72 lines
2.5 KiB
C
72 lines
2.5 KiB
C
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// Copyright (c) Meta Platforms, Inc. and affiliates.
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#pragma once
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#include "OculusXRMovementTypes.h"
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#include "Kismet/BlueprintFunctionLibrary.h"
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#include "OculusXRMovementFunctionLibrary.generated.h"
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UCLASS()
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class OCULUSXRMOVEMENT_API UOculusXRMovementFunctionLibrary : public UBlueprintFunctionLibrary
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{
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GENERATED_BODY()
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public:
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UFUNCTION(BlueprintCallable, Category = "OculusXR|Body")
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static bool TryGetBodyState(FOculusXRBodyState& outBodyState, float WorldToMeters = 100.0f);
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UFUNCTION(BlueprintCallable, Category = "OculusXR|Body")
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static bool IsBodyTrackingEnabled();
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UFUNCTION(BlueprintCallable, Category = "OculusXR|Body")
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static bool IsBodyTrackingSupported();
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UFUNCTION(BlueprintCallable, Category = "OculusXR|Body")
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static bool RequestBodyTrackingFidelity(EOculusXRBodyTrackingFidelity fidelity);
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UFUNCTION(BlueprintCallable, Category = "OculusXR|Body")
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static bool ResetBodyTrackingCalibration();
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UFUNCTION(BlueprintCallable, Category = "OculusXR|Body")
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static bool SuggestBodyTrackingCalibrationOverride(float height);
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UFUNCTION(BlueprintCallable, Category = "OculusXR|Body")
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static bool StartBodyTrackingByJointSet(EOculusXRBodyJointSet jointSet);
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UFUNCTION(BlueprintCallable, meta = (DeprecatedFunction, DeprecationMessage = "StartBodyTracking is deprecated, use StartBodyTrackingByJointSet."), Category = "OculusXR|Body")
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static bool StartBodyTracking();
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UFUNCTION(BlueprintCallable, Category = "OculusXR|Body")
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static bool StopBodyTracking();
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UFUNCTION(BlueprintCallable, Category = "OculusXR|Face")
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static bool TryGetFaceState(FOculusXRFaceState& outFaceState);
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UFUNCTION(BlueprintCallable, Category = "OculusXR|Face")
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static bool IsFaceTrackingEnabled();
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UFUNCTION(BlueprintCallable, Category = "OculusXR|Face")
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static bool IsFaceTrackingSupported();
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UFUNCTION(BlueprintCallable, Category = "OculusXR|Face")
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static bool StartFaceTracking();
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UFUNCTION(BlueprintCallable, Category = "OculusXR|Face")
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static bool StopFaceTracking();
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UFUNCTION(BlueprintCallable, Category = "OculusXR|Eyes")
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static bool TryGetEyeGazesState(FOculusXREyeGazesState& outEyeGazesState, float WorldToMeters = 100.0f);
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UFUNCTION(BlueprintCallable, Category = "OculusXR|Eyes")
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static bool IsEyeTrackingEnabled();
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UFUNCTION(BlueprintCallable, Category = "OculusXR|Eyes")
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static bool IsEyeTrackingSupported();
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UFUNCTION(BlueprintCallable, Category = "OculusXR|Eyes")
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static bool StartEyeTracking();
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UFUNCTION(BlueprintCallable, Category = "OculusXR|Eyes")
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static bool StopEyeTracking();
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};
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