65 lines
2.4 KiB
C
65 lines
2.4 KiB
C
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// @lint-ignore-every LICENSELINT
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#if OCULUS_HMD_SUPPORTED_PLATFORMS
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//-------------------------------------------------------------------------------------------------
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// D3D11
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//-------------------------------------------------------------------------------------------------
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#if OCULUS_HMD_SUPPORTED_PLATFORMS_D3D11
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#include "ID3D11DynamicRHI.h"
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#endif // OCULUS_HMD_SUPPORTED_PLATFORMS_D3D11
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//-------------------------------------------------------------------------------------------------
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// D3D12
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//-------------------------------------------------------------------------------------------------
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#if OCULUS_HMD_SUPPORTED_PLATFORMS_D3D12
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#define GetD3D11CubeFace GetD3D12CubeFace
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#define VerifyD3D11Result VerifyD3D12Result
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#define GetD3D11TextureFromRHITexture GetD3D12TextureFromRHITexture
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#define FRingAllocation FRingAllocation_D3D12
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#define GetRenderTargetFormat GetRenderTargetFormat_D3D12
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#define ED3D11ShaderOffsetBuffer ED3D12ShaderOffsetBuffer
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#define FindShaderResourceDXGIFormat FindShaderResourceDXGIFormat_D3D12
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#define FindUnorderedAccessDXGIFormat FindUnorderedAccessDXGIFormat_D3D12
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#define FindDepthStencilDXGIFormat FindDepthStencilDXGIFormat_D3D12
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#define HasStencilBits HasStencilBits_D3D12
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#define FVector4VertexDeclaration FVector4VertexDeclaration_D3D12
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#define GLOBAL_CONSTANT_BUFFER_INDEX GLOBAL_CONSTANT_BUFFER_INDEX_D3D12
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#define MAX_CONSTANT_BUFFER_SLOTS MAX_CONSTANT_BUFFER_SLOTS_D3D12
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#define FD3DGPUProfiler FD3D12GPUProfiler
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#define FRangeAllocator FRangeAllocator_D3D12
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#include "ID3D12DynamicRHI.h"
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#undef GetD3D11CubeFace
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#undef VerifyD3D11Result
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#undef GetD3D11TextureFromRHITexture
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#undef FRingAllocation
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#undef GetRenderTargetFormat
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#undef ED3D11ShaderOffsetBuffer
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#undef FindShaderResourceDXGIFormat
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#undef FindUnorderedAccessDXGIFormat
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#undef FindDepthStencilDXGIFormat
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#undef HasStencilBits
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#undef FVector4VertexDeclaration
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#undef GLOBAL_CONSTANT_BUFFER_INDEX
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#undef MAX_CONSTANT_BUFFER_SLOTS
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#undef FD3DGPUProfiler
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#undef FRangeAllocator
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#endif // OCULUS_HMD_SUPPORTED_PLATFORMS_D3D12
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//-------------------------------------------------------------------------------------------------
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// Vulkan
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//-------------------------------------------------------------------------------------------------
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#if OCULUS_HMD_SUPPORTED_PLATFORMS_VULKAN
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#include "IVulkanDynamicRHI.h"
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#endif // OCULUS_HMD_SUPPORTED_PLATFORMS_VULKAN
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#endif // OCULUS_HMD_SUPPORTED_PLATFORMS
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