Added Ray Tracing Detection
Now the runes can be activated with the wand. Finally! Now we can go home and sleep!
This commit is contained in:
@@ -91,6 +91,8 @@
|
||||
"E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Content/ProjectAssets/Blueprints/BP_Rune.uasset",
|
||||
"E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Content/ProjectAssets/Particles/NG_MagicSparkles.uasset",
|
||||
"E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Content/ProjectAssets/Blueprints/Wand.uasset",
|
||||
"E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Content/ProjectAssets/Particles/NG_MagicDetection.uasset",
|
||||
"E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Content/ProjectAssets/Particles/NG_MagicWandDischarge.uasset",
|
||||
"C:/Users/ukuvarbl/Documents/Unreal Projects/VR2024_WizardVR/TheProject/VRWizardProject/Content/ProjectAssets/Blueprints/BP_Rune.uasset",
|
||||
"C:/Users/ukuvarbl/Documents/Unreal Projects/VR2024_WizardVR/TheProject/VRWizardProject/Content/ProjectAssets/Maps/TheMainWorld.umap",
|
||||
"C:/Users/ukuvarbl/Documents/Unreal Projects/VR2024_WizardVR/TheProject/VRWizardProject/Content/VRTemplate/Audio/RuneSelect_Cue.uasset",
|
||||
|
||||
Reference in New Issue
Block a user