05.27-18.25.34:202][935]LogPlayLevel: Display: Destroying online subsystem :Context_23 +[2024.05.27-18.25.54:433][423]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms diff --git a/TheProject/VRWizardProject/Saved/SourceControl/UncontrolledChangelists.json b/TheProject/VRWizardProject/Saved/SourceControl/UncontrolledChangelists.json index e689f26..bcd3e8f 100644 --- a/TheProject/VRWizardProject/Saved/SourceControl/UncontrolledChangelists.json +++ b/TheProject/VRWizardProject/Saved/SourceControl/UncontrolledChangelists.json @@ -134,6 +134,23 @@ "E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Content/ProjectAssets/Enums/Enum_Runes.uasset", "E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Content/ProjectAssets/Particles/NG_MagicBurst.uasset", "E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Content/ProjectAssets/Blueprints/BP_WizardGameMode.uasset", + "E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Content/ProjectAssets/Materials/MAT_Rune_Display_Air.uasset", + "E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Content/ProjectAssets/Materials/MAT_Rune_Display_Earth.uasset", + "E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Content/ProjectAssets/Materials/MAT_Rune_Display_Fire.uasset", + "E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Content/ProjectAssets/Materials/MAT_Rune_Display_Water.uasset", + "E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Content/ProjectAssets/Materials/Element_Fire_Mat.uasset", + "E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Content/ProjectAssets/Materials/Element_Water_Mat.uasset", + "E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Content/ProjectAssets/Materials/Element_Earth_Mat.uasset", + "E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Content/ProjectAssets/Materials/Element_Wind_Mat.uasset", + "E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Content/ProjectAssets/Materials/Element_Earth.uasset", + "E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Content/ProjectAssets/Materials/MAT_Element_Earth.uasset", + "E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Content/ProjectAssets/Materials/MAT_Element_Fire.uasset", + "E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Content/ProjectAssets/Materials/MAT_Element_Water.uasset", + "E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Content/ProjectAssets/Materials/MAT_Element_Wind.uasset", + "E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Content/ProjectAssets/Textures/Element_Wind.uasset", + "E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Content/ProjectAssets/Textures/Element_Water.uasset", + "E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Content/ProjectAssets/Textures/Element_Earth.uasset", + "E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Content/ProjectAssets/Textures/Element_Fire.uasset", "D:/EgonVM/The Project/TheProject/VRWizardProject/Content/ProjectAssets/Blueprints/BP_RuneArea.uasset", "D:/EgonVM/The Project/TheProject/VRWizardProject/Content/ProjectAssets/Blueprints/BP_Rune.uasset", "D:/EgonVM/The Project/TheProject/VRWizardProject/Content/ProjectAssets/Maps/TheMainWorld.umap",