31 lines
687 B
C
31 lines
687 B
C
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// Copyright (c) Meta Platforms, Inc. and affiliates.
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#pragma once
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#include "CoreMinimal.h"
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#include "Templates/RefCounting.h"
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namespace OculusXRHMD
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{
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class FOculusPassthroughMesh : public FRefCountedObject
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{
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public:
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FOculusPassthroughMesh(const TArray<FVector>& InVertices, const TArray<int32>& InTriangles)
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: Vertices(InVertices)
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, Triangles(InTriangles)
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{
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}
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const TArray<FVector>& GetVertices() const { return Vertices; };
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const TArray<int32>& GetTriangles() const { return Triangles; };
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private:
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TArray<FVector> Vertices;
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TArray<int32> Triangles;
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};
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typedef TRefCountPtr<FOculusPassthroughMesh> FOculusPassthroughMeshRef;
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} // namespace OculusXRHMD
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