LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/OpenXR/Content/' mounted to '/OpenXR/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/OpenXREyeTracker/Content/' mounted to '/OpenXREyeTracker/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/OpenXRHandTracking/Content/' mounted to '/OpenXRHandTracking/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/RigVM/Content/' mounted to '/RigVM/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ACLPlugin/Content/' mounted to '/ACLPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ToolPresets/Content/' mounted to '/ToolPresets/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/UVEditor/Content/' mounted to '/UVEditor/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Content/' mounted to '/ConcertSyncClient/'
LogPackageName: Display: FPackageName: Mount point added: 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Plugins/MetaXR/Content/' mounted to '/OculusXR/'
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
LogWindows: File 'WinPixGpuCapturer.dll' does not exist
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
LogInit: Using libcurl 8.4.0
LogInit: - built for Windows
LogInit: - supports SSL with OpenSSL/1.1.1t
LogInit: - supports HTTP deflate (compression) using libz 1.2.13
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CurlRequestOptions (configurable via config and command line):
LogCoreRedirects: AddRedirect(E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/Config/WindowsEditor/OculusXR.ini) has substring redirect /OculusVR/, these are very slow and should be resolved as soon as possible!
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
LogConfig: Set CVar [[r.setres:1280x720]]
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.VSync:0]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2024.05.06-16.32.56:824][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:None]] deferred - dummy variable created
[2024.05.06-16.32.56:824][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:None]] deferred - dummy variable created
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2024.05.06-16.32.56:824][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.Mobile.DisableVertexFog:1]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.Mobile.AllowDitheredLODTransition:0]]
[2024.05.06-16.32.56:824][ 0]LogConfig: CVar [[r.Mobile.AllowSoftwareOcclusion:0]] deferred - dummy variable created
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.Mobile.VirtualTextures:0]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.DiscardUnusedQuality:0]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.AllowOcclusionQueries:1]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForLights:0.030000]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForCSMDepth:0.010000]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.PrecomputedVisibilityWarning:0]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.TextureStreaming:1]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[Compat.UseDXT5NormalMaps:0]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.VirtualTextures:0]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.VirtualTexturedLightmaps:0]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.VT.TileSize:128]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.VT.TileBorderSize:4]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.vt.FeedbackFactor:16]]
[2024.05.06-16.32.56:824][ 0]LogConfig: CVar [[r.VT.EnableCompressZlib:1]] deferred - dummy variable created
[2024.05.06-16.32.56:824][ 0]LogConfig: CVar [[r.VT.EnableCompressCrunch:0]] deferred - dummy variable created
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.ClearCoatNormal:0]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.ReflectionCaptureResolution:128]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.ForwardShading:1]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.VertexFoggingForOpaque:1]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:1]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.NormalMapsForStaticLighting:0]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2024.05.06-16.32.56:824][ 0]LogConfig: CVar [[r.DistanceFieldBuild.EightBit:0]] deferred - dummy variable created
[2024.05.06-16.32.56:824][ 0]LogConfig: CVar [[r.GenerateLandscapeGIData:0]] deferred - dummy variable created
[2024.05.06-16.32.56:824][ 0]LogConfig: CVar [[r.DistanceFieldBuild.Compress:0]] deferred - dummy variable created
[2024.05.06-16.32.56:824][ 0]LogConfig: CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]] deferred - dummy variable created
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.SeparateTranslucency:0]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.TranslucentSortPolicy:0]]
[2024.05.06-16.32.56:824][ 0]LogConfig: CVar [[TranslucentSortAxis:(X=0.000000,Y=-1.000000,Z=0.000000)]] deferred - dummy variable created
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.CustomDepth:1]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.CustomDepthTemporalAAJitter:1]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:0]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:0]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusion:0]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Method:0]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2024.05.06-16.32.56:824][ 0]LogConfig: CVar [[r.EyeAdaptation.EditorOnly:0]] deferred - dummy variable created
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:1.0]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:1.0]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:0]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.TemporalAA.Upsampling:0]]
[2024.05.06-16.32.56:824][ 0]LogConfig: CVar [[r.SSGI.Enable:0]] deferred - dummy variable created
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.AntiAliasingMethod:3]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.DefaultFeature.LightUnits:1]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.DefaultBackBufferPixelFormat:4]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.Shadow.UnbuiltPreviewInGame:1]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.StencilForLODDither:0]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.EarlyZPass:3]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.EarlyZPassOnlyMaterialMasking:0]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.DBuffer:1]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.ClearSceneMethod:1]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.VelocityOutputPass:0]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.Velocity.EnableVertexDeformation:0]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.SelectiveBasePassOutputs:0]]
[2024.05.06-16.32.56:824][ 0]LogConfig: CVar [[bDefaultParticleCutouts:0]] deferred - dummy variable created
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeX:1024]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeY:1024]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.AllowGlobalClipPlane:0]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.GBufferFormat:1]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.MorphTarget.Mode:1]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[vr.InstancedStereo:1]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.MobileHDR:0]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[vr.MobileMultiView:1]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.Mobile.UseHWsRGBEncoding:1]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[vr.RoundRobinOcclusion:0]]
[2024.05.06-16.32.56:824][ 0]LogConfig: CVar [[vr.ODSCapture:0]] deferred - dummy variable created
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.MeshStreaming:0]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.WireframeCullThreshold:5.000000]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.RayTracing:0]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:0]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.SupportStationarySkylight:1]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.SupportLowQualityLightmaps:1]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.SupportPointLightWholeSceneShadows:1]]
[2024.05.06-16.32.56:824][ 0]LogConfig: CVar [[r.SupportAtmosphericFog:1]] deferred - dummy variable created
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphere:1]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:0]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:0]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.SkinCache.DefaultBehavior:1]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.Mobile.AllowDistanceFieldShadows:1]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.Mobile.AllowMovableDirectionalLights:1]]
[2024.05.06-16.32.56:824][ 0]LogConfig: CVar [[r.MobileNumDynamicPointLights:4]] deferred - dummy variable created
[2024.05.06-16.32.56:824][ 0]LogConfig: CVar [[r.MobileDynamicPointLightsUseStaticBranch:1]] deferred - dummy variable created
[2024.05.06-16.32.56:824][ 0]LogConfig: CVar [[r.Mobile.EnableMovableSpotlights:0]] deferred - dummy variable created
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.GPUSkin.Support16BitBoneIndex:0]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.GPUSkin.Limit2BoneInfluences:0]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.SupportDepthOnlyIndexBuffers:1]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.SupportReversedIndexBuffers:1]]
[2024.05.06-16.32.56:824][ 0]LogConfig: CVar [[r.LightPropagationVolume:0]] deferred - dummy variable created
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.Mobile.AmbientOcclusion:0]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluences:0]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluencesThreshold:8]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.Mobile.PlanarReflectionMode:0]]
[2024.05.06-16.32.56:824][ 0]LogConfig: CVar [[bStreamSkeletalMeshLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2024.05.06-16.32.56:824][ 0]LogConfig: CVar [[bDiscardSkeletalMeshOptionalLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2024.05.06-16.32.56:824][ 0]LogConfig: CVar [[VisualizeCalibrationCustomMaterialPath:None]] deferred - dummy variable created
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.Mobile.AntiAliasing:3]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.Mobile.FloatPrecisionMode:0]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.OpenGL.ForceDXC:0]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2024.05.06-16.32.56:824][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2024.05.06-16.32.56:824][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2024.05.06-16.32.56:825][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2024.05.06-16.32.56:825][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2024.05.06-16.32.56:825][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2024.05.06-16.32.56:825][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2024.05.06-16.32.56:825][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2024.05.06-16.32.56:825][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2024.05.06-16.32.56:825][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2024.05.06-16.32.56:825][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
[2024.05.06-16.32.56:825][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2024.05.06-16.32.56:825][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2024.05.06-16.32.56:825][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2024.05.06-16.32.56:825][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2024.05.06-16.32.56:825][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2024.05.06-16.32.56:825][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2024.05.06-16.32.56:825][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2024.05.06-16.32.56:825][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2024.05.06-16.32.56:825][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2024.05.06-16.32.56:825][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2024.05.06-16.32.56:825][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2024.05.06-16.32.56:825][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
[2024.05.06-16.32.56:825][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2024.05.06-16.32.56:825][ 0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]]
[2024.05.06-16.32.56:825][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2024.05.06-16.32.56:825][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
[2024.05.06-16.32.56:825][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
[2024.05.06-16.32.56:825][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2024.05.06-16.32.56:825][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
[2024.05.06-16.32.56:825][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2024.05.06-16.32.56:825][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2024.05.06-16.32.56:825][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2024.05.06-16.32.56:825][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2024.05.06-16.32.56:825][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2024.05.06-16.32.56:825][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2024.05.06-16.32.56:825][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2024.05.06-16.32.56:825][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2024.05.06-16.32.56:825][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2024.05.06-16.32.56:825][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2024.05.06-16.32.56:825][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2024.05.06-16.32.56:825][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2024.05.06-16.32.56:825][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2024.05.06-16.32.56:825][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2024.05.06-16.32.56:825][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2024.05.06-16.32.56:825][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2024.05.06-16.32.56:825][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2024.05.06-16.32.56:825][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2024.05.06-16.32.56:825][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2024.05.06-16.32.56:825][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2024.05.06-16.32.56:825][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2024.05.06-16.32.56:825][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2024.05.06-16.32.56:825][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2024.05.06-16.32.56:825][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2024.05.06-16.32.56:825][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2024.05.06-16.32.56:825][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
[2024.05.06-16.32.56:825][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
[2024.05.06-16.32.56:825][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2024.05.06-16.32.56:825][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2024.05.06-16.32.56:825][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2024.05.06-16.32.56:825][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2024.05.06-16.32.56:825][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2024.05.06-16.32.56:825][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2024.05.06-16.32.56:825][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2024.05.06-16.32.56:825][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2024.05.06-16.32.56:825][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2024.05.06-16.32.56:825][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2024.05.06-16.32.56:825][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2024.05.06-16.32.56:825][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2024.05.06-16.32.56:827][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.TileOverscan:3]]
[2024.05.06-16.32.56:827][ 0]LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2024.05.06-16.32.56:827][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2024.05.06-16.32.56:828][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2024.05.06-16.32.56:828][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
[2024.05.06-16.32.56:828][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2024.05.06-16.32.56:828][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2024.05.06-16.32.56:828][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
[2024.05.06-16.32.56:828][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2024.05.06-16.32.56:828][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2024.05.06-16.32.56:828][ 0]LogConfig: Set CVar [[r.DetailMode:2]]
[2024.05.06-16.32.56:828][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
[2024.05.06-16.32.56:828][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2024.05.06-16.32.56:828][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2024.05.06-16.32.56:828][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2024.05.06-16.32.56:828][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2024.05.06-16.32.56:828][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2024.05.06-16.32.56:828][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2024.05.06-16.32.56:828][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2024.05.06-16.32.56:828][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2024.05.06-16.32.56:828][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2024.05.06-16.32.56:828][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2024.05.06-16.32.56:828][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2024.05.06-16.32.56:828][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2024.05.06-16.32.56:828][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2024.05.06-16.32.56:828][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2024.05.06-16.32.56:828][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2024.05.06-16.32.56:828][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2024.05.06-16.32.56:828][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2024.05.06-16.32.56:828][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2024.05.06-16.32.56:828][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2024.05.06-16.32.56:828][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2024.05.06-16.32.56:828][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created
[2024.05.06-16.32.56:828][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
[2024.05.06-16.32.56:828][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2024.05.06-16.32.56:828][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2024.05.06-16.32.56:828][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2024.05.06-16.32.56:828][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2024.05.06-16.32.56:828][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2024.05.06-16.32.56:828][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2024.05.06-16.32.56:828][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2024.05.06-16.32.56:828][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2024.05.06-16.32.56:831][ 0]LogRHI: Using Default RHI: D3D12
[2024.05.06-16.32.56:831][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2024.05.06-16.32.56:977][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.6, binding tier 3, wave ops supported, atomic64 supported
[2024.05.06-16.32.56:977][ 0]LogD3D12RHI: Adapter has 5980MB of dedicated video memory, 0MB of dedicated system memory, and 8156MB of shared system memory, 1 output[s]
[2024.05.06-16.32.56:981][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
[2024.05.06-16.32.56:981][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
[2024.05.06-16.32.56:981][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8156MB of shared system memory, 0 output[s]
[2024.05.06-16.33.00:984][ 0]Message dialog closed, result: No, title: WARNING: Known issues with graphics driver, text: The installed version of the NVIDIA graphics driver has known issues in D3D12.
Please install the latest driver version or switch to a different rendering API.
Would you like to visit the following URL to download the driver?
https://www.nvidia.com/en-us/geforce/drivers/
NVIDIA GeForce RTX 2060
Installed: 516.94
Minimum required: 527.27
[2024.05.06-16.33.00:984][ 0]LogD3D12RHI: GPU DeviceId: 0x1f08 (for the marketing name, search the web for "GPU Device Id")
[2024.05.06-16.33.00:984][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
[2024.05.06-16.33.01:080][ 0]LogD3D12RHI: ID3D12Device1 is supported.
[2024.05.06-16.33.01:080][ 0]LogD3D12RHI: ID3D12Device2 is supported.
[2024.05.06-16.33.01:080][ 0]LogD3D12RHI: ID3D12Device3 is supported.
[2024.05.06-16.33.01:080][ 0]LogD3D12RHI: ID3D12Device4 is supported.
[2024.05.06-16.33.01:080][ 0]LogD3D12RHI: ID3D12Device5 is supported.
[2024.05.06-16.33.01:080][ 0]LogD3D12RHI: ID3D12Device6 is supported.
[2024.05.06-16.33.01:080][ 0]LogD3D12RHI: ID3D12Device7 is supported.
[2024.05.06-16.33.01:080][ 0]LogD3D12RHI: ID3D12Device8 is supported.
[2024.05.06-16.33.01:080][ 0]LogD3D12RHI: ID3D12Device9 is supported.
[2024.05.06-16.33.01:080][ 0]LogD3D12RHI: ID3D12Device10 is supported.
[2024.05.06-16.33.01:080][ 0]LogD3D12RHI: ID3D12Device11 is supported.
[2024.05.06-16.33.01:080][ 0]LogD3D12RHI: ID3D12Device12 is supported.
[2024.05.06-16.33.01:080][ 0]LogD3D12RHI: Bindless resources are supported
[2024.05.06-16.33.01:080][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported
[2024.05.06-16.33.01:080][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
[2024.05.06-16.33.01:080][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
[2024.05.06-16.33.01:080][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported
[2024.05.06-16.33.01:080][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
[2024.05.06-16.33.01:080][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
[2024.05.06-16.33.01:080][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
[2024.05.06-16.33.01:080][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
[2024.05.06-16.33.01:124][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D)
[2024.05.06-16.33.01:124][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy)
[2024.05.06-16.33.01:125][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute)
[2024.05.06-16.33.01:179][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2024.05.06-16.33.01:179][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2024.05.06-16.33.01:179][ 0]LogD3D12RHI: GD3D12WorkaroundFlags.bForceCommittedResourceTextureAllocation is set due to a known issue with current driver version.
[2024.05.06-16.33.01:179][ 0]LogRHI: Texture pool is 3283 MB (70% of 4690 MB)
[2024.05.06-16.33.01:301][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
[2024.05.06-16.33.01:309][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2024.05.06-16.33.01:352][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
[2024.05.06-16.33.01:355][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
[2024.05.06-16.33.01:355][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
[2024.05.06-16.33.01:358][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
[2024.05.06-16.33.01:358][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2024.05.06-16.33.01:358][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
[2024.05.06-16.33.01:358][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.05.06-16.33.01:358][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
[2024.05.06-16.33.01:403][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB)
[2024.05.06-16.33.01:403][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.05.06-16.33.01:403][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
[2024.05.06-16.33.01:410][ 0]LogDerivedDataCache: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds.
[2024.05.06-16.33.01:412][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2024.05.06-16.33.01:412][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured.
[2024.05.06-16.33.01:412][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
[2024.05.06-16.33.01:412][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
[2024.05.06-16.33.01:412][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
[2024.05.06-16.33.01:413][ 0]LogShaderCompilers: Guid format shader working directory is -35 characters bigger than the processId version (E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Intermediate/Shaders/WorkingDirectory/15040/).
[2024.05.06-16.33.01:413][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/egonh/AppData/Local/Temp/UnrealShaderWorkingDir/93AAFC4942A656461F0472AD6BE511BB/'.
[2024.05.06-16.33.01:413][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2024.05.06-16.33.01:413][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 9 workers.
[2024.05.06-16.33.03:436][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
[2024.05.06-16.33.03:436][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
[2024.05.06-16.33.03:436][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
[2024.05.06-16.33.03:436][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available
[2024.05.06-16.33.03:436][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2024.05.06-16.33.03:882][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\PokeAHoleMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.06-16.33.05:737][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.05.06-16.33.05:737][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.05.06-16.33.05:877][ 0]LogTemp: OpenXR ignores max viewport resolution in editor to support full HMD resolutions.
[2024.05.06-16.33.05:975][ 0]SourceControl: Revision control is disabled
[2024.05.06-16.33.05:978][ 0]LogUProjectInfo: Found projects:
[2024.05.06-16.33.05:993][ 0]SourceControl: Revision control is disabled
[2024.05.06-16.33.06:201][ 0]LogOpenImageDenoise: OIDN starting up
[2024.05.06-16.33.06:413][ 0]LogCollectionManager: Loaded 0 collections in 0.001204 seconds
[2024.05.06-16.33.06:415][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/Collections/' took 0.00s
[2024.05.06-16.33.06:416][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Content/Developers/egonh/Collections/' took 0.00s
[2024.05.06-16.33.06:418][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Content/Collections/' took 0.00s
[2024.05.06-16.33.06:461][ 0]LogOcInput: OculusXRInput pre-init called
[2024.05.06-16.33.06:487][ 0]LogAndroidRuntimeSettings: Display: Enabled Package for Meta Quest devices.
The following settings have been applied:
[2024.05.06-16.33.06:487][ 0]LogAndroidRuntimeSettings: Display: Support arm64: 1.
[2024.05.06-16.33.06:487][ 0]LogAndroidRuntimeSettings: Display: Support Vulkan: 1.
[2024.05.06-16.33.06:487][ 0]LogAndroidRuntimeSettings: Display: Support x86_64: 0.
[2024.05.06-16.33.06:487][ 0]LogAndroidRuntimeSettings: Display: Support Vulkan Desktop: 0.
[2024.05.06-16.33.06:487][ 0]LogAndroidRuntimeSettings: Display: Support OpenGL ES3.2: 0.
[2024.05.06-16.33.06:495][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\LeftTouchForQuest2.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.06-16.33.06:495][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\TouchForQuest2Material.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.06-16.33.06:496][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\TouchForQuest2_Color.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.06-16.33.06:496][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\TouchForQuest2Material_Roughness.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.06-16.33.06:501][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\RightTouchForQuest2.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.06-16.33.06:502][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\LeftMetaQuestTouchPro.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.06-16.33.06:502][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\LeftMetaQuestTouchProMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.06-16.33.06:503][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\LeftMetaQuestTouchPro_Color.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.06-16.33.06:503][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\LeftMetaQuestTouchPro_Normal.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.06-16.33.06:509][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\RightMetaQuestTouchPro.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.06-16.33.06:509][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\RightMetaQuestTouchProMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.06-16.33.06:510][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\RightMetaQuestTouchPro_Color.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.06-16.33.06:511][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\RightMetaQuestTouchPro_Normal.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.06-16.33.06:516][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\LeftMetaQuestTouchPlus.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.06-16.33.06:517][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\LeftMetaQuestTouchPlusMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.06-16.33.06:517][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\LeftMetaQuestTouchPlus_Color.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.06-16.33.06:522][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\RightMetaQuestTouchPlus.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.06-16.33.06:522][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\RightMetaQuestTouchPlusMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.06-16.33.06:523][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\RightMetaQuestTouchPlus_Color.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.06-16.33.06:646][ 0]LogTemp: Warning: Existing value for UEditorPerformanceSettings::MaxViewportRenderingResolution will be overriden.
[2024.05.06-16.33.06:646][ 0]LogTemp: MetaXR ignores max viewport resolution in editor to support full HMD resolutions.
[2024.05.06-16.33.07:017][ 0]LogClass: Error: EnumProperty FOculusXRFaceState::DataSource is not initialized properly even though its struct probably has a custom default constructor. Module:OculusXRMovement File:Public/OculusXRMovementTypes.h
[2024.05.06-16.33.07:017][ 0]LogClass: Display: 1 Uninitialized script struct members found including 0 object properties
[2024.05.06-16.33.07:058][ 0]LogAutomationTest: Error: UObject.Class AttemptToFindUninitializedScriptStructMembers will be marked as failing due to errors being logged
[2024.05.06-16.33.07:058][ 0]LogAutomationTest: Error: LogClass: EnumProperty FOculusXRFaceState::DataSource is not initialized properly even though its struct probably has a custom default constructor. Module:OculusXRMovement File:Public/OculusXRMovementTypes.h
[2024.05.06-16.33.07:191][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.06-16.33.07:896][ 0]LightingResults: New page: Lighting Build
[2024.05.06-16.33.07:900][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2024.05.06-16.33.07:900][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.05.06-16.33.07:900][ 0]MapCheck: New page: Map Check
[2024.05.06-16.33.07:900][ 0]LightingResults: New page: Lighting Build
[2024.05.06-16.33.07:904][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.05.06-16.33.07:908][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete
[2024.05.06-16.33.07:908][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.82ms
[2024.05.06-16.33.08:514][ 0]LogAssetRegistry: Display: Asset registry cache written as 17.5 MiB to E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Intermediate/CachedAssetRegistry_*.bin
[2024.05.06-16.33.08:569][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2024.05.06-16.33.08:695][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'VRTemplateMap'.
[2024.05.06-16.33.08:695][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.06-16.33.08:809][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.05.06-16.33.08:809][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.05.06-16.33.08:809][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.05.06-16.33.08:809][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.05.06-16.33.08:809][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.05.06-16.33.08:824][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.06-16.33.08:835][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.06-16.33.08:845][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.06-16.33.08:855][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.06-16.33.09:302][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000006 seconds (updated 0 objects)
[2024.05.06-16.33.09:368][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2024.05.06-16.33.09:405][ 0]LogSlate: Took 0.000295 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.05.06-16.33.09:408][ 0]LogSlate: Took 0.000199 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2024.05.06-16.33.09:411][ 0]LogSlate: Took 0.000563 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2024.05.06-16.33.09:412][ 0]LogSlate: Took 0.000221 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2024.05.06-16.33.09:481][ 0]LogViewport: Scene viewport resized to 927x401, mode Windowed.
[2024.05.06-16.33.09:509][ 0]LogSlate: Took 0.000256 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.05.06-16.33.09:663][ 0]LogAutomationController: Ignoring very large delta of 17189107.77 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
[2024.05.06-16.33.09:780][ 1]LogD3D12RHI: Cannot end block when stack is empty
[2024.05.06-16.33.09:923][ 2]LogSlate: Took 0.000371 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.05.06-16.35.02:500][254]LogDerivedDataCache: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:01.088 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 1044 files in 1777 folders with total size 43 MiB.
[2024.05.06-16.59.57:752][464]LogSlate: Window 'Meta XR Project Setup Tool' being destroyed
[2024.05.06-16.59.57:759][464]LogSlate: Window 'Meta XR Project Setup Tool' being destroyed
[2024.05.06-17.00.01:369][827]LogViewport: Scene viewport resized to 1396x638, mode Windowed.
[2024.05.06-17.00.10:385][813]LogContentBrowser: Deferred new asset folder creation: NewFolder
[2024.05.06-17.13.16:135][ 17]LogAutomationController: Ignoring very large delta of 21.77 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
[2024.05.06-17.13.16:148][ 19]LogContentBrowser: Renaming the item being created (Deferred Item: NewBlueprint).
[2024.05.06-17.25.01:228][214]LogAutomationController: Ignoring very large delta of 14.23 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
[2024.05.06-17.25.02:717][232]LogTexture: Display: Waiting for textures to be ready 0/2 (/Game/ProjectAssets/Props/magic_runestones_texture_11) ...
[2024.05.06-17.25.02:752][232]LogTexture: Display: Building textures: /Game/ProjectAssets/Props/magic_runestones_texture_15.magic_runestones_texture_15 (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 101.645823 MB), EncodeSpeed: Fast
[2024.05.06-17.25.02:758][232]LogTexture: Display: Building textures: /Game/ProjectAssets/Props/magic_runestones_texture_3.magic_runestones_texture_3 (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 101.645823 MB), EncodeSpeed: Fast
[2024.05.06-17.25.02:775][232]LogTexture: Display: Building textures: /Game/ProjectAssets/Props/magic_runestones_texture_8.magic_runestones_texture_8 (TFO_BC5, 1024x1024 x1x1x1) (Required Memory Estimate: 168.562488 MB), EncodeSpeed: Fast
[2024.05.06-17.25.02:809][232]LogTexture: Display: Waiting for textures to be ready 0/1 (/Game/ProjectAssets/Props/magic_runestones_texture_3) ...
[2024.05.06-17.25.03:729][302]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.06-17.25.04:373][354]LogShaderCompilers: Display: Jobs assigned 32, completed 25 (78.12%)
[2024.05.06-17.25.04:373][354]LogShaderCompilers: Display: Average time worker was idle: 1036.72 s
[2024.05.06-17.25.04:373][354]LogShaderCompilers: Display: Time job spent in pending queue: average 0.94 s, longest 2.81 s
[2024.05.06-17.25.04:373][354]LogShaderCompilers: Display: Job execution time: average 1.34 s, max 4.71 s
[2024.05.06-17.25.04:373][354]LogShaderCompilers: Display: Job life time (pending + execution): average 2.52 s, max 5.22
[2024.05.06-17.25.04:373][354]LogShaderCompilers: Display: Shader code size: average 55.002 KiB, min 4.504 KiB, max 87.328 KiB
[2024.05.06-17.25.04:373][354]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 5.85 s
[2024.05.06-17.25.04:373][354]LogShaderCompilers: Display: Jobs were issued in 32 batches (only local compilation was used), average 1.00 jobs/batch
[2024.05.06-17.25.04:374][354]LogShaderCompilers: Display: Average processing rate: 4.28 jobs/sec
[2024.05.06-17.25.04:374][354]LogShaderCompilers: Display: Total thread time: 28.95 s
[2024.05.06-17.25.04:374][354]LogShaderCompilers: Display: Total thread preprocess time: 1.315 s
[2024.05.06-17.25.04:374][354]LogShaderCompilers: Display: Percentage time preprocessing: 4.54%
[2024.05.06-17.25.04:374][354]LogShaderCompilers: Display: Effective parallelization: 4.95 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2024.05.06-17.25.04:374][354]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.05.06-17.25.04:374][354]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy (compiled 4 times, average 4.29 sec, max 4.40 sec, min 4.04 sec)
[2024.05.06-17.25.04:374][354]LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy (compiled 4 times, average 0.71 sec, max 0.72 sec, min 0.69 sec)
[2024.05.06-17.25.04:374][354]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 4 times, average 0.70 sec, max 0.73 sec, min 0.67 sec)
[2024.05.06-17.25.04:374][354]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 4 times, average 0.60 sec, max 0.72 sec, min 0.53 sec)
[2024.05.06-17.25.04:374][354]LogShaderCompilers: Display: TShadowDepthVSVertexShadowDepth_OutputDepth (compiled 1 times, average 0.52 sec, max 0.52 sec, min 0.52 sec)
[2024.05.06-17.25.04:374][354]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.05.06-17.25.04:374][354]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy - 59.25% of total time (compiled 4 times, average 4.29 sec, max 4.40 sec, min 4.04 sec)
[2024.05.06-17.25.04:374][354]LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy - 9.80% of total time (compiled 4 times, average 0.71 sec, max 0.72 sec, min 0.69 sec)
[2024.05.06-17.25.04:374][354]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 9.73% of total time (compiled 4 times, average 0.70 sec, max 0.73 sec, min 0.67 sec)
[2024.05.06-17.25.04:374][354]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 8.25% of total time (compiled 4 times, average 0.60 sec, max 0.72 sec, min 0.53 sec)
[2024.05.06-17.25.04:374][354]LogShaderCompilers: Display: FHitProxyVS - 3.25% of total time (compiled 2 times, average 0.47 sec, max 0.48 sec, min 0.46 sec)
[2024.05.06-17.25.10:198][915]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.06-17.25.24:926][473]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Object_12.Object_12
[2024.05.06-17.25.24:942][473]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Object_12.Object_12
[2024.05.06-17.25.24:982][473]LogActorFactory: Actor Factory spawned StaticMesh /Game/ProjectAssets/Props/Object_12.Object_12 as actor: StaticMeshActor /Game/VRTemplate/Maps/VRTemplateMap.VRTemplateMap:PersistentLevel.StaticMeshActor_0
[2024.05.06-17.25.39:737][115]LogSlate: Warning: Unable to rasterize '../../../Engine/Content/Editor/Slate/Starship/AssetIcons/SpecularProfile_64.svg'. File could not be found
[2024.05.06-17.25.41:321][281]LogContentBrowser: Deferred new asset folder creation: NewFolder
[2024.05.06-17.28.01:210][190]LogAutomationController: Ignoring very large delta of 14.50 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
[2024.05.06-17.29.24:066][137]LogContentBrowser: End creating deferred item NewFolder
[2024.05.06-17.29.37:786][445]LogAssetTools: Warning: Failed to import 'E:\Unreal Projects\runestones\rune_credits.txt'. Unknown extension 'txt'.
[2024.05.06-17.30.25:789][ 70]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.06-17.30.26:472][122]LogShaderCompilers: Display: Jobs assigned 64, completed 62 (96.88%)
[2024.05.06-17.30.26:472][122]LogShaderCompilers: Display: Average time worker was idle: 476.06 s
[2024.05.06-17.30.26:472][122]LogShaderCompilers: Display: Time job spent in pending queue: average 0.58 s, longest 2.81 s
[2024.05.06-17.30.26:472][122]LogShaderCompilers: Display: Job execution time: average 1.64 s, max 4.71 s
[2024.05.06-17.30.26:472][122]LogShaderCompilers: Display: Job life time (pending + execution): average 2.24 s, max 5.22
[2024.05.06-17.30.26:472][122]LogShaderCompilers: Display: Shader code size: average 63.6 KiB, min 4.504 KiB, max 91.984 KiB
[2024.05.06-17.30.26:472][122]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 23.85 s
[2024.05.06-17.30.26:472][122]LogShaderCompilers: Display: Jobs were issued in 64 batches (only local compilation was used), average 1.00 jobs/batch
[2024.05.06-17.30.26:472][122]LogShaderCompilers: Display: Average processing rate: 2.60 jobs/sec
[2024.05.06-17.30.26:472][122]LogShaderCompilers: Display: Total thread time: 90.504 s
[2024.05.06-17.30.26:472][122]LogShaderCompilers: Display: Total thread preprocess time: 2.941 s
[2024.05.06-17.30.26:472][122]LogShaderCompilers: Display: Percentage time preprocessing: 3.25%
[2024.05.06-17.30.26:472][122]LogShaderCompilers: Display: Effective parallelization: 3.79 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2024.05.06-17.30.26:472][122]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.05.06-17.30.26:472][122]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy (compiled 6 times, average 3.75 sec, max 4.40 sec, min 1.98 sec)
[2024.05.06-17.30.26:472][122]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 3.06 sec, max 3.42 sec, min 2.70 sec)
[2024.05.06-17.30.26:472][122]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 3.05 sec, max 3.40 sec, min 2.70 sec)
[2024.05.06-17.30.26:472][122]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 2 times, average 3.03 sec, max 3.38 sec, min 2.67 sec)
[2024.05.06-17.30.26:472][122]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 2.99 sec, max 3.30 sec, min 2.69 sec)
[2024.05.06-17.30.26:472][122]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.05.06-17.30.26:472][122]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy - 24.87% of total time (compiled 6 times, average 3.75 sec, max 4.40 sec, min 1.98 sec)
[2024.05.06-17.30.26:472][122]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 13.32% of total time (compiled 7 times, average 1.72 sec, max 3.31 sec, min 0.53 sec)
[2024.05.06-17.30.26:472][122]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 8.83% of total time (compiled 3 times, average 2.66 sec, max 3.19 sec, min 2.33 sec)
[2024.05.06-17.30.26:472][122]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 6.76% of total time (compiled 2 times, average 3.06 sec, max 3.42 sec, min 2.70 sec)
[2024.05.06-17.30.26:472][122]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 6.74% of total time (compiled 2 times, average 3.05 sec, max 3.40 sec, min 2.70 sec)
[2024.05.06-17.30.48:720][815]LogAutomationController: Ignoring very large delta of 2.00 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
[2024.05.06-17.30.50:148][911]LogShaderCompilers: Display: FShaderCompileThreadRunnable::WriteNewTasks() took too long (0.353 seconds, threshold is 0.300 s), will parallelize next time.
[2024.05.06-17.30.54:093][352]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Wands/Wand1/wizard_staff1.wizard_staff1
[2024.05.06-17.30.54:093][352]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Wands/Wand1/wizard_staff1.wizard_staff1
[2024.05.06-17.30.54:094][352]LogActorFactory: Actor Factory spawned StaticMesh /Game/ProjectAssets/Props/Wands/Wand1/wizard_staff1.wizard_staff1 as actor: StaticMeshActor /Game/VRTemplate/Maps/VRTemplateMap.VRTemplateMap:PersistentLevel.StaticMeshActor_1
[2024.05.06-17.31.28:130][895]LogAutomationController: Ignoring very large delta of 3.47 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
[2024.05.06-17.32.26:722][912]LogAutomationController: Ignoring very large delta of 2.49 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
[2024.05.06-17.32.49:845][ 24]LogAutomationController: Ignoring very large delta of 3.94 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
[2024.05.06-17.34.05:207][377]LogAutomationController: Ignoring very large delta of 2.67 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
[2024.05.06-17.34.06:476][449]LogShaderCompilers: Display: Jobs assigned 101, completed 99 (98.02%)
[2024.05.06-17.34.06:476][449]LogShaderCompilers: Display: Average time worker was idle: 308.49 s
[2024.05.06-17.34.06:476][449]LogShaderCompilers: Display: Time job spent in pending queue: average 0.44 s, longest 2.81 s
[2024.05.06-17.34.06:476][449]LogShaderCompilers: Display: Job execution time: average 1.79 s, max 4.71 s
[2024.05.06-17.34.06:476][449]LogShaderCompilers: Display: Job life time (pending + execution): average 2.24 s, max 5.22
[2024.05.06-17.34.06:476][449]LogShaderCompilers: Display: Shader code size: average 65.148 KiB, min 4.504 KiB, max 91.984 KiB
[2024.05.06-17.34.06:476][449]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 43.56 s
[2024.05.06-17.34.06:476][449]LogShaderCompilers: Display: Jobs were issued in 101 batches (only local compilation was used), average 1.00 jobs/batch
[2024.05.06-17.34.06:476][449]LogShaderCompilers: Display: Average processing rate: 2.27 jobs/sec
[2024.05.06-17.34.06:476][449]LogShaderCompilers: Display: Total thread time: 155.653 s
[2024.05.06-17.34.06:476][449]LogShaderCompilers: Display: Total thread preprocess time: 5.492 s
[2024.05.06-17.34.06:476][449]LogShaderCompilers: Display: Percentage time preprocessing: 3.53%
[2024.05.06-17.34.06:476][449]LogShaderCompilers: Display: Effective parallelization: 3.57 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2024.05.06-17.34.06:476][449]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.05.06-17.34.06:476][449]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy (compiled 8 times, average 3.50 sec, max 4.40 sec, min 1.98 sec)
[2024.05.06-17.34.06:476][449]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 4 times, average 3.10 sec, max 3.42 sec, min 2.70 sec)
[2024.05.06-17.34.06:476][449]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 4 times, average 3.09 sec, max 3.38 sec, min 2.67 sec)
[2024.05.06-17.34.06:476][449]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 4 times, average 3.08 sec, max 3.30 sec, min 2.69 sec)
[2024.05.06-17.34.06:476][449]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 4 times, average 3.07 sec, max 3.40 sec, min 2.70 sec)
[2024.05.06-17.34.06:476][449]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.05.06-17.34.06:476][449]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy - 17.98% of total time (compiled 8 times, average 3.50 sec, max 4.40 sec, min 1.98 sec)
[2024.05.06-17.34.06:476][449]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 13.42% of total time (compiled 10 times, average 2.09 sec, max 3.32 sec, min 0.53 sec)
[2024.05.06-17.34.06:476][449]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 10.87% of total time (compiled 6 times, average 2.82 sec, max 3.53 sec, min 2.33 sec)
[2024.05.06-17.34.06:476][449]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 7.96% of total time (compiled 4 times, average 3.10 sec, max 3.42 sec, min 2.70 sec)
[2024.05.06-17.34.06:476][449]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 7.95% of total time (compiled 4 times, average 3.09 sec, max 3.38 sec, min 2.67 sec)
[2024.05.06-17.34.11:487][ 22]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Wands/Wand1/Object_3.Object_3
[2024.05.06-17.34.11:487][ 22]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Wands/Wand1/Object_3.Object_3
[2024.05.06-17.34.11:488][ 22]LogActorFactory: Actor Factory spawned StaticMesh /Game/ProjectAssets/Props/Wands/Wand1/Object_3.Object_3 as actor: StaticMeshActor /Game/VRTemplate/Maps/VRTemplateMap.VRTemplateMap:PersistentLevel.StaticMeshActor_2
[2024.05.06-17.34.12:354][121]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Wands/Wand1/Object_3.Object_3
[2024.05.06-17.34.12:354][121]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Wands/Wand1/Object_3.Object_3
[2024.05.06-17.34.12:354][121]LogActorFactory: Actor Factory spawned StaticMesh /Game/ProjectAssets/Props/Wands/Wand1/Object_3.Object_3 as actor: StaticMeshActor /Game/VRTemplate/Maps/VRTemplateMap.VRTemplateMap:PersistentLevel.StaticMeshActor_3
[2024.05.06-17.34.15:220][449]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Wands/Wand1/Object_2.Object_2
[2024.05.06-17.34.15:220][449]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Wands/Wand1/Object_2.Object_2
[2024.05.06-17.34.15:220][449]LogActorFactory: Actor Factory spawned StaticMesh /Game/ProjectAssets/Props/Wands/Wand1/Object_2.Object_2 as actor: StaticMeshActor /Game/VRTemplate/Maps/VRTemplateMap.VRTemplateMap:PersistentLevel.StaticMeshActor_4
[2024.05.06-17.34.15:990][526]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Wands/Wand1/Object_2.Object_2
[2024.05.06-17.34.15:990][526]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Wands/Wand1/Object_2.Object_2
[2024.05.06-17.34.16:039][526]LogActorFactory: Actor Factory spawned StaticMesh /Game/ProjectAssets/Props/Wands/Wand1/Object_2.Object_2 as actor: StaticMeshActor /Game/VRTemplate/Maps/VRTemplateMap.VRTemplateMap:PersistentLevel.StaticMeshActor_5
[2024.05.06-17.34.16:543][526]LogUObjectGlobals: Warning: Failed to find object 'Class /Script/PCG.PCGSettings'
[2024.05.06-17.34.25:782][508]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Wands/Wand1/Object_3.Object_3
[2024.05.06-17.34.25:782][508]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Wands/Wand1/Object_3.Object_3
[2024.05.06-17.34.25:783][508]LogActorFactory: Actor Factory spawned StaticMesh /Game/ProjectAssets/Props/Wands/Wand1/Object_3.Object_3 as actor: StaticMeshActor /Game/VRTemplate/Maps/VRTemplateMap.VRTemplateMap:PersistentLevel.StaticMeshActor_6
[2024.05.06-17.34.26:650][611]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Wands/Wand1/Object_3.Object_3
[2024.05.06-17.34.26:650][611]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Wands/Wand1/Object_3.Object_3
[2024.05.06-17.34.26:651][611]LogActorFactory: Actor Factory spawned StaticMesh /Game/ProjectAssets/Props/Wands/Wand1/Object_3.Object_3 as actor: StaticMeshActor /Game/VRTemplate/Maps/VRTemplateMap.VRTemplateMap:PersistentLevel.StaticMeshActor_7
[2024.05.06-17.34.27:378][671]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Wands/Wand1/Object_2.Object_2
[2024.05.06-17.34.27:378][671]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Wands/Wand1/Object_2.Object_2
[2024.05.06-17.34.27:379][671]LogActorFactory: Actor Factory spawned StaticMesh /Game/ProjectAssets/Props/Wands/Wand1/Object_2.Object_2 as actor: StaticMeshActor /Game/VRTemplate/Maps/VRTemplateMap.VRTemplateMap:PersistentLevel.StaticMeshActor_8
[2024.05.06-17.34.28:089][746]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Wands/Wand1/Object_2.Object_2
[2024.05.06-17.34.28:089][746]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Wands/Wand1/Object_2.Object_2
[2024.05.06-17.34.28:090][746]LogActorFactory: Actor Factory spawned StaticMesh /Game/ProjectAssets/Props/Wands/Wand1/Object_2.Object_2 as actor: StaticMeshActor /Game/VRTemplate/Maps/VRTemplateMap.VRTemplateMap:PersistentLevel.StaticMeshActor_9
[2024.05.06-17.34.28:382][779]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Wands/Wand1/Object_2.Object_2
[2024.05.06-17.34.28:382][779]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Wands/Wand1/Object_2.Object_2
[2024.05.06-17.34.28:384][779]LogActorFactory: Actor Factory spawned StaticMesh /Game/ProjectAssets/Props/Wands/Wand1/Object_2.Object_2 as actor: StaticMeshActor /Game/VRTemplate/Maps/VRTemplateMap.VRTemplateMap:PersistentLevel.StaticMeshActor_10
[2024.05.06-17.34.48:635][693]LogAutomationController: Ignoring very large delta of 3.50 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
[2024.05.06-17.35.02:562][302]LogDerivedDataCache: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:01.150 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 1440 files in 2378 folders with total size 79 MiB.
[2024.05.06-17.36.03:586][319]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance
[2024.05.06-17.36.03:596][319]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Wands/Wand1/Object_2.Object_2
[2024.05.06-17.36.03:596][319]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Wands/Wand1/Object_2.Object_2
[2024.05.06-17.36.03:597][319]LogActorFactory: Actor Factory spawned StaticMesh /Game/ProjectAssets/Props/Wands/Wand1/Object_2.Object_2 as actor: StaticMeshActor /Game/VRTemplate/Maps/VRTemplateMap.VRTemplateMap:PersistentLevel.StaticMeshActor_11
[2024.05.06-17.36.03:597][319]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Wands/Wand1/Object_3.Object_3
[2024.05.06-17.36.03:597][319]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Wands/Wand1/Object_3.Object_3
[2024.05.06-17.36.03:597][319]LogActorFactory: Actor Factory spawned StaticMesh /Game/ProjectAssets/Props/Wands/Wand1/Object_3.Object_3 as actor: StaticMeshActor /Game/VRTemplate/Maps/VRTemplateMap.VRTemplateMap:PersistentLevel.StaticMeshActor_12
[2024.05.06-17.36.03:598][319]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Wands/Wand1/Object_4.Object_4
[2024.05.06-17.36.03:598][319]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Wands/Wand1/Object_4.Object_4
[2024.05.06-17.36.03:598][319]LogActorFactory: Actor Factory spawned StaticMesh /Game/ProjectAssets/Props/Wands/Wand1/Object_4.Object_4 as actor: StaticMeshActor /Game/VRTemplate/Maps/VRTemplateMap.VRTemplateMap:PersistentLevel.StaticMeshActor_13
[2024.05.06-17.36.04:432][377]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Wands/Wand1/Object_2.Object_2
[2024.05.06-17.36.04:433][377]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Wands/Wand1/Object_2.Object_2
[2024.05.06-17.36.04:433][377]LogActorFactory: Actor Factory spawned StaticMesh /Game/ProjectAssets/Props/Wands/Wand1/Object_2.Object_2 as actor: StaticMeshActor /Game/VRTemplate/Maps/VRTemplateMap.VRTemplateMap:PersistentLevel.StaticMeshActor_14
[2024.05.06-17.36.04:434][377]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Wands/Wand1/Object_3.Object_3
[2024.05.06-17.36.04:434][377]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Wands/Wand1/Object_3.Object_3
[2024.05.06-17.36.04:434][377]LogActorFactory: Actor Factory spawned StaticMesh /Game/ProjectAssets/Props/Wands/Wand1/Object_3.Object_3 as actor: StaticMeshActor /Game/VRTemplate/Maps/VRTemplateMap.VRTemplateMap:PersistentLevel.StaticMeshActor_15
[2024.05.06-17.36.04:434][377]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Wands/Wand1/Object_4.Object_4
[2024.05.06-17.36.04:435][377]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Wands/Wand1/Object_4.Object_4
[2024.05.06-17.36.04:435][377]LogActorFactory: Actor Factory spawned StaticMesh /Game/ProjectAssets/Props/Wands/Wand1/Object_4.Object_4 as actor: StaticMeshActor /Game/VRTemplate/Maps/VRTemplateMap.VRTemplateMap:PersistentLevel.StaticMeshActor_16
[2024.05.06-17.36.08:691][832]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Wands/Wand1/Object_2.Object_2
[2024.05.06-17.36.08:691][832]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Wands/Wand1/Object_2.Object_2
[2024.05.06-17.36.08:692][832]LogActorFactory: Actor Factory spawned StaticMesh /Game/ProjectAssets/Props/Wands/Wand1/Object_2.Object_2 as actor: StaticMeshActor /Game/VRTemplate/Maps/VRTemplateMap.VRTemplateMap:PersistentLevel.StaticMeshActor_17
[2024.05.06-17.36.17:425][794]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Wands/Wand1/Object_3.Object_3
[2024.05.06-17.36.17:425][794]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Wands/Wand1/Object_3.Object_3
[2024.05.06-17.36.17:425][794]LogActorFactory: Actor Factory spawned StaticMesh /Game/ProjectAssets/Props/Wands/Wand1/Object_3.Object_3 as actor: StaticMeshActor /Game/VRTemplate/Maps/VRTemplateMap.VRTemplateMap:PersistentLevel.StaticMeshActor_18
[2024.05.06-17.36.20:853][201]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Wands/Wand1/Object_3.Object_3
[2024.05.06-17.36.20:853][201]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Wands/Wand1/Object_3.Object_3
[2024.05.06-17.36.20:854][201]LogActorFactory: Actor Factory spawned StaticMesh /Game/ProjectAssets/Props/Wands/Wand1/Object_3.Object_3 as actor: StaticMeshActor /Game/VRTemplate/Maps/VRTemplateMap.VRTemplateMap:PersistentLevel.StaticMeshActor_19
[2024.05.06-17.36.41:201][447]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Wands/Wand1/Object_4.Object_4
[2024.05.06-17.36.41:201][447]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Wands/Wand1/Object_4.Object_4
[2024.05.06-17.36.41:202][447]LogActorFactory: Actor Factory spawned StaticMesh /Game/ProjectAssets/Props/Wands/Wand1/Object_4.Object_4 as actor: StaticMeshActor /Game/VRTemplate/Maps/VRTemplateMap.VRTemplateMap:PersistentLevel.StaticMeshActor_20
[2024.05.06-17.36.42:004][542]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Wands/Wand1/Object_4.Object_4
[2024.05.06-17.36.42:004][542]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Wands/Wand1/Object_4.Object_4
[2024.05.06-17.36.42:005][542]LogActorFactory: Actor Factory spawned StaticMesh /Game/ProjectAssets/Props/Wands/Wand1/Object_4.Object_4 as actor: StaticMeshActor /Game/VRTemplate/Maps/VRTemplateMap.VRTemplateMap:PersistentLevel.StaticMeshActor_21
[2024.05.06-17.37.44:017][721]LogUObjectHash: Compacting FUObjectHashTables data took 0.40ms
[2024.05.06-17.37.44:094][721]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/VRTemplate/Maps/VRTemplateMap_Auto2
[2024.05.06-17.37.44:094][721]LogSavePackage: Moving 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/VRTemplateMap_Auto211605BC74D39A3C07360B099378B8BA9.tmp' to 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/Autosaves/Game/VRTemplate/Maps/VRTemplateMap_Auto2.umap'
[2024.05.06-17.37.44:111][721]LogAssetRegistry: Warning: ScanPathsSynchronous: E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/Autosaves/Game/VRTemplate/Maps/VRTemplateMap_Auto2.umap is in the /Temp path, will not scan.
[2024.05.06-17.37.44:111][721]LogAssetRegistry: Warning: ScanPathsSynchronous: /Temp/__ExternalActors__/Autosaves/Game/VRTemplate/Maps/VRTemplateMap_Auto2 is in the /Temp path, will not scan.
[2024.05.06-17.37.44:111][721]LogAssetRegistry: Warning: ScanPathsSynchronous: /Temp/__ExternalObjects__/Autosaves/Game/VRTemplate/Maps/VRTemplateMap_Auto2 is in the /Temp path, will not scan.
[2024.05.06-17.37.44:111][721]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/VRTemplate/Maps/VRTemplateMap' took 0.099
[2024.05.06-17.37.44:111][721]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.099
[2024.05.06-17.37.44:112][721]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ProjectAssets/Blueprints/BP_RuneArea] ([2] browsable assets)...
[2024.05.06-17.37.44:112][721]OBJ SavePackage: Finished generating thumbnails for package [/Game/ProjectAssets/Blueprints/BP_RuneArea]
[2024.05.06-17.37.44:114][721]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/ProjectAssets/Blueprints/BP_RuneArea_Auto2
[2024.05.06-17.37.44:114][721]LogSavePackage: Moving 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/BP_RuneArea_Auto2FF36073344FD34238F617CB647EA92C5.tmp' to 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/Autosaves/Game/ProjectAssets/Blueprints/BP_RuneArea_Auto2.uasset'
[2024.05.06-17.37.44:115][721]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ProjectAssets/Props/Wands/Wand1/crystal_staff_texture_0] ([1] browsable assets)...
[2024.05.06-17.37.44:117][721]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/ProjectAssets/Props/Wands/Wand1/crystal_staff_texture_0.crystal_staff_texture_0]
[2024.05.06-17.37.44:117][721]OBJ SavePackage: Finished generating thumbnails for package [/Game/ProjectAssets/Props/Wands/Wand1/crystal_staff_texture_0]
[2024.05.06-17.37.44:121][721]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/ProjectAssets/Props/Wands/Wand1/crystal_staff_texture_0_Auto2
[2024.05.06-17.37.44:121][721]LogSavePackage: Moving 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/crystal_staff_texture_0_Auto2C78943B54310847D0D178CB45E595B2F.tmp' to 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/Autosaves/Game/ProjectAssets/Props/Wands/Wand1/crystal_staff_texture_0_Auto2.uasset'
[2024.05.06-17.37.44:122][721]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ProjectAssets/Props/Wands/Wand1/crystal_staff_texture_1] ([1] browsable assets)...
[2024.05.06-17.37.44:124][721]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/ProjectAssets/Props/Wands/Wand1/crystal_staff_texture_1.crystal_staff_texture_1]
[2024.05.06-17.37.44:124][721]OBJ SavePackage: Finished generating thumbnails for package [/Game/ProjectAssets/Props/Wands/Wand1/crystal_staff_texture_1]
[2024.05.06-17.37.44:128][721]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/ProjectAssets/Props/Wands/Wand1/crystal_staff_texture_1_Auto2
[2024.05.06-17.37.44:128][721]LogSavePackage: Moving 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/crystal_staff_texture_1_Auto21E7FBFF24E1D018A28F7628726BB457A.tmp' to 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/Autosaves/Game/ProjectAssets/Props/Wands/Wand1/crystal_staff_texture_1_Auto2.uasset'
[2024.05.06-17.37.44:129][721]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ProjectAssets/Props/Wands/Wand1/crystal_staff_texture_2] ([1] browsable assets)...
[2024.05.06-17.37.44:131][721]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/ProjectAssets/Props/Wands/Wand1/crystal_staff_texture_2.crystal_staff_texture_2]
[2024.05.06-17.37.44:131][721]OBJ SavePackage: Finished generating thumbnails for package [/Game/ProjectAssets/Props/Wands/Wand1/crystal_staff_texture_2]
[2024.05.06-17.37.44:135][721]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/ProjectAssets/Props/Wands/Wand1/crystal_staff_texture_2_Auto2
[2024.05.06-17.37.44:135][721]LogSavePackage: Moving 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/crystal_staff_texture_2_Auto24AF0CECC45E0E85F7E272CBF98A71DCF.tmp' to 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/Autosaves/Game/ProjectAssets/Props/Wands/Wand1/crystal_staff_texture_2_Auto2.uasset'
[2024.05.06-17.37.44:136][721]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ProjectAssets/Props/Wands/Wand1/crystal_staff_texture_3] ([1] browsable assets)...
[2024.05.06-17.37.44:138][721]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/ProjectAssets/Props/Wands/Wand1/crystal_staff_texture_3.crystal_staff_texture_3]
[2024.05.06-17.37.44:138][721]OBJ SavePackage: Finished generating thumbnails for package [/Game/ProjectAssets/Props/Wands/Wand1/crystal_staff_texture_3]
[2024.05.06-17.37.44:142][721]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/ProjectAssets/Props/Wands/Wand1/crystal_staff_texture_3_Auto2
[2024.05.06-17.37.44:142][721]LogSavePackage: Moving 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/crystal_staff_texture_3_Auto288875B524E0D01867409539A3A18B823.tmp' to 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/Autosaves/Game/ProjectAssets/Props/Wands/Wand1/crystal_staff_texture_3_Auto2.uasset'
[2024.05.06-17.37.44:143][721]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ProjectAssets/Props/Wands/Wand1/_002] ([1] browsable assets)...
[2024.05.06-17.37.46:158][721]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s
[2024.05.06-17.37.47:474][721]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 3.320730s (1.320730s overbudget)
[2024.05.06-17.37.47:477][721]LogShaderCompilers: Display: Jobs assigned 146, completed 146 (100%)
[2024.05.06-17.37.47:477][721]LogShaderCompilers: Display: Average time worker was idle: 222.91 s
[2024.05.06-17.37.47:477][721]LogShaderCompilers: Display: Time job spent in pending queue: average 0.34 s, longest 2.81 s
[2024.05.06-17.37.47:477][721]LogShaderCompilers: Display: Job execution time: average 1.76 s, max 4.71 s
[2024.05.06-17.37.47:477][721]LogShaderCompilers: Display: Job life time (pending + execution): average 2.10 s, max 5.22
[2024.05.06-17.37.47:477][721]LogShaderCompilers: Display: Shader code size: average 64.395 KiB, min 4.504 KiB, max 91.984 KiB
[2024.05.06-17.37.47:477][721]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 67.78 s
[2024.05.06-17.37.47:477][721]LogShaderCompilers: Display: Jobs were issued in 146 batches (only local compilation was used), average 1.00 jobs/batch
[2024.05.06-17.37.47:477][721]LogShaderCompilers: Display: Average processing rate: 2.15 jobs/sec
[2024.05.06-17.37.47:477][721]LogShaderCompilers: Display: Total thread time: 225.483 s
[2024.05.06-17.37.47:477][721]LogShaderCompilers: Display: Total thread preprocess time: 7.954 s
[2024.05.06-17.37.47:477][721]LogShaderCompilers: Display: Percentage time preprocessing: 3.53%
[2024.05.06-17.37.47:477][721]LogShaderCompilers: Display: Effective parallelization: 3.33 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2024.05.06-17.37.47:477][721]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.05.06-17.37.47:477][721]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy (compiled 12 times, average 3.18 sec, max 4.40 sec, min 1.98 sec)
[2024.05.06-17.37.47:477][721]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 6 times, average 3.08 sec, max 3.42 sec, min 2.70 sec)
[2024.05.06-17.37.47:477][721]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 6 times, average 3.06 sec, max 3.38 sec, min 2.67 sec)
[2024.05.06-17.37.47:477][721]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 6 times, average 3.05 sec, max 3.30 sec, min 2.69 sec)
[2024.05.06-17.37.47:477][721]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 6 times, average 3.04 sec, max 3.40 sec, min 2.70 sec)
[2024.05.06-17.37.47:477][721]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.05.06-17.37.47:477][721]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy - 16.94% of total time (compiled 12 times, average 3.18 sec, max 4.40 sec, min 1.98 sec)
[2024.05.06-17.37.47:477][721]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 12.54% of total time (compiled 10 times, average 2.83 sec, max 3.53 sec, min 2.33 sec)
[2024.05.06-17.37.47:477][721]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 11.90% of total time (compiled 12 times, average 2.24 sec, max 3.32 sec, min 0.53 sec)
[2024.05.06-17.37.47:477][721]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 8.20% of total time (compiled 6 times, average 3.08 sec, max 3.42 sec, min 2.70 sec)
[2024.05.06-17.37.47:477][721]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 8.15% of total time (compiled 6 times, average 3.06 sec, max 3.38 sec, min 2.67 sec)
[2024.05.06-17.37.47:492][721]OBJ SavePackage: Rendered thumbnail for [Material /Game/ProjectAssets/Props/Wands/Wand1/_002._002]
[2024.05.06-17.37.47:492][721]OBJ SavePackage: Finished generating thumbnails for package [/Game/ProjectAssets/Props/Wands/Wand1/_002]
[2024.05.06-17.37.47:496][721]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/ProjectAssets/Props/Wands/Wand1/_002_Auto2
[2024.05.06-17.37.47:496][721]LogSavePackage: Moving 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/_002_Auto2CAE6755A4BDD592872CB41BE79D8E5A6.tmp' to 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/Autosaves/Game/ProjectAssets/Props/Wands/Wand1/_002_Auto2.uasset'
[2024.05.06-17.37.47:498][721]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ProjectAssets/Props/Wands/Wand1/material] ([1] browsable assets)...
[2024.05.06-17.37.49:512][721]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s
[2024.05.06-17.37.50:649][721]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 3.139777s (1.139777s overbudget)
[2024.05.06-17.37.50:666][721]OBJ SavePackage: Rendered thumbnail for [Material /Game/ProjectAssets/Props/Wands/Wand1/material.material]
[2024.05.06-17.37.50:667][721]OBJ SavePackage: Finished generating thumbnails for package [/Game/ProjectAssets/Props/Wands/Wand1/material]
[2024.05.06-17.37.50:671][721]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/ProjectAssets/Props/Wands/Wand1/material_Auto2
[2024.05.06-17.37.50:671][721]LogSavePackage: Moving 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/material_Auto2E426679D4740657DF400ADAA411519C5.tmp' to 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/Autosaves/Game/ProjectAssets/Props/Wands/Wand1/material_Auto2.uasset'
[2024.05.06-17.37.50:672][721]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ProjectAssets/Props/Wands/Wand1/_001] ([1] browsable assets)...
[2024.05.06-17.37.52:686][721]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s
[2024.05.06-17.37.53:822][721]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 3.140800s (1.140800s overbudget)
[2024.05.06-17.37.53:841][721]OBJ SavePackage: Rendered thumbnail for [Material /Game/ProjectAssets/Props/Wands/Wand1/_001._001]
[2024.05.06-17.37.53:841][721]OBJ SavePackage: Finished generating thumbnails for package [/Game/ProjectAssets/Props/Wands/Wand1/_001]
[2024.05.06-17.37.53:846][721]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/ProjectAssets/Props/Wands/Wand1/_001_Auto2
[2024.05.06-17.37.53:846][721]LogSavePackage: Moving 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/_001_Auto2A1C935D64E3B09AD471F1D8FE530C774.tmp' to 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/Autosaves/Game/ProjectAssets/Props/Wands/Wand1/_001_Auto2.uasset'
[2024.05.06-17.37.53:847][721]LogFileHelpers: Auto-saving content packages took 9.736
[2024.05.06-17.37.53:869][722]LogAutomationController: Ignoring very large delta of 9.89 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
[2024.05.06-17.38.03:074][737]LogMaterial: Display: Material /Game/ProjectAssets/Props/Wands/Wand1/material.material needed to have new flag set bUsedWithStaticLighting !
[2024.05.06-17.38.07:212][ 66]LogMaterial: Display: Material /Game/ProjectAssets/Props/Wands/Wand1/_002._002 needed to have new flag set bUsedWithStaticLighting !
[2024.05.06-17.38.10:428][279]LogMaterial: Display: Material /Game/ProjectAssets/Props/Wands/Wand1/_001._001 needed to have new flag set bUsedWithStaticLighting !
[2024.05.06-17.38.42:435][865]LogContentBrowser: Attempting asset rename: material -> mat_wand4_wand
[2024.05.06-17.40.00:230][820]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.06-17.40.04:471][ 9]LightingResults: New page: Lighting Build
[2024.05.06-17.40.04:471][ 9]LoadErrors: New page: Loading map: TheMainWorld.umap
[2024.05.06-17.40.04:528][ 9]LogWorld: UWorld::CleanupWorld for VRTemplateMap, bSessionEnded=true, bCleanupResources=true
[2024.05.06-17.40.04:528][ 9]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.05.06-17.40.04:528][ 9]MapCheck: New page: Map Check
[2024.05.06-17.40.04:528][ 9]LightingResults: New page: Lighting Build
[2024.05.06-17.40.04:533][ 9]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.05.06-17.40.04:537][ 9]LogUObjectHash: Compacting FUObjectHashTables data took 0.70ms
[2024.05.06-17.40.04:538][ 9]LogWorld: UWorld::CleanupWorld for TheMainWorld, bSessionEnded=true, bCleanupResources=true
[2024.05.06-17.40.04:538][ 9]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.05.06-17.40.04:544][ 9]LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms
[2024.05.06-17.40.04:549][ 9]LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms
[2024.05.06-17.40.04:551][ 9]LogAudio: Display: Audio Device (ID: 1) registered with world 'TheMainWorld'.
[2024.05.06-17.40.04:551][ 9]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.06-17.40.04:638][ 9]LogAutomationController: Ignoring very large delta of 2.78 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
[2024.05.06-17.40.07:359][325]LogObjectTools: Currently 4 active worlds: /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld, /Engine/Transient.World_0, /Engine/Transient.World_1, /Engine/Transient.World_2
[2024.05.06-17.40.08:532][325]LogSlate: Window 'Unable to delete level' being destroyed
[2024.05.06-17.40.08:536][325]Message dialog closed, result: Ok, title: Unable to delete level, text: Unable to delete level while it is open
[2024.05.06-17.40.19:945][260]LogSlate: Window 'New Level' being destroyed
[2024.05.06-17.40.19:957][260]LightingResults: New page: Lighting Build
[2024.05.06-17.40.19:957][260]LoadErrors: New page: Loading map: Template_Default.umap
[2024.05.06-17.40.19:982][260]LogWorld: UWorld::CleanupWorld for TheMainWorld, bSessionEnded=true, bCleanupResources=true
[2024.05.06-17.40.19:982][260]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.05.06-17.40.19:982][260]MapCheck: New page: Map Check
[2024.05.06-17.40.19:982][260]LightingResults: New page: Lighting Build
[2024.05.06-17.40.19:987][260]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.05.06-17.40.19:988][260]LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms
[2024.05.06-17.40.20:053][260]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled_1'.
[2024.05.06-17.40.20:053][260]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.06-17.40.20:076][260]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.143ms to complete.
[2024.05.06-17.40.20:132][260]LogAutomationController: Ignoring very large delta of 3.21 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
[2024.05.06-17.40.20:160][262]LogConsoleManager: Warning: Console variable 'r.ShaderCompiler.JobCache' used in the render thread. Rendering artifacts could happen. Use ECVF_RenderThreadSafe or don't use in render thread.
[2024.05.06-17.40.53:513][223]LogSlate: Window 'Message' being destroyed
[2024.05.06-17.40.53:517][223]Message dialog closed, result: Yes, title: Message, text: TheMainWorld already exists. Do you want to replace it?
[2024.05.06-17.40.53:517][223]LogSlate: Window 'Save Level As' being destroyed
[2024.05.06-17.40.53:604][223]LogUObjectHash: Compacting FUObjectHashTables data took 0.73ms
[2024.05.06-17.40.53:612][223]LogSavePackage: Moving output files for package: /Game/ProjectAssets/Maps/TheMainWorld
[2024.05.06-17.40.53:612][223]LogSavePackage: Moving 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/TheMainWorldA53E642845932ADB9127028BE38D61BE.tmp' to 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Content/ProjectAssets/Maps/TheMainWorld.umap'
[2024.05.06-17.40.53:626][223]LogFileHelpers: Saving map 'TheMainWorld' took 0.101
[2024.05.06-17.40.53:626][223]LightingResults: New page: Lighting Build
[2024.05.06-17.40.53:626][223]LoadErrors: New page: Loading map: TheMainWorld.umap
[2024.05.06-17.40.53:648][223]LogWorld: UWorld::CleanupWorld for TheMainWorld, bSessionEnded=true, bCleanupResources=true
[2024.05.06-17.40.53:649][223]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.05.06-17.40.53:649][223]MapCheck: New page: Map Check
[2024.05.06-17.40.53:649][223]LightingResults: New page: Lighting Build
[2024.05.06-17.40.53:654][223]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.05.06-17.40.53:655][223]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms
[2024.05.06-17.40.53:659][223]LogAudio: Display: Audio Device (ID: 1) registered with world 'TheMainWorld'.
[2024.05.06-17.40.53:659][223]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.06-17.40.53:698][224]LogAutomationController: Ignoring very large delta of 14.14 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
[2024.05.06-17.41.05:022][420]LogShaderCompilers: Display: Jobs assigned 271, completed 270 (99.63%)
[2024.05.06-17.41.05:022][420]LogShaderCompilers: Display: Average time worker was idle: 152.84 s
[2024.05.06-17.41.05:022][420]LogShaderCompilers: Display: Time job spent in pending queue: average 0.65 s, longest 7.99 s
[2024.05.06-17.41.05:022][420]LogShaderCompilers: Display: Job execution time: average 3.21 s, max 11.24 s
[2024.05.06-17.41.05:022][420]LogShaderCompilers: Display: Job life time (pending + execution): average 3.87 s, max 11.25
[2024.05.06-17.41.05:022][420]LogShaderCompilers: Display: Shader code size: average 69.004 KiB, min 2.816 KiB, max 96.531 KiB
[2024.05.06-17.41.05:022][420]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 98.32 s
[2024.05.06-17.41.05:022][420]LogShaderCompilers: Display: Jobs were issued in 217 batches (only local compilation was used), average 1.25 jobs/batch
[2024.05.06-17.41.05:022][420]LogShaderCompilers: Display: Average processing rate: 2.75 jobs/sec
[2024.05.06-17.41.05:022][420]LogShaderCompilers: Display: Total thread time: 410.595 s
[2024.05.06-17.41.05:022][420]LogShaderCompilers: Display: Total thread preprocess time: 12.988 s
[2024.05.06-17.41.05:022][420]LogShaderCompilers: Display: Percentage time preprocessing: 3.16%
[2024.05.06-17.41.05:022][420]LogShaderCompilers: Display: Effective parallelization: 4.18 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2024.05.06-17.41.05:022][420]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.05.06-17.41.05:022][420]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 3 times, average 3.88 sec, max 3.93 sec, min 3.80 sec)
[2024.05.06-17.41.05:022][420]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight (compiled 3 times, average 3.84 sec, max 3.96 sec, min 3.75 sec)
[2024.05.06-17.41.05:022][420]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ (compiled 3 times, average 3.83 sec, max 3.95 sec, min 3.77 sec)
[2024.05.06-17.41.05:022][420]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyLQSkylight (compiled 3 times, average 3.83 sec, max 3.94 sec, min 3.74 sec)
[2024.05.06-17.41.05:022][420]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyLQ (compiled 3 times, average 3.79 sec, max 3.89 sec, min 3.73 sec)
[2024.05.06-17.41.05:022][420]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.05.06-17.41.05:022][420]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy - 9.58% of total time (compiled 13 times, average 3.02 sec, max 4.40 sec, min 1.12 sec)
[2024.05.06-17.41.05:022][420]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS - 9.31% of total time (compiled 34 times, average 1.12 sec, max 1.66 sec, min 0.51 sec)
[2024.05.06-17.41.05:022][420]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 8.41% of total time (compiled 17 times, average 2.03 sec, max 3.32 sec, min 0.31 sec)
[2024.05.06-17.41.05:022][420]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 8.19% of total time (compiled 12 times, average 2.80 sec, max 4.23 sec, min 1.13 sec)
[2024.05.06-17.41.05:022][420]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 6.24% of total time (compiled 9 times, average 2.85 sec, max 3.42 sec, min 1.15 sec)
[2024.05.06-17.41.54:705][176]LogSlate: Took 0.000237 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.05.06-17.42.13:422][986]LogSlate: Window 'Project Settings' being destroyed
[2024.05.06-17.42.13:428][986]LogSlate: Window 'Project Settings' being destroyed
[2024.05.06-17.42.15:756][251]LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms
[2024.05.06-17.44.56:171][262]LogShaderCompilers: Display: Jobs assigned 271, completed 271 (100%)
[2024.05.06-17.44.56:171][262]LogShaderCompilers: Display: Average time worker was idle: 152.84 s
[2024.05.06-17.44.56:171][262]LogShaderCompilers: Display: Time job spent in pending queue: average 0.65 s, longest 7.99 s
[2024.05.06-17.44.56:171][262]LogShaderCompilers: Display: Job execution time: average 3.20 s, max 11.24 s
[2024.05.06-17.44.56:171][262]LogShaderCompilers: Display: Job life time (pending + execution): average 3.86 s, max 11.25
[2024.05.06-17.44.56:171][262]LogShaderCompilers: Display: Shader code size: average 69.025 KiB, min 2.816 KiB, max 96.531 KiB
[2024.05.06-17.44.56:171][262]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 98.42 s
[2024.05.06-17.44.56:171][262]LogShaderCompilers: Display: Jobs were issued in 217 batches (only local compilation was used), average 1.25 jobs/batch
[2024.05.06-17.44.56:171][262]LogShaderCompilers: Display: Average processing rate: 2.75 jobs/sec
[2024.05.06-17.44.56:171][262]LogShaderCompilers: Display: Total thread time: 410.989 s
[2024.05.06-17.44.56:171][262]LogShaderCompilers: Display: Total thread preprocess time: 13.02 s
[2024.05.06-17.44.56:171][262]LogShaderCompilers: Display: Percentage time preprocessing: 3.17%
[2024.05.06-17.44.56:171][262]LogShaderCompilers: Display: Effective parallelization: 4.18 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2024.05.06-17.44.56:171][262]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.05.06-17.44.56:171][262]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 3 times, average 3.88 sec, max 3.93 sec, min 3.80 sec)
[2024.05.06-17.44.56:171][262]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight (compiled 3 times, average 3.84 sec, max 3.96 sec, min 3.75 sec)
[2024.05.06-17.44.56:171][262]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ (compiled 3 times, average 3.83 sec, max 3.95 sec, min 3.77 sec)
[2024.05.06-17.44.56:171][262]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyLQSkylight (compiled 3 times, average 3.83 sec, max 3.94 sec, min 3.74 sec)
[2024.05.06-17.44.56:171][262]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyLQ (compiled 3 times, average 3.79 sec, max 3.89 sec, min 3.73 sec)
[2024.05.06-17.44.56:171][262]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.05.06-17.44.56:171][262]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy - 9.57% of total time (compiled 13 times, average 3.02 sec, max 4.40 sec, min 1.12 sec)
[2024.05.06-17.44.56:171][262]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS - 9.30% of total time (compiled 34 times, average 1.12 sec, max 1.66 sec, min 0.51 sec)
[2024.05.06-17.44.56:171][262]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 8.40% of total time (compiled 17 times, average 2.03 sec, max 3.32 sec, min 0.31 sec)
[2024.05.06-17.44.56:171][262]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 8.19% of total time (compiled 12 times, average 2.80 sec, max 4.23 sec, min 1.13 sec)
[2024.05.06-17.44.56:171][262]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 6.23% of total time (compiled 9 times, average 2.85 sec, max 3.42 sec, min 1.15 sec)