VR2024_WizardVR/.gitignore

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# ---> UnrealEngine
# Visual Studio 2015 user specific files
.vs/
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Fortran module files
*.mod
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Executables
*.exe
*.out
*.app
*.ipa
# These project files can be generated by the engine
*.xcodeproj
*.xcworkspace
*.sln
*.suo
*.opensdf
*.sdf
*.VC.db
*.VC.opendb
# Precompiled Assets
SourceArt/**/*.png
SourceArt/**/*.tga
# Binary Files
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TheProject/VRWizardProject/Binaries/*
TheProject/VRWizardProject/Plugins/*/Binaries/*
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# Builds
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TheProject/VRWizardProject/Build/*
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# Whitelist PakBlacklist-<BuildConfiguration>.txt files
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!TheProject/VRWizardProject/Build/*/
TheProject/VRWizardProject/Build/*/**
!TheProject/VRWizardProject/Build/*/PakBlacklist*.txt
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# Don't ignore icon files in Build
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!TheProject/VRWizardProject/Build/**/*.ico
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# Built data for maps
*_BuiltData.uasset
# Configuration files generated by the Editor
TheProject/VRWizardProject/Saved/*
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# Compiled source files for the engine to use
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TheProject/VRWizardProject/Intermediate/*
TheProject/VRWizardProject/Plugins/*/Intermediate/*
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# Cache files for the editor to use
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TheProject/VRWizardProject/DerivedDataCache/*
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