LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ToolPresets/Content/' mounted to '/ToolPresets/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Content/' mounted to '/ConcertSyncClient/'
LogPackageName: Display: FPackageName: Mount point added: '../../../../EgonVM/Another Project/TheProject/VRWizardProject/Plugins/MetaXR/Content/' mounted to '/OculusXR/'
LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
LogWindows: File 'WinPixGpuCapturer.dll' does not exist
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
LogInit: Using libcurl 8.4.0
LogInit: - built for Windows
LogInit: - supports SSL with OpenSSL/1.1.1t
LogInit: - supports HTTP deflate (compression) using libz 1.2.13
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CurlRequestOptions (configurable via config and command line):
LogHMD: Optional extension XR_KHR_vulkan_swapchain_format_list is not available
LogHMD: Optional extension XR_FB_foveation_vulkan is not available
LogHMD: Optional extension XR_VARJO_quad_views is not available
LogHMD: Optional extension XR_KHR_binding_modification is not available
LogHMD: Optional extension XR_EPIC_view_configuration_fov is not available
LogHMD: Optional extension XR_EXT_dpad_binding is not available
LogHMD: Optional extension XR_EXT_palm_pose is not available
LogHMD: Optional extension XR_FB_composition_layer_alpha_blend is not available
LogHMD: Optional extension XR_FB_foveation is not available
LogHMD: Optional extension XR_FB_swapchain_update_state is not available
LogHMD: Optional extension XR_FB_foveation_configuration is not available
LogHMD: Warning: Required extension XR_EXT_hand_tracking is not available
LogHMD: Could not enable all required OpenXR extensions for OpenXRHandTracking on current system. This plugin will be loaded but ignored, but will be enabled on a target platform that supports the required extension.
LogHMD: Warning: Required extension XR_EXT_eye_gaze_interaction is not available
LogHMD: Could not enable all required OpenXR extensions for OpenXREyeTracker on current system. This plugin will be loaded but ignored, but will be enabled on a target platform that supports the required extension.
LogHMD: Initialized OpenXR on Oculus runtime version 1.97.0
LogCoreRedirects: AddRedirect(D:/EgonVM/Another Project/TheProject/VRWizardProject/Saved/Config/WindowsEditor/OculusXR.ini) has substring redirect /OculusVR/, these are very slow and should be resolved as soon as possible!
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
LogConfig: Set CVar [[r.setres:1280x720]]
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
[2024.05.29-11.02.38:793][ 0]LogConfig: Set CVar [[r.VSync:0]]
[2024.05.29-11.02.38:793][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
[2024.05.29-11.02.38:793][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2024.05.29-11.02.38:793][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:None]] deferred - dummy variable created
[2024.05.29-11.02.38:794][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:None]] deferred - dummy variable created
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2024.05.29-11.02.38:794][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.Mobile.DisableVertexFog:1]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.Mobile.AllowDitheredLODTransition:0]]
[2024.05.29-11.02.38:794][ 0]LogConfig: CVar [[r.Mobile.AllowSoftwareOcclusion:0]] deferred - dummy variable created
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.Mobile.VirtualTextures:0]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.DiscardUnusedQuality:0]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.AllowOcclusionQueries:1]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForLights:0.030000]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForCSMDepth:0.010000]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.PrecomputedVisibilityWarning:0]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.TextureStreaming:1]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[Compat.UseDXT5NormalMaps:0]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.VirtualTextures:0]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.VirtualTexturedLightmaps:0]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.VT.TileSize:128]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.VT.TileBorderSize:4]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.vt.FeedbackFactor:16]]
[2024.05.29-11.02.38:794][ 0]LogConfig: CVar [[r.VT.EnableCompressZlib:1]] deferred - dummy variable created
[2024.05.29-11.02.38:794][ 0]LogConfig: CVar [[r.VT.EnableCompressCrunch:0]] deferred - dummy variable created
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.ClearCoatNormal:0]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.ReflectionCaptureResolution:128]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.ForwardShading:1]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.VertexFoggingForOpaque:1]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:1]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.NormalMapsForStaticLighting:0]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2024.05.29-11.02.38:794][ 0]LogConfig: CVar [[r.DistanceFieldBuild.EightBit:0]] deferred - dummy variable created
[2024.05.29-11.02.38:794][ 0]LogConfig: CVar [[r.GenerateLandscapeGIData:0]] deferred - dummy variable created
[2024.05.29-11.02.38:794][ 0]LogConfig: CVar [[r.DistanceFieldBuild.Compress:0]] deferred - dummy variable created
[2024.05.29-11.02.38:794][ 0]LogConfig: CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]] deferred - dummy variable created
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.SeparateTranslucency:0]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.TranslucentSortPolicy:0]]
[2024.05.29-11.02.38:794][ 0]LogConfig: CVar [[TranslucentSortAxis:(X=0.000000,Y=-1.000000,Z=0.000000)]] deferred - dummy variable created
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.CustomDepth:1]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.CustomDepthTemporalAAJitter:1]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:0]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:0]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusion:0]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Method:0]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2024.05.29-11.02.38:794][ 0]LogConfig: CVar [[r.EyeAdaptation.EditorOnly:0]] deferred - dummy variable created
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:1.0]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:1.0]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:0]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.TemporalAA.Upsampling:0]]
[2024.05.29-11.02.38:794][ 0]LogConfig: CVar [[r.SSGI.Enable:0]] deferred - dummy variable created
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.AntiAliasingMethod:3]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.DefaultFeature.LightUnits:1]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.DefaultBackBufferPixelFormat:4]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.Shadow.UnbuiltPreviewInGame:1]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.StencilForLODDither:0]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.EarlyZPass:3]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.EarlyZPassOnlyMaterialMasking:0]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.DBuffer:1]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.ClearSceneMethod:1]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.VelocityOutputPass:0]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.Velocity.EnableVertexDeformation:0]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.SelectiveBasePassOutputs:0]]
[2024.05.29-11.02.38:794][ 0]LogConfig: CVar [[bDefaultParticleCutouts:0]] deferred - dummy variable created
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeX:1024]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeY:1024]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.AllowGlobalClipPlane:0]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.GBufferFormat:1]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.MorphTarget.Mode:1]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[vr.InstancedStereo:1]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.MobileHDR:0]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[vr.MobileMultiView:1]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.Mobile.UseHWsRGBEncoding:1]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[vr.RoundRobinOcclusion:0]]
[2024.05.29-11.02.38:794][ 0]LogConfig: CVar [[vr.ODSCapture:0]] deferred - dummy variable created
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.MeshStreaming:0]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.WireframeCullThreshold:5.000000]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.RayTracing:0]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:0]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.SupportStationarySkylight:1]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.SupportLowQualityLightmaps:1]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.SupportPointLightWholeSceneShadows:1]]
[2024.05.29-11.02.38:794][ 0]LogConfig: CVar [[r.SupportAtmosphericFog:1]] deferred - dummy variable created
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphere:1]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:0]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:0]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.SkinCache.DefaultBehavior:1]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.Mobile.AllowDistanceFieldShadows:1]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.Mobile.AllowMovableDirectionalLights:1]]
[2024.05.29-11.02.38:794][ 0]LogConfig: CVar [[r.MobileNumDynamicPointLights:4]] deferred - dummy variable created
[2024.05.29-11.02.38:794][ 0]LogConfig: CVar [[r.MobileDynamicPointLightsUseStaticBranch:1]] deferred - dummy variable created
[2024.05.29-11.02.38:794][ 0]LogConfig: CVar [[r.Mobile.EnableMovableSpotlights:0]] deferred - dummy variable created
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.GPUSkin.Support16BitBoneIndex:0]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.GPUSkin.Limit2BoneInfluences:0]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.SupportDepthOnlyIndexBuffers:1]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.SupportReversedIndexBuffers:1]]
[2024.05.29-11.02.38:794][ 0]LogConfig: CVar [[r.LightPropagationVolume:0]] deferred - dummy variable created
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.Mobile.AmbientOcclusion:0]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluences:0]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluencesThreshold:8]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.Mobile.PlanarReflectionMode:0]]
[2024.05.29-11.02.38:794][ 0]LogConfig: CVar [[bStreamSkeletalMeshLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2024.05.29-11.02.38:794][ 0]LogConfig: CVar [[bDiscardSkeletalMeshOptionalLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2024.05.29-11.02.38:794][ 0]LogConfig: CVar [[VisualizeCalibrationCustomMaterialPath:None]] deferred - dummy variable created
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.Mobile.AntiAliasing:3]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.Mobile.FloatPrecisionMode:0]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.OpenGL.ForceDXC:0]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2024.05.29-11.02.38:794][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2024.05.29-11.02.38:794][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2024.05.29-11.02.38:794][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2024.05.29-11.02.38:794][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2024.05.29-11.02.38:794][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2024.05.29-11.02.38:794][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]]
[2024.05.29-11.02.38:794][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2024.05.29-11.02.38:794][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
[2024.05.29-11.02.38:794][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
[2024.05.29-11.02.38:794][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2024.05.29-11.02.38:794][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
[2024.05.29-11.02.38:794][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2024.05.29-11.02.38:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2024.05.29-11.02.38:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2024.05.29-11.02.38:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2024.05.29-11.02.38:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2024.05.29-11.02.38:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2024.05.29-11.02.38:794][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2024.05.29-11.02.38:795][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2024.05.29-11.02.38:795][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2024.05.29-11.02.38:795][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2024.05.29-11.02.38:795][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2024.05.29-11.02.38:795][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2024.05.29-11.02.38:795][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2024.05.29-11.02.38:795][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2024.05.29-11.02.38:795][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2024.05.29-11.02.38:795][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2024.05.29-11.02.38:795][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2024.05.29-11.02.38:795][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2024.05.29-11.02.38:795][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2024.05.29-11.02.38:795][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2024.05.29-11.02.38:795][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2024.05.29-11.02.38:795][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2024.05.29-11.02.38:795][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2024.05.29-11.02.38:795][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2024.05.29-11.02.38:795][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2024.05.29-11.02.38:795][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
[2024.05.29-11.02.38:795][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
[2024.05.29-11.02.38:795][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2024.05.29-11.02.38:795][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2024.05.29-11.02.38:795][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2024.05.29-11.02.38:795][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2024.05.29-11.02.38:795][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2024.05.29-11.02.38:795][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2024.05.29-11.02.38:795][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2024.05.29-11.02.38:795][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2024.05.29-11.02.38:795][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2024.05.29-11.02.38:795][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2024.05.29-11.02.38:795][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2024.05.29-11.02.38:795][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2024.05.29-11.02.38:796][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.TileOverscan:3]]
[2024.05.29-11.02.38:796][ 0]LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2024.05.29-11.02.38:796][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
[2024.05.29-11.02.38:797][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2024.05.29-11.02.38:797][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2024.05.29-11.02.38:797][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
[2024.05.29-11.02.38:797][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2024.05.29-11.02.38:797][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2024.05.29-11.02.38:797][ 0]LogConfig: Set CVar [[r.DetailMode:2]]
[2024.05.29-11.02.38:797][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
[2024.05.29-11.02.38:797][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2024.05.29-11.02.38:797][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2024.05.29-11.02.38:797][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2024.05.29-11.02.38:797][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2024.05.29-11.02.38:797][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2024.05.29-11.02.38:797][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2024.05.29-11.02.38:797][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2024.05.29-11.02.38:797][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2024.05.29-11.02.38:797][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2024.05.29-11.02.38:797][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2024.05.29-11.02.38:797][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2024.05.29-11.02.38:797][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2024.05.29-11.02.38:797][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2024.05.29-11.02.38:797][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2024.05.29-11.02.38:797][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2024.05.29-11.02.38:797][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2024.05.29-11.02.38:797][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2024.05.29-11.02.38:797][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2024.05.29-11.02.38:797][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2024.05.29-11.02.38:797][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2024.05.29-11.02.38:797][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created
[2024.05.29-11.02.38:797][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
[2024.05.29-11.02.38:797][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2024.05.29-11.02.38:797][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2024.05.29-11.02.38:797][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2024.05.29-11.02.38:797][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2024.05.29-11.02.38:797][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2024.05.29-11.02.38:797][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2024.05.29-11.02.38:797][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2024.05.29-11.02.38:797][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2024.05.29-11.02.38:798][ 0]LogRHI: Using Default RHI: D3D12
[2024.05.29-11.02.38:798][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2024.05.29-11.02.38:969][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2024.05.29-11.02.38:969][ 0]LogD3D12RHI: Adapter has 8019MB of dedicated video memory, 0MB of dedicated system memory, and 8079MB of shared system memory, 1 output[s]
[2024.05.29-11.02.39:058][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.5, binding tier 3, wave ops supported, atomic64 unsupported
[2024.05.29-11.02.39:058][ 0]LogD3D12RHI: Adapter has 128MB of dedicated video memory, 0MB of dedicated system memory, and 8079MB of shared system memory, 0 output[s]
[2024.05.29-11.02.39:062][ 0]LogD3D12RHI: Found D3D12 adapter 2: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
[2024.05.29-11.02.39:062][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
[2024.05.29-11.02.39:062][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8079MB of shared system memory, 0 output[s]
[2024.05.29-11.02.39:721][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
[2024.05.29-11.02.39:726][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2024.05.29-11.02.39:764][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
[2024.05.29-11.02.39:766][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
[2024.05.29-11.02.39:766][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
[2024.05.29-11.02.39:771][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
[2024.05.29-11.02.39:772][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../EgonVM/Another Project/TheProject/VRWizardProject/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2024.05.29-11.02.39:772][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
[2024.05.29-11.02.39:772][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../EgonVM/Another Project/TheProject/VRWizardProject/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.05.29-11.02.39:772][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
[2024.05.29-11.02.39:813][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB)
[2024.05.29-11.02.39:813][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.05.29-11.02.39:813][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
[2024.05.29-11.02.39:820][ 0]LogDerivedDataCache: C:/Users/egonvm/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds.
[2024.05.29-11.02.39:821][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/egonvm/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2024.05.29-11.02.39:821][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured.
[2024.05.29-11.02.39:821][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
[2024.05.29-11.02.39:822][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
[2024.05.29-11.02.39:822][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
[2024.05.29-11.02.39:822][ 0]LogShaderCompilers: Guid format shader working directory is -14 characters bigger than the processId version (../../../../EgonVM/Another Project/TheProject/VRWizardProject/Intermediate/Shaders/WorkingDirectory/9684/).
[2024.05.29-11.02.39:822][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/egonvm/AppData/Local/Temp/UnrealShaderWorkingDir/4D609B5B4906E9FADF59009F90596FDE/'.
[2024.05.29-11.02.39:823][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2024.05.29-11.02.39:823][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 7 workers.
[2024.05.29-11.02.41:981][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
[2024.05.29-11.02.41:981][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
[2024.05.29-11.02.41:981][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
[2024.05.29-11.02.41:981][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available
[2024.05.29-11.02.41:981][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2024.05.29-11.02.42:360][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\PokeAHoleMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.02.44:558][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.05.29-11.02.44:558][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.05.29-11.02.44:629][ 0]LogTemp: OpenXR ignores max viewport resolution in editor to support full HMD resolutions.
[2024.05.29-11.02.44:657][ 0]LogCollectionManager: Loaded 0 collections in 0.000741 seconds
[2024.05.29-11.02.44:658][ 0]LogFileCache: Scanning file cache for directory 'D:/EgonVM/Another Project/TheProject/VRWizardProject/Saved/Collections/' took 0.00s
[2024.05.29-11.02.44:660][ 0]LogFileCache: Scanning file cache for directory 'D:/EgonVM/Another Project/TheProject/VRWizardProject/Content/Developers/egonvm/Collections/' took 0.00s
[2024.05.29-11.02.44:663][ 0]LogFileCache: Scanning file cache for directory 'D:/EgonVM/Another Project/TheProject/VRWizardProject/Content/Collections/' took 0.00s
[2024.05.29-11.02.44:710][ 0]LogOcInput: OculusXRInput pre-init called
[2024.05.29-11.02.44:732][ 0]LogAndroidRuntimeSettings: Display: Enabled Package for Meta Quest devices.
The following settings have been applied:
[2024.05.29-11.02.44:732][ 0]LogAndroidRuntimeSettings: Display: Support arm64: 1.
[2024.05.29-11.02.44:732][ 0]LogAndroidRuntimeSettings: Display: Support Vulkan: 1.
[2024.05.29-11.02.44:732][ 0]LogAndroidRuntimeSettings: Display: Support x86_64: 0.
[2024.05.29-11.02.44:732][ 0]LogAndroidRuntimeSettings: Display: Support Vulkan Desktop: 0.
[2024.05.29-11.02.44:732][ 0]LogAndroidRuntimeSettings: Display: Support OpenGL ES3.2: 0.
[2024.05.29-11.02.44:739][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\LeftTouchForQuest2.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.02.44:739][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\TouchForQuest2Material.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.02.44:739][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\TouchForQuest2_Color.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.02.44:740][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\TouchForQuest2Material_Roughness.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.02.44:744][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\RightTouchForQuest2.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.02.44:745][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\LeftMetaQuestTouchPro.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.02.44:745][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\LeftMetaQuestTouchProMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.02.44:745][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\LeftMetaQuestTouchPro_Color.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.02.44:746][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\LeftMetaQuestTouchPro_Normal.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.02.44:751][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\RightMetaQuestTouchPro.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.02.44:751][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\RightMetaQuestTouchProMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.02.44:752][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\RightMetaQuestTouchPro_Color.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.02.44:752][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\RightMetaQuestTouchPro_Normal.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.02.44:756][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\LeftMetaQuestTouchPlus.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.02.44:757][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\LeftMetaQuestTouchPlusMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.02.44:758][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\LeftMetaQuestTouchPlus_Color.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.02.44:762][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\RightMetaQuestTouchPlus.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.02.44:762][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\RightMetaQuestTouchPlusMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.02.44:763][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\RightMetaQuestTouchPlus_Color.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.02.44:810][ 0]LogTemp: Warning: Existing value for UEditorPerformanceSettings::MaxViewportRenderingResolution will be overriden.
[2024.05.29-11.02.44:810][ 0]LogTemp: MetaXR ignores max viewport resolution in editor to support full HMD resolutions.
[2024.05.29-11.02.45:066][ 0]LogClass: Error: EnumProperty FOculusXRFaceState::DataSource is not initialized properly even though its struct probably has a custom default constructor. Module:OculusXRMovement File:Public/OculusXRMovementTypes.h
[2024.05.29-11.02.45:066][ 0]LogClass: Display: 1 Uninitialized script struct members found including 0 object properties
[2024.05.29-11.02.45:103][ 0]LogAutomationTest: Error: UObject.Class AttemptToFindUninitializedScriptStructMembers will be marked as failing due to errors being logged
[2024.05.29-11.02.45:103][ 0]LogAutomationTest: Error: LogClass: EnumProperty FOculusXRFaceState::DataSource is not initialized properly even though its struct probably has a custom default constructor. Module:OculusXRMovement File:Public/OculusXRMovementTypes.h
[2024.05.29-11.02.45:227][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.29-11.02.46:507][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Content\ProjectAssets\Maps\TheMainWorld.umap: VerifyImport: Failed to load package for import object 'Package /Engine/BasicShapes/M_Plane_M_Water_Ocean_CAC41F4B4913319C8D175AAC895A8462'
[2024.05.29-11.02.46:534][ 0]LogAssetRegistry: Display: Asset registry cache written as 18.5 MiB to ../../../../EgonVM/Another Project/TheProject/VRWizardProject/Intermediate/CachedAssetRegistry_*.bin
[2024.05.29-11.02.46:844][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2024.05.29-11.02.47:117][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'TheMainWorld'.
[2024.05.29-11.02.47:117][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.29-11.02.47:316][ 0]LogSlate: The tab "GPULightmassSettings" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.05.29-11.02.47:360][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.29-11.02.47:371][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.29-11.02.47:381][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.29-11.02.47:391][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.29-11.02.48:179][ 0]LogSlate: Took 0.000145 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.05.29-11.02.48:183][ 0]LogSlate: Took 0.000132 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2024.05.29-11.02.48:184][ 0]LogSlate: Took 0.000110 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2024.05.29-11.02.48:185][ 0]LogSlate: Took 0.000079 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2024.05.29-11.02.48:251][ 0]LogViewport: Scene viewport resized to 1518x989, mode Windowed.
[2024.05.29-11.02.48:289][ 0]LogSlate: Took 0.000163 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.05.29-11.02.49:058][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2024.05.29-11.02.49:093][ 0]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.29-11.02.49:276][ 1]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.29-11.02.49:293][ 1]LogD3D12RHI: Cannot end block when stack is empty
[2024.05.29-11.02.50:144][ 9]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.29-11.02.50:829][ 36]LogDebuggerCommands: Repeating last play command: VR Preview
[2024.05.29-11.02.50:842][ 36]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.05.29-11.02.50:842][ 36]PIE: New page: PIE session: TheMainWorld (29. mai 2024 17:02:50)
[2024.05.29-11.02.50:848][ 36]LogOnline: OSS: Created online subsystem instance for: NULL
[2024.05.29-11.02.50:848][ 36]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
[2024.05.29-11.02.50:848][ 36]LogPlayLevel: Creating play world package: /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld
[2024.05.29-11.02.50:862][ 36]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld to /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld (0.014421s)
[2024.05.29-11.02.50:868][ 36]LogUObjectHash: Compacting FUObjectHashTables data took 1.07ms
[2024.05.29-11.02.50:870][ 36]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.29-11.02.50:911][ 36]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2
[2024.05.29-11.02.50:911][ 36]LogInit: FAudioDevice initialized with ID 2.
[2024.05.29-11.02.50:911][ 36]LogAudio: Display: Audio Device (ID: 2) registered with world 'TheMainWorld'.
[2024.05.29-11.02.50:912][ 36]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2
[2024.05.29-11.02.50:922][ 36]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.29-11.02.51:315][ 36]LogLoad: Game class is 'BP_WizardGameMode_C'
[2024.05.29-11.02.51:317][ 36]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.29-11.02.51:320][ 36]LogWorld: Bringing World /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld up for play (max tick rate 0) at 2024.05.29-14.02.51
[2024.05.29-11.02.51:320][ 36]LogWorld: Bringing up level for play took: 0.004860
[2024.05.29-11.02.51:324][ 36]LogOnline: OSS: Created online subsystem instance for: :Context_3
[2024.05.29-11.02.51:331][ 36]LogSlate: New Slate User Created. Platform User Id 8, User Index 8, Is Virtual User: 1
[2024.05.29-11.02.51:335][ 36]LogSlate: Slate User Registered. User Index 8, Is Virtual User: 1
[2024.05.29-11.02.51:336][ 36]LogBlueprintUserMessages: [BP_Rune_C_0] Color set!
[2024.05.29-11.02.51:336][ 36]LogBlueprintUserMessages: [BP_Rune_C_1] Color set!
[2024.05.29-11.02.51:336][ 36]LogBlueprintUserMessages: [BP_Rune_C_2] Color set!
[2024.05.29-11.02.51:336][ 36]LogBlueprintUserMessages: [BP_Rune_C_3] Color set!
[2024.05.29-11.02.51:343][ 36]PIE: Server logged in
[2024.05.29-11.02.51:348][ 36]PIE: Play in editor total start time 0,505 seconds.
[2024.05.29-11.02.51:379][ 36]LogViewport: Scene viewport resized to 3648x1872, mode Windowed.
[2024.05.29-11.02.51:384][ 36]LogHMD: Warning: Requesting 10 bit swapchain, but not supported: fall back to 8bpc
[2024.05.29-11.02.51:393][ 36]LogRenderer: Warning: Resizing VR buffer to 3648 by 1872
[2024.05.29-11.02.51:492][ 36]LogSlate: Took 0.005275 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.05.29-11.02.51:565][ 37]LogProfilingDebugging: Allocated a 1024 x 1024 texture for HMD canvas layer
[2024.05.29-11.03.20:674][839]LogSlate: Window 'Project Settings' being destroyed
[2024.05.29-11.03.20:679][839]LogSlate: Window 'Project Settings' being destroyed
[2024.05.29-11.03.27:167][518]LogLauncherProfile: Project requires temp target (OpenXR plugin is enabled)
[2024.05.29-11.03.27:167][518]LogLauncherProfile: Unable to use promoted target - ../../../../EgonVM/Another Project/TheProject/VRWizardProject/Binaries/Win64/UnrealGame.target does not exist.
[2024.05.29-11.03.27:168][518]LogLauncherProfile: Project requires temp target (OpenXR plugin is enabled)
[2024.05.29-11.03.27:168][518]LogLauncherProfile: Unable to use promoted target - ../../../../EgonVM/Another Project/TheProject/VRWizardProject/Binaries/Win64/UnrealGame.target does not exist.
[2024.05.29-11.04.44:018][263]LogDerivedDataCache: C:/Users/egonvm/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:04.195 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 2763 files in 4314 folders with total size 253 MiB.
[2024.05.29-11.17.10:343][167]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms
[2024.05.29-11.17.23:631][167]LogTurnkeySupport: Project requires temp target (OpenXR plugin is enabled)
[2024.05.29-11.17.23:631][167]LogLauncherProfile: Unable to use promoted target - ../../../../EgonVM/Another Project/TheProject/VRWizardProject/Binaries/Win64/UnrealGame.target does not exist.
[2024.05.29-11.17.23:731][167]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_0.000000_SR1_0.000000_SR2_0.000000_SR3_0.000000_SR4_0.000000_QMOD_0.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave CompileSuccess...
[2024.05.29-11.17.23:732][167]LogAudioDerivedData: Display: Compression Quality for SoundWave /Engine/EditorSounds/Notifications/CompileSuccess.CompileSuccess will be modified from 80 to 1, with modifier [0.00]
[2024.05.29-11.17.23:738][167]LogAudio: Display: Chunk sizes for SoundWave /Engine/EditorSounds/Notifications/CompileSuccess.CompileSuccess: Chunk0=28 bytes, Chunk1-N=256k
[2024.05.29-11.17.23:740][167]LogDerivedDataCache: C:/Users/egonvm/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/egonvm/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacySTREAMEDAUDIO/6b/7a/b545433f8a27871f6601ed61f16d803d8452.udd from '/Engine/EditorSounds/Notifications/CompileSuccess.CompileSuccess'.
[2024.05.29-11.17.23:741][167]LogDerivedDataCache: C:/Users/egonvm/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/egonvm/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacySTREAMEDAUDIO/4a/34/4d2271db41e1d9ce9269d1508332c42680a0.udd from 'Unknown Audio'.
[2024.05.29-11.17.25:155][290]UATHelper: Packaging (Windows): Setting up ProjectParams for D:\EgonVM\Another Project\TheProject\VRWizardProject\VRWizardProject.uproject
[2024.05.29-11.17.27:064][455]UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
[2024.05.29-11.17.27:537][497]LogSlate: Window 'Project Launcher' being destroyed
[2024.05.29-11.17.27:550][497]LogSlate: Window 'Project Launcher' being destroyed
[2024.05.29-11.17.27:782][497]UATHelper: Packaging (Windows): Creating makefile for VRWizardProject (manifest 'D:\EgonVM\Another Project\TheProject\VRWizardProject\Intermediate\Build\Manifest.xml' not found)
[2024.05.29-11.17.28:889][585]UATHelper: Packaging (Windows): Warning: Plugin 'OculusXR' does not list plugin 'OpenXR' as a dependency, but module 'OculusXROpenXRHMD' depends on 'OpenXRHMD'.
[2024.05.29-11.17.28:889][585]UATHelper: Packaging (Windows): Writing manifest to D:\EgonVM\Another Project\TheProject\VRWizardProject\Intermediate\Build\Manifest.xml
[2024.05.29-11.17.28:891][586]PackagingResults: Warning: Plugin 'OculusXR' does not list plugin 'OpenXR' as a dependency, but module 'OculusXROpenXRHMD' depends on 'OpenXRHMD'.
[2024.05.29-11.17.29:048][602]UATHelper: Packaging (Windows): Target is up to date
[2024.05.29-11.17.29:059][603]UATHelper: Packaging (Windows): Total execution time: 1.84 seconds
[2024.05.29-11.17.29:081][605]UATHelper: Packaging (Windows): Took 2,00s to run dotnet.exe, ExitCode=0
[2024.05.29-11.17.29:091][606]UATHelper: Packaging (Windows): Build command time: 2.02 s
[2024.05.29-11.17.29:749][665]UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : loginid="206d3dcf477f38cb3b5fbda5fa19dccf"
[2024.05.29-11.17.29:908][677]UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : llm="0"
[2024.05.29-11.17.29:908][677]UATHelper: Packaging (Windows): LogConfig: Display: Loading Mac ini files took 0.02 seconds
[2024.05.29-11.17.29:908][677]UATHelper: Packaging (Windows): LogConfig: Display: Loading IOS ini files took 0.04 seconds
[2024.05.29-11.17.29:908][677]UATHelper: Packaging (Windows): LogConfig: Display: Loading Android ini files took 0.04 seconds
[2024.05.29-11.17.29:908][677]UATHelper: Packaging (Windows): LogConfig: Display: Loading LinuxArm64 ini files took 0.04 seconds
[2024.05.29-11.17.29:908][677]UATHelper: Packaging (Windows): LogConfig: Display: Loading Linux ini files took 0.05 seconds
[2024.05.29-11.17.29:908][677]UATHelper: Packaging (Windows): LogAssetRegistry: Display: Asset registry cache read as 18.5 MiB from ../../../../EgonVM/Another Project/TheProject/VRWizardProject/Intermediate/CachedAssetRegistry_0.bin
[2024.05.29-11.17.29:908][677]UATHelper: Packaging (Windows): LogConfig: Display: Loading TVOS ini files took 0.03 seconds
[2024.05.29-11.17.29:908][677]UATHelper: Packaging (Windows): LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds
[2024.05.29-11.17.29:908][677]UATHelper: Packaging (Windows): LogConfig: Display: Loading Unix ini files took 0.02 seconds
[2024.05.29-11.17.29:982][684]UATHelper: Packaging (Windows): LogConfig: Display: Loading Windows ini files took 0.02 seconds
[2024.05.29-11.17.29:982][684]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/'
[2024.05.29-11.17.29:982][684]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/'
[2024.05.29-11.17.29:982][684]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/'
[2024.05.29-11.17.29:982][684]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/'
[2024.05.29-11.17.29:982][684]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/'
[2024.05.29-11.17.29:982][684]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/'
[2024.05.29-11.17.29:982][684]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/'
[2024.05.29-11.17.29:982][684]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/'
[2024.05.29-11.17.29:982][684]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/'
[2024.05.29-11.17.29:982][684]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/OpenXR/Content/' mounted to '/OpenXR/'
[2024.05.29-11.17.29:982][684]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/OpenXREyeTracker/Content/' mounted to '/OpenXREyeTracker/'
[2024.05.29-11.17.29:993][685]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/OpenXRHandTracking/Content/' mounted to '/OpenXRHandTracking/'
[2024.05.29-11.17.29:993][685]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/RigVM/Content/' mounted to '/RigVM/'
[2024.05.29-11.17.29:993][685]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/'
[2024.05.29-11.17.29:993][685]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/'
[2024.05.29-11.17.29:993][685]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/'
[2024.05.29-11.17.29:993][685]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/'
[2024.05.29-11.17.29:993][685]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ACLPlugin/Content/' mounted to '/ACLPlugin/'
[2024.05.29-11.17.29:993][685]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/'
[2024.05.29-11.17.29:993][685]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/'
[2024.05.29-11.17.29:993][685]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/'
[2024.05.29-11.17.29:993][685]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/'
[2024.05.29-11.17.29:993][685]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/'
[2024.05.29-11.17.29:993][685]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
[2024.05.29-11.17.29:993][685]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'
[2024.05.29-11.17.29:993][685]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/UVEditor/Content/' mounted to '/UVEditor/'
[2024.05.29-11.17.29:993][685]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/'
[2024.05.29-11.17.29:993][685]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/'
[2024.05.29-11.17.29:993][685]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/'
[2024.05.29-11.17.29:993][685]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/'
[2024.05.29-11.17.29:993][685]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/'
[2024.05.29-11.17.29:993][685]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/'
[2024.05.29-11.17.29:993][685]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/'
[2024.05.29-11.17.29:993][685]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/'
[2024.05.29-11.17.29:993][685]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/'
[2024.05.29-11.17.29:993][685]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/'
[2024.05.29-11.17.29:993][685]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/'
[2024.05.29-11.17.29:993][685]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'
[2024.05.29-11.17.29:993][685]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
[2024.05.29-11.17.29:993][685]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
[2024.05.29-11.17.29:993][685]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'
[2024.05.29-11.17.29:993][685]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ToolPresets/Content/' mounted to '/ToolPresets/'
[2024.05.29-11.17.30:003][687]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/'
[2024.05.29-11.17.30:003][687]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/'
[2024.05.29-11.17.30:003][687]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Content/' mounted to '/ConcertSyncClient/'
[2024.05.29-11.17.30:192][707]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../../../EgonVM/Another Project/TheProject/VRWizardProject/Plugins/MetaXR/Content/' mounted to '/OculusXR/'
[2024.05.29-11.17.30:382][717]UATHelper: Packaging (Windows): RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
[2024.05.29-11.17.30:382][717]UATHelper: Packaging (Windows): LogHMD: Warning: Required extension XR_EXT_hand_tracking is not available
[2024.05.29-11.17.30:407][718]PackagingResults: Warning: Required extension XR_EXT_hand_tracking is not available
[2024.05.29-11.17.30:446][721]UATHelper: Packaging (Windows): LogHMD: Warning: Required extension XR_EXT_eye_gaze_interaction is not available
[2024.05.29-11.17.30:446][721]UATHelper: Packaging (Windows): LogHAL: Display: Platform has ~ 16 GB [16943194112 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2024.05.29-11.17.30:450][722]PackagingResults: Warning: Required extension XR_EXT_eye_gaze_interaction is not available
[2024.05.29-11.17.30:489][725]UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
[2024.05.29-11.17.30:489][725]UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
[2024.05.29-11.17.30:489][725]UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
[2024.05.29-11.17.30:489][725]UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
[2024.05.29-11.17.30:489][725]UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
[2024.05.29-11.17.30:489][725]UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
[2024.05.29-11.17.31:135][790]UATHelper: Packaging (Windows): LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB)
[2024.05.29-11.17.33:045][978]UATHelper: Packaging (Windows): LogTextureEncodingSettings: Display: Texture Encode Speed: Final (cook).
[2024.05.29-11.17.33:045][978]UATHelper: Packaging (Windows): LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
[2024.05.29-11.17.33:087][982]UATHelper: Packaging (Windows): LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
[2024.05.29-11.17.33:087][982]UATHelper: Packaging (Windows): LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
[2024.05.29-11.17.33:087][982]UATHelper: Packaging (Windows): LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
[2024.05.29-11.17.33:087][982]UATHelper: Packaging (Windows): LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
[2024.05.29-11.17.33:257][ 0]UATHelper: Packaging (Windows): LogMeshReduction: Display: No distributed automatic mesh merging module available
[2024.05.29-11.17.33:267][ 1]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\PokeAHoleMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.17.33:267][ 1]UATHelper: Packaging (Windows): LogVirtualization: Display: VirtualizationSystem name found in ini file: None
[2024.05.29-11.17.33:274][ 2]PackagingResults: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\PokeAHoleMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.17.33:416][ 15]UATHelper: Packaging (Windows): LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
[2024.05.29-11.17.35:338][218]UATHelper: Packaging (Windows): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.05.29-11.17.36:112][293]UATHelper: Packaging (Windows): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.05.29-11.17.36:112][293]UATHelper: Packaging (Windows): LogAndroidRuntimeSettings: Display: Enabled Package for Meta Quest devices.
[2024.05.29-11.17.36:112][293]UATHelper: Packaging (Windows): The following settings have been applied:
[2024.05.29-11.17.36:112][293]UATHelper: Packaging (Windows): LogAndroidRuntimeSettings: Display: Support arm64: 1.
[2024.05.29-11.17.36:112][293]UATHelper: Packaging (Windows): LogAndroidRuntimeSettings: Display: Support Vulkan: 1.
[2024.05.29-11.17.36:112][293]UATHelper: Packaging (Windows): LogAndroidRuntimeSettings: Display: Support x86_64: 0.
[2024.05.29-11.17.36:112][293]UATHelper: Packaging (Windows): LogAndroidRuntimeSettings: Display: Support Vulkan Desktop: 0.
[2024.05.29-11.17.36:122][294]UATHelper: Packaging (Windows): LogAndroidRuntimeSettings: Display: Support OpenGL ES3.2: 0.
[2024.05.29-11.17.36:122][294]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\LeftTouchForQuest2.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.17.36:122][294]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\TouchForQuest2Material.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.17.36:122][294]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\TouchForQuest2_Color.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.17.36:122][294]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\TouchForQuest2Material_Roughness.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.17.36:133][294]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\RightTouchForQuest2.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.17.36:133][294]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\LeftMetaQuestTouchPro.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.17.36:133][294]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\LeftMetaQuestTouchProMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.17.36:133][294]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\LeftMetaQuestTouchPro_Color.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.17.36:133][294]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\LeftMetaQuestTouchPro_Normal.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.17.36:133][294]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\RightMetaQuestTouchPro.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.17.36:133][294]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\RightMetaQuestTouchProMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.17.36:140][295]PackagingResults: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\LeftTouchForQuest2.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.17.36:140][295]PackagingResults: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\TouchForQuest2Material.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.17.36:140][295]PackagingResults: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\TouchForQuest2_Color.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.17.36:140][295]PackagingResults: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\TouchForQuest2Material_Roughness.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.17.36:140][295]PackagingResults: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\RightTouchForQuest2.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.17.36:140][295]PackagingResults: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\LeftMetaQuestTouchPro.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.17.36:140][295]PackagingResults: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\LeftMetaQuestTouchProMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.17.36:140][295]PackagingResults: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\LeftMetaQuestTouchPro_Color.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.17.36:140][295]PackagingResults: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\LeftMetaQuestTouchPro_Normal.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.17.36:140][295]PackagingResults: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\RightMetaQuestTouchPro.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.17.36:140][295]PackagingResults: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\RightMetaQuestTouchProMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.17.36:143][295]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\RightMetaQuestTouchPro_Color.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.17.36:143][295]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\RightMetaQuestTouchPro_Normal.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.17.36:143][295]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\LeftMetaQuestTouchPlus.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.17.36:143][295]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\LeftMetaQuestTouchPlusMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.17.36:143][295]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\LeftMetaQuestTouchPlus_Color.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.17.36:143][295]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\RightMetaQuestTouchPlus.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.17.36:143][295]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\RightMetaQuestTouchPlusMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.17.36:157][296]PackagingResults: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\RightMetaQuestTouchPro_Color.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.17.36:157][296]PackagingResults: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\RightMetaQuestTouchPro_Normal.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.17.36:157][296]PackagingResults: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\LeftMetaQuestTouchPlus.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.17.36:157][296]PackagingResults: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\LeftMetaQuestTouchPlusMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.17.36:157][296]PackagingResults: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\LeftMetaQuestTouchPlus_Color.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.17.36:157][296]PackagingResults: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\RightMetaQuestTouchPlus.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.17.36:157][296]PackagingResults: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\RightMetaQuestTouchPlusMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.17.36:337][313]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\RightMetaQuestTouchPlus_Color.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.17.36:341][314]PackagingResults: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\RightMetaQuestTouchPlus_Color.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.17.36:518][330]UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
[2024.05.29-11.17.36:551][333]UATHelper: Packaging (Windows): LogProjectSetupTool: Display: RegisterRule: added rule with id <Compatibility_EnableFullscreen>
[2024.05.29-11.17.36:551][333]UATHelper: Packaging (Windows): LogProjectSetupTool: Display: RegisterRule: added rule with id <Compatibility_EnableStartInVR>
[2024.05.29-11.17.36:551][333]UATHelper: Packaging (Windows): LogProjectSetupTool: Display: RegisterRule: added rule with id <Compatibility_DisableTouchInterface>
[2024.05.29-11.17.36:551][333]UATHelper: Packaging (Windows): LogProjectSetupTool: Display: RegisterRule: added rule with id <Feature_EnablePassthrough>
[2024.05.29-11.17.36:551][333]UATHelper: Packaging (Windows): LogProjectSetupTool: Display: RegisterRule: added rule with id <Feature_AllowAlphaToneMapperPassthrough>
[2024.05.29-11.17.36:551][333]UATHelper: Packaging (Windows): LogProjectSetupTool: Display: RegisterRule: added rule with id <Feature_EnableBodyTracking>
[2024.05.29-11.17.36:551][333]UATHelper: Packaging (Windows): LogProjectSetupTool: Display: RegisterRule: added rule with id <Feature_EnableFaceTracking>
[2024.05.29-11.17.36:551][333]UATHelper: Packaging (Windows): LogProjectSetupTool: Display: RegisterRule: added rule with id <Feature_EnableEyeTracking>
[2024.05.29-11.17.36:551][333]UATHelper: Packaging (Windows): LogProjectSetupTool: Display: RegisterRule: added rule with id <Feature_EnableAnchorSupport>
[2024.05.29-11.17.36:551][333]UATHelper: Packaging (Windows): LogProjectSetupTool: Display: RegisterRule: added rule with id <Feature_EnableSceneSupport>
[2024.05.29-11.17.36:551][333]UATHelper: Packaging (Windows): LogCook: Display: CookProcessCount=1. CookMultiprocess is disabled and the cooker is running as a single process.
[2024.05.29-11.17.36:572][335]UATHelper: Packaging (Windows): LogCook: Display: CookSettings for Memory:
[2024.05.29-11.17.36:614][340]UATHelper: Packaging (Windows): LogAssetRegistry: Display: Triggering cache save on discovery complete
[2024.05.29-11.17.37:070][392]UATHelper: Packaging (Windows): LogCook: Display: Waiting for Asset Registry
[2024.05.29-11.17.37:091][394]UATHelper: Packaging (Windows): LogAssetRegistry: Display: Asset registry cache written as 0.0 MiB to ../../../../EgonVM/Another Project/TheProject/VRWizardProject/Intermediate/CachedAssetRegistry_*.bin
[2024.05.29-11.17.37:207][406]UATHelper: Packaging (Windows): LogCook: Display: Clearing all cooked content for platform Windows
[2024.05.29-11.17.37:207][406]UATHelper: Packaging (Windows): LogCook: Display: Sandbox cleanup took 0.068 seconds for platforms Windows
[2024.05.29-11.19.32:508][ 26]UATHelper: Packaging (Windows): LogCook: Display: Compiling global changed shaders for platform 'Windows'
[2024.05.29-11.21.06:090][343]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FShaderCompileThreadRunnable::WriteNewTasks() took too long (0.378 seconds, threshold is 0.300 s), will parallelize next time.
[2024.05.29-11.28.20:870][761]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Average time worker was idle: 0.00 s
[2024.05.29-11.28.20:871][761]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time job spent in pending queue: average 338.67 s, longest 635.00 s
[2024.05.29-11.28.20:871][761]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job execution time: average 10.42 s, max 155.80 s
[2024.05.29-11.28.20:871][761]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job life time (pending + execution): average 349.08 s, max 640.07
[2024.05.29-11.28.20:871][761]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Shader code size: average 9,406 KiB, min 140 B, max 147,953 KiB
[2024.05.29-11.28.20:871][761]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 640.07 s
[2024.05.29-11.28.20:871][761]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Jobs were issued in 437 batches (only local compilation was used), average 9.74 jobs/batch
[2024.05.29-11.28.20:871][761]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Average processing rate: 6.65 jobs/sec
[2024.05.29-11.28.20:871][761]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total thread time: 4408,928 s
[2024.05.29-11.28.20:871][761]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total thread preprocess time: 110,177 s
[2024.05.29-11.28.20:871][761]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Percentage time preprocessing: 2.50%
[2024.05.29-11.28.20:871][761]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Effective parallelization: 6.89 (times faster than compiling all shaders on one thread). Compare with number of workers: 7
[2024.05.29-11.28.20:871][761]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.05.29-11.28.20:871][761]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FVisualizeHDRPS (compiled 1 times, average 56.56 sec, max 56.56 sec, min 56.56 sec)
[2024.05.29-11.28.20:871][761]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 41.52 sec, max 150.35 sec, min 3.96 sec)
[2024.05.29-11.28.20:871][761]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 8 times, average 20.03 sec, max 56.58 sec, min 2.52 sec)
[2024.05.29-11.28.20:871][761]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FTSRRejectShadingCS (compiled 6 times, average 11.05 sec, max 14.88 sec, min 3.42 sec)
[2024.05.29-11.28.20:871][761]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FShadingFurnaceTestPassPS (compiled 1 times, average 10.47 sec, max 10.47 sec, min 10.47 sec)
[2024.05.29-11.28.20:871][761]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.05.29-11.28.20:871][761]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FBuildInstanceIdBufferAndCommandsFromPrimitiveIdsCs - 18.62% of total time (compiled 384 times, average 2.14 sec, max 13.12 sec, min 0.16 sec)
[2024.05.29-11.28.20:871][761]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FReflectionEnvironmentSkyLightingPS - 11.48% of total time (compiled 96 times, average 5.27 sec, max 10.76 sec, min 0.78 sec)
[2024.05.29-11.28.20:871][761]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FDeferredLightPS - 10.56% of total time (compiled 90 times, average 5.17 sec, max 12.71 sec, min 0.49 sec)
[2024.05.29-11.28.20:871][761]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FRenderSkyAtmospherePS - 9.70% of total time (compiled 448 times, average 0.95 sec, max 6.73 sec, min 0.08 sec)
[2024.05.29-11.28.20:871][761]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FVolumetricFogLightScatteringCS - 6.53% of total time (compiled 128 times, average 2.25 sec, max 4.20 sec, min 1.19 sec)
[2024.05.29-11.28.21:433][803]UATHelper: Packaging (Windows): LogPackageUtilities: Warning: Engine.ini:[Core.System]:Paths entry 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Plugins/MetaXR/Content' is not mounted. Skipping it.
[2024.05.29-11.28.21:433][803]UATHelper: Packaging (Windows): LogPackageUtilities: Warning: Engine.ini:[Core.System]:Paths entry '../../../../EgonVM/The Project/TheProject/VRWizardProject/Plugins/MetaXR/Content' is not mounted. Skipping it.
[2024.05.29-11.28.21:436][804]PackagingResults: Warning: Engine.ini:[Core.System]:Paths entry 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Plugins/MetaXR/Content' is not mounted. Skipping it.
[2024.05.29-11.28.21:436][804]PackagingResults: Warning: Engine.ini:[Core.System]:Paths entry '../../../../EgonVM/The Project/TheProject/VRWizardProject/Plugins/MetaXR/Content' is not mounted. Skipping it.
[2024.05.29-11.28.21:744][837]UATHelper: Packaging (Windows): LogPackageUtilities: Warning: Engine.ini:[Core.System]:Paths entry 'C:/Users/ukuvarbl/Documents/Unreal Projects/VR2024_WizardVR/TheProject/VRWizardProject/Plugins/MetaXR/Content' is not mounted. Skipping it.
[2024.05.29-11.28.21:744][837]UATHelper: Packaging (Windows): LogPackageUtilities: Warning: Engine.ini:[Core.System]:Paths entry 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Plugins/MetaXR/Content' is not mounted. Skipping it.
[2024.05.29-11.28.21:744][837]UATHelper: Packaging (Windows): LogPackageUtilities: Warning: Engine.ini:[Core.System]:Paths entry '../../../../EgonVM/The Project/TheProject/VRWizardProject/Plugins/MetaXR/Content' is not mounted. Skipping it.
[2024.05.29-11.28.21:752][838]PackagingResults: Warning: Engine.ini:[Core.System]:Paths entry 'C:/Users/ukuvarbl/Documents/Unreal Projects/VR2024_WizardVR/TheProject/VRWizardProject/Plugins/MetaXR/Content' is not mounted. Skipping it.
[2024.05.29-11.28.21:752][838]PackagingResults: Warning: Engine.ini:[Core.System]:Paths entry 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Plugins/MetaXR/Content' is not mounted. Skipping it.
[2024.05.29-11.28.21:752][838]PackagingResults: Warning: Engine.ini:[Core.System]:Paths entry '../../../../EgonVM/The Project/TheProject/VRWizardProject/Plugins/MetaXR/Content' is not mounted. Skipping it.
[2024.05.29-11.28.21:787][842]UATHelper: Packaging (Windows): LogPackageUtilities: Warning: Engine.ini:[Core.System]:Paths entry 'C:/Users/ukuvarbl/Documents/Unreal Projects/VR2024_WizardVR/TheProject/VRWizardProject/Plugins/MetaXR/Content' is not mounted. Skipping it.
[2024.05.29-11.28.21:787][842]UATHelper: Packaging (Windows): LogCook: Display: Discovering localized assets for cultures: en
[2024.05.29-11.28.21:794][843]PackagingResults: Warning: Engine.ini:[Core.System]:Paths entry 'C:/Users/ukuvarbl/Documents/Unreal Projects/VR2024_WizardVR/TheProject/VRWizardProject/Plugins/MetaXR/Content' is not mounted. Skipping it.
[2024.05.29-11.28.21:840][847]UATHelper: Packaging (Windows): CookSettings.bUseSoftGC: Available physical memory 4737MiB is less than the current target for SoftGC 8079MiB.
[2024.05.29-11.28.22:118][875]UATHelper: Packaging (Windows): Before GC: 1520 MB
[2024.05.29-11.28.22:118][875]UATHelper: Packaging (Windows): After GC: 1520 MB
[2024.05.29-11.28.22:118][875]UATHelper: Packaging (Windows): Freed by GC: 0 MB
[2024.05.29-11.28.22:266][890]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for DebugEditorMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: 650d31fe107fc726cdd6c1f1af654aa8fdd3bd8c), compiling.
[2024.05.29-11.28.22:276][891]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for PhAT_NoCollisionMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: 742dca42434ae1cc5117eb3f06726407346116a7), compiling.
[2024.05.29-11.28.22:416][902]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for PhAT_UnselectedMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: 288d3b2a9217344dc42097bb362d06b364c7bcec), compiling.
[2024.05.29-11.28.22:416][902]UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available.
[2024.05.29-11.28.22:437][904]UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available.
[2024.05.29-11.28.22:437][904]UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available.
[2024.05.29-11.28.22:448][904]UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available.
[2024.05.29-11.28.22:448][905]UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available.
[2024.05.29-11.28.22:459][905]UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available.
[2024.05.29-11.28.22:459][905]UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available.
[2024.05.29-11.28.22:469][906]UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available.
[2024.05.29-11.28.22:469][906]UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available.
[2024.05.29-11.28.22:480][907]UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available.
[2024.05.29-11.28.22:480][907]UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available.
[2024.05.29-11.28.22:523][910]UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available.
[2024.05.29-11.28.22:534][911]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for GizmoMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: 535b31514b1c3c1b8341c2c116549c51e401fdc8), compiling.
[2024.05.29-11.28.22:545][912]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for DebugMeshMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: cc6339af02a78f6f934af4eb8a79fabbec6c31dd), compiling.
[2024.05.29-11.28.22:651][921]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for RemoveSurfaceMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: 6f33c1901a3e9ffc25b4340a792342c3ce35b8e4), compiling.
[2024.05.29-11.28.22:715][926]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for NaniteHiddenSectionMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: cdbc51657c086a310da1a378477ca05acf7e132e), compiling.
[2024.05.29-11.28.22:942][942]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for OculusMR_OpaqueColoredMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: b191f88c0c2480889222fc9cc3d502d035e8698f), compiling.
[2024.05.29-11.28.22:986][945]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for PokeAHoleMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: c03a01e9f4b86363db64278724cddf648741f689), compiling.
[2024.05.29-11.28.23:160][958]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for SplineEditorMeshMat in PCD3D_SM6, Default, SM6, Game (DDC key hash: 076845f98612a2603e2b7b94735571f8724e3c2e), compiling.
[2024.05.29-11.28.23:171][959]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_SimpleUnlitTranslucent in PCD3D_SM6, Default, SM6, Game (DDC key hash: 223546d6cd00c142e15bb41366a9b3455996a957), compiling.
[2024.05.29-11.28.23:225][962]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for CineMat in PCD3D_SM6, Default, SM6, Game (DDC key hash: b57fb8b8b3d68a3c5f7bb016d7e0c187bcfb9de9), compiling.
[2024.05.29-11.28.23:236][963]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for Xray in PCD3D_SM6, Default, SM6, Game (DDC key hash: 89660b3624c372a7eae7c56e51d6f5d9073172bd), compiling.
[2024.05.29-11.28.23:498][982]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for Main in PCD3D_SM6, Default, SM6, Game (DDC key hash: 29d10a01162dc62bd1a88109d792453ea31d0e7c), compiling.
[2024.05.29-11.28.23:640][993]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for TranslucentTransformGizmoMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: 1b3ab804ee4633a89c2af99a230b5b7d10412947), compiling.
[2024.05.29-11.28.23:880][ 11]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for DefaultLightFunctionMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: 0805ed143ceedc9ab68e9950cd075c97794a5a0c), compiling.
[2024.05.29-11.28.23:945][ 16]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\RightMetaQuestTouchProBatteryIndicator.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.28.23:956][ 16]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\MetaQuestTouchProBatteryIndicator.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.28.23:956][ 16]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\LeftMetaQuestTouchProBatteryIndicator.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.28.23:956][ 16]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\touchController_mat.uasset: VerifyImport: Failed to load package for import object 'Package /OculusXR/Textures/touchController_controlmap'
[2024.05.29-11.28.23:957][ 17]PackagingResults: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\RightMetaQuestTouchProBatteryIndicator.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.28.23:957][ 17]PackagingResults: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\MetaQuestTouchProBatteryIndicator.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.28.23:957][ 17]PackagingResults: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\LeftMetaQuestTouchProBatteryIndicator.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.28.23:957][ 17]PackagingResults: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\touchController_mat.uasset: VerifyImport: Failed to load package for import object 'Package /OculusXR/Textures/touchController_controlmap'
[2024.05.29-11.28.23:978][ 18]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\model_pieces_controllerMATphongRT.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.28.23:978][ 18]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\model_pieces_controllerMATphongRT.uasset: VerifyImport: Failed to load package for import object 'Package /Game/JLu/controller_r_lo_Normal'
[2024.05.29-11.28.23:978][ 18]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\MetaQuestTouchProMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.28.23:978][ 18]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\MetaQuestTouchProBatteryIndicatorMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.28.23:987][ 19]PackagingResults: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\model_pieces_controllerMATphongRT.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.28.23:987][ 19]PackagingResults: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\model_pieces_controllerMATphongRT.uasset: VerifyImport: Failed to load package for import object 'Package /Game/JLu/controller_r_lo_Normal'
[2024.05.29-11.28.23:987][ 19]PackagingResults: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\MetaQuestTouchProMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.28.23:987][ 19]PackagingResults: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\MetaQuestTouchProBatteryIndicatorMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.28.24:021][ 21]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\MetaQuestTouchProBatteryIndicatorMaterial.uasset: VerifyImport: Failed to load package for import object 'Package /Game/Textures/MetaQuestTouchProBatteryIndicator'
[2024.05.29-11.28.24:021][ 21]UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /OculusXR/Textures/RightMetaQuestTouchProBatteryIndicator.RightMetaQuestTouchProBatteryIndicator (TFO_AutoDXT, 256x64 x1x1x1) (Required Memory Estimate: 2.645795 MB), EncodeSpeed: Final
[2024.05.29-11.28.24:021][ 21]UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /OculusXR/Textures/MetaQuestTouchProBatteryIndicator.MetaQuestTouchProBatteryIndicator (TFO_AutoDXT, 256x64 x1x1x1) (Required Memory Estimate: 2.645795 MB), EncodeSpeed: Final
[2024.05.29-11.28.24:021][ 21]UATHelper: Packaging (Windows): LogTexture: Display: Building textures: /OculusXR/Textures/LeftMetaQuestTouchProBatteryIndicator.LeftMetaQuestTouchProBatteryIndicator (TFO_AutoDXT, 256x64 x1x1x1) (Required Memory Estimate: 2.645795 MB), EncodeSpeed: Final
[2024.05.29-11.28.24:029][ 22]PackagingResults: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\MetaQuestTouchProBatteryIndicatorMaterial.uasset: VerifyImport: Failed to load package for import object 'Package /Game/Textures/MetaQuestTouchProBatteryIndicator'
[2024.05.29-11.28.24:043][ 22]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for touchController_mat in PCD3D_SM6, Default, SM6, Game (DDC key hash: 03a3187c8ea517d70ae7cd625dd05f0d9582f4ac), compiling.
[2024.05.29-11.28.24:043][ 22]UATHelper: Packaging (Windows): LogMaterial: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\touchController_mat.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
[2024.05.29-11.28.24:043][ 22]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for touchController_mat in PCD3D_SM5, Default, SM5, Game (DDC key hash: 803641bca3c5b012768becfc2ccdd4a31e23dba0), compiling.
[2024.05.29-11.28.24:044][ 23]PackagingResults: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\touchController_mat.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
[2024.05.29-11.28.24:054][ 23]UATHelper: Packaging (Windows): LogMaterial: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\touchController_mat.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.05.29-11.28.24:054][ 23]UATHelper: Packaging (Windows): LogMaterial: Warning: Cooking a material resource (in touchController_mat hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null.
[2024.05.29-11.28.24:054][ 23]UATHelper: Packaging (Windows): LogMaterial: Warning: Cooking a material resource (in touchController_mat hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null.
[2024.05.29-11.28.24:054][ 23]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MetaQuestTouchProMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: c490649efa7566f16936114cbe787d85480416c5), compiling.
[2024.05.29-11.28.24:060][ 24]PackagingResults: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\touchController_mat.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.05.29-11.28.24:060][ 24]PackagingResults: Warning: Cooking a material resource (in touchController_mat hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null.
[2024.05.29-11.28.24:060][ 24]PackagingResults: Warning: Cooking a material resource (in touchController_mat hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null.
[2024.05.29-11.28.24:065][ 24]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MetaQuestTouchProBatteryIndicatorMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: 842619c781fcd3a97ae26196ac3297a50c33cb43), compiling.
[2024.05.29-11.28.24:076][ 24]UATHelper: Packaging (Windows): LogMaterial: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\MetaQuestTouchProBatteryIndicatorMaterial.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
[2024.05.29-11.28.24:076][ 24]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MetaQuestTouchProBatteryIndicatorMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: 6c9ac07969dab1b9d27885ab69198c403b61f460), compiling.
[2024.05.29-11.28.24:080][ 25]PackagingResults: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\MetaQuestTouchProBatteryIndicatorMaterial.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
[2024.05.29-11.28.24:087][ 25]UATHelper: Packaging (Windows): LogMaterial: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\MetaQuestTouchProBatteryIndicatorMaterial.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.05.29-11.28.24:087][ 25]UATHelper: Packaging (Windows): LogMaterial: Warning: Cooking a material resource (in MetaQuestTouchProBatteryIndicatorMaterial hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null.
[2024.05.29-11.28.24:097][ 26]PackagingResults: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\MetaQuestTouchProBatteryIndicatorMaterial.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.05.29-11.28.24:097][ 26]PackagingResults: Warning: Cooking a material resource (in MetaQuestTouchProBatteryIndicatorMaterial hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null.
[2024.05.29-11.28.24:120][ 27]UATHelper: Packaging (Windows): LogMaterial: Warning: Cooking a material resource (in MetaQuestTouchProBatteryIndicatorMaterial hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null.
[2024.05.29-11.28.24:126][ 28]PackagingResults: Warning: Cooking a material resource (in MetaQuestTouchProBatteryIndicatorMaterial hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null.
[2024.05.29-11.28.24:131][ 28]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for OculusMR_WhiteMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: c1f6b7bdcc1822ff61e8ff72468396c6d262a858), compiling.
[2024.05.29-11.28.24:131][ 28]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for model_pieces_controllerMATphongRT in PCD3D_SM6, Default, SM6, Game (DDC key hash: ba44751f08f3759b9eca42084ef5e619808a8d5e), compiling.
[2024.05.29-11.28.24:131][ 28]UATHelper: Packaging (Windows): LogMaterial: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\model_pieces_controllerMATphongRT.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
[2024.05.29-11.28.24:131][ 28]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for model_pieces_controllerMATphongRT in PCD3D_SM5, Default, SM5, Game (DDC key hash: 2f866943ce067bec9f67d0316f7c5427e0caa0e9), compiling.
[2024.05.29-11.28.24:140][ 29]PackagingResults: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\model_pieces_controllerMATphongRT.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
[2024.05.29-11.28.24:196][ 33]UATHelper: Packaging (Windows): LogMaterial: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\model_pieces_controllerMATphongRT.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.05.29-11.28.24:196][ 33]UATHelper: Packaging (Windows): LogMaterial: Warning: Cooking a material resource (in model_pieces_controllerMATphongRT hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null.
[2024.05.29-11.28.24:208][ 34]PackagingResults: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\model_pieces_controllerMATphongRT.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.05.29-11.28.24:208][ 34]PackagingResults: Warning: Cooking a material resource (in model_pieces_controllerMATphongRT hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null.
[2024.05.29-11.28.24:628][ 62]UATHelper: Packaging (Windows): LogMaterial: Warning: Cooking a material resource (in model_pieces_controllerMATphongRT hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null.
[2024.05.29-11.28.24:639][ 63]PackagingResults: Warning: Cooking a material resource (in model_pieces_controllerMATphongRT hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null.
[2024.05.29-11.28.24:694][ 66]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for m_flare_01 in PCD3D_SM6, Default, SM6, Game (DDC key hash: 1e70d241ea160117b26a181b09c3a6b4aacfa634), compiling.
[2024.05.29-11.28.24:747][ 70]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Glass in PCD3D_SM6, Default, SM6, Game (DDC key hash: 77502b4bfb6e6765b2d74b777928f1516ba66f91), compiling.
[2024.05.29-11.28.24:779][ 72]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Basic_Floor in PCD3D_SM6, Default, SM6, Game (DDC key hash: 2985dbb40e1baa3d7c9bcc254913430e8e952092), compiling.
[2024.05.29-11.28.24:811][ 73]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Basic_Wall in PCD3D_SM6, Default, SM6, Game (DDC key hash: 3f8e3a21f37c8e930041859dc8935fcf3d6363a3), compiling.
[2024.05.29-11.28.24:811][ 73]UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_0.000000_SR1_0.000000_SR2_0.000000_SR3_0.000000_SR4_0.000000_QMOD_0.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Steam01...
[2024.05.29-11.28.24:822][ 74]UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/StarterContent/Audio/Steam01.Steam01 will be modified from 80 to 1, with modifier [0.00]
[2024.05.29-11.28.24:832][ 75]UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_0.000000_SR1_0.000000_SR2_0.000000_SR3_0.000000_SR4_0.000000_QMOD_0.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Starter_Wind06...
[2024.05.29-11.28.24:908][ 81]UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/StarterContent/Audio/Starter_Wind06.Starter_Wind06 will be modified from 80 to 1, with modifier [0.00]
[2024.05.29-11.28.24:929][ 82]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_AssetPlatform in PCD3D_SM6, Default, SM6, Game (DDC key hash: c7c46366fe80f4db27d0eb246408c679348c87db), compiling.
[2024.05.29-11.28.24:950][ 83]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_LightStage_Arrows in PCD3D_SM6, Default, SM6, Game (DDC key hash: ae72df9a7027e75b9420829771e43afd39e7d804), compiling.
[2024.05.29-11.28.24:950][ 83]UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_0.000000_SR1_0.000000_SR2_0.000000_SR3_0.000000_SR4_0.000000_QMOD_0.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Starter_Wind05...
[2024.05.29-11.28.24:950][ 83]UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_0.000000_SR1_0.000000_SR2_0.000000_SR3_0.000000_SR4_0.000000_QMOD_0.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Starter_Birds01...
[2024.05.29-11.28.24:950][ 83]UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_0.000000_SR1_0.000000_SR2_0.000000_SR3_0.000000_SR4_0.000000_QMOD_0.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Smoke01...
[2024.05.29-11.28.24:950][ 83]UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/StarterContent/Audio/Smoke01.Smoke01 will be modified from 80 to 1, with modifier [0.00]
[2024.05.29-11.28.25:005][ 86]UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_0.000000_SR1_0.000000_SR2_0.000000_SR3_0.000000_SR4_0.000000_QMOD_0.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Starter_Music01...
[2024.05.29-11.28.25:005][ 86]UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/StarterContent/Audio/Starter_Birds01.Starter_Birds01 will be modified from 80 to 1, with modifier [0.00]
[2024.05.29-11.28.25:005][ 86]UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/StarterContent/Audio/Starter_Wind05.Starter_Wind05 will be modified from 80 to 1, with modifier [0.00]
[2024.05.29-11.28.25:456][119]UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/StarterContent/Audio/Starter_Music01.Starter_Music01 will be modified from 80 to 1, with modifier [0.00]
[2024.05.29-11.28.25:585][128]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for BaseMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: 638c2fa25d29aeb9f912d47a36177623867a163a), compiling.
[2024.05.29-11.28.25:908][150]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for DebugEditorMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: 0e2c3a1d1247f72b676f75b62d3080bc7ff9f1cf), compiling.
[2024.05.29-11.28.31:984][575]UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_0.000000_SR1_0.000000_SR2_0.000000_SR3_0.000000_SR4_0.000000_QMOD_0.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Light02...
[2024.05.29-11.28.34:860][773]UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/StarterContent/Audio/Light02.Light02 will be modified from 80 to 1, with modifier [0.00]
[2024.05.29-11.28.34:860][773]UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_0.000000_SR1_0.000000_SR2_0.000000_SR3_0.000000_SR4_0.000000_QMOD_0.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Fire_Sparks01...
[2024.05.29-11.28.34:871][773]UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/StarterContent/Audio/Fire_Sparks01.Fire_Sparks01 will be modified from 80 to 1, with modifier [0.00]
[2024.05.29-11.28.34:871][773]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_SimpleSkyDome in PCD3D_SM6, Default, SM6, Game (DDC key hash: 68e606b51fa21a08cfb4ea81ee78a484a7310938), compiling.
[2024.05.29-11.28.34:958][780]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for BasicShapeMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: 5ceb9a363ece2c952298f7b3f26c6657674af05f), compiling.
[2024.05.29-11.28.34:958][780]UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_0.000000_SR1_0.000000_SR2_0.000000_SR3_0.000000_SR4_0.000000_QMOD_0.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Light01...
[2024.05.29-11.28.35:251][800]UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/StarterContent/Audio/Light01.Light01 will be modified from 80 to 1, with modifier [0.00]
[2024.05.29-11.28.35:251][800]UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_0.000000_SR1_0.000000_SR2_0.000000_SR3_0.000000_SR4_0.000000_QMOD_0.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Explosion02...
[2024.05.29-11.28.35:251][800]UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/StarterContent/Audio/Explosion02.Explosion02 will be modified from 80 to 1, with modifier [0.00]
[2024.05.29-11.28.35:502][817]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for DefaultSpriteMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: b00d30b3176fa70c5d4fb8f702d87c1562c227a6), compiling.
[2024.05.29-11.28.35:568][821]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_GreyBall in PCD3D_SM6, Default, SM6, Game (DDC key hash: 31e48a3b801faf44a797d6d19b003a6ef6cb0fea), compiling.
[2024.05.29-11.28.35:611][823]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_ClearCoat in PCD3D_SM6, Default, SM6, Game (DDC key hash: eb1588f8221f603aeaa85079b6508efccd6950d9), compiling.
[2024.05.29-11.28.35:677][828]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_ChromeBall in PCD3D_SM6, Default, SM6, Game (DDC key hash: 2063e8982bac32ec0293788d4298f72c75b2e6f2), compiling.
[2024.05.29-11.28.35:785][835]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_ClearCoatBlack in PCD3D_SM6, Default, SM6, Game (DDC key hash: 24b54bdda5c5ec9b621244bdab995e5826256cdf), compiling.
[2024.05.29-11.28.35:785][835]UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_0.000000_SR1_0.000000_SR2_0.000000_SR3_0.000000_SR4_0.000000_QMOD_0.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Explosion01...
[2024.05.29-11.28.35:785][835]UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/StarterContent/Audio/Explosion01.Explosion01 will be modified from 80 to 1, with modifier [0.00]
[2024.05.29-11.28.35:796][836]UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_0.000000_SR1_0.000000_SR2_0.000000_SR3_0.000000_SR4_0.000000_QMOD_0.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Collapse02...
[2024.05.29-11.28.35:796][836]UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/StarterContent/Audio/Collapse02.Collapse02 will be modified from 80 to 1, with modifier [0.00]
[2024.05.29-11.28.35:796][836]UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_0.000000_SR1_0.000000_SR2_0.000000_SR3_0.000000_SR4_0.000000_QMOD_0.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Collapse01...
[2024.05.29-11.28.35:817][837]UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/StarterContent/Audio/Collapse01.Collapse01 will be modified from 80 to 1, with modifier [0.00]
[2024.05.29-11.28.35:839][839]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for GenericHMDMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: 1b95b2cf0bf6527b89cce30ac53ac65b5869a2c6), compiling.
[2024.05.29-11.28.35:916][845]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for FlattenMaterial_WS_Normal_VT in PCD3D_SM6, Default, SM6, Game (DDC key hash: bd50e1fd035d1a9f8401573eac4ec08277877707), compiling.
[2024.05.29-11.28.35:991][850]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for FlattenMaterial_VT in PCD3D_SM6, Default, SM6, Game (DDC key hash: 53dff06df79042b59ebfb54aae185060c79d2545), compiling.
[2024.05.29-11.28.36:034][852]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_InvalidLightmapSettings in PCD3D_SM6, Default, SM6, Game (DDC key hash: cf1b9aa9c3033213f5fb466b16272cb66dd7df3a), compiling.
[2024.05.29-11.28.36:045][853]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for EmissiveMeshMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: 9ac41b846a96a9eec1aae5453c648b8ab7f85565), compiling.
[2024.05.29-11.28.36:078][855]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for RightMetaQuestTouchPlusMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: f89bed6b73c1a07255a7089b39ee8bd63a621b10), compiling.
[2024.05.29-11.28.36:100][857]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for LeftMetaQuestTouchPlusMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: bcab808bc9474e06cf0efc12733c6e37f488455e), compiling.
[2024.05.29-11.28.36:132][859]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for RightMetaQuestTouchProMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: 16f7b6fb87a3e62778fbb7a5696e47fd9937a937), compiling.
[2024.05.29-11.28.36:154][860]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for LeftMetaQuestTouchProMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: 6d56513330e72c8b0345e3a313d492b5b072d60b), compiling.
[2024.05.29-11.28.36:176][862]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for TouchForQuest2Material in PCD3D_SM6, Default, SM6, Game (DDC key hash: c7510e86535d28ba8bcbf991e65ce7e600cb7890), compiling.
[2024.05.29-11.28.36:209][864]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for TouchForQuestRiftSControllerMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: ac68c7f9109f0a04214e6a2a679992f262f95f5c), compiling.
[2024.05.29-11.28.36:285][868]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for FlattenMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: 74b8b8f126918e9c65a660f6a6065d2c5531cba1), compiling.
[2024.05.29-11.28.36:427][878]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for PhAT_JointLimitMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: 2a8412200a61e7de9625e129425828491956f9f3), compiling.
[2024.05.29-11.28.36:503][883]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_VolumeRenderSphereTracePP in PCD3D_SM6, Default, SM6, Game (DDC key hash: 93308db07b00b88d99f856c7380be422893e7523), compiling.
[2024.05.29-11.28.36:612][891]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for TransformGizmoMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: e5f4d38aba5a16f390c6f6a76aed97cb92c26641), compiling.
[2024.05.29-11.28.36:667][894]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough in PCD3D_SM6, Default, SM6, Game (DDC key hash: 99652401ff81886d63516a2b6953c63a8544cbfd), compiling.
[2024.05.29-11.28.36:678][895]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\RightMetaQuestTouchProBatteryIndicatorMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.28.36:684][896]PackagingResults: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\RightMetaQuestTouchProBatteryIndicatorMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.28.36:721][898]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\LeftMetaQuestTouchProBatteryIndicatorMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.28.36:723][899]PackagingResults: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\LeftMetaQuestTouchProBatteryIndicatorMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.28.36:831][906]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for DefaultDeferredDecalMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: b7f3cf4f691ab40bf7896485a7c2e67104b248f2), compiling.
[2024.05.29-11.28.36:885][909]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for DefaultPostProcessMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: 6d24ad7864e5dff270ad1381f06f2e83f12c66a7), compiling.
[2024.05.29-11.28.37:060][921]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for DefaultMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: 0497cd2b22c7a8899c9449a92544c90df9eaeef4), compiling.
[2024.05.29-11.28.37:071][922]UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_0.000000_SR1_0.000000_SR2_0.000000_SR3_0.000000_SR4_0.000000_QMOD_0.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave FirstPersonTemplateWeaponFire02...
[2024.05.29-11.28.37:103][923]UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/FPWeapon/Audio/FirstPersonTemplateWeaponFire02.FirstPersonTemplateWeaponFire02 will be modified from 80 to 1, with modifier [0.00]
[2024.05.29-11.28.37:310][938]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for WorldGridMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: 2edba540cfe503d3c0d3de5ca898bbf638649c76), compiling. Is special engine material.
[2024.05.29-11.28.38:606][ 16]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Metal_Gold in PCD3D_SM6, Default, SM6, Game (DDC key hash: 5cde055775ad065009da841546bb68bad8d6d0bb), compiling.
[2024.05.29-11.28.38:649][ 19]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Wood_Oak in PCD3D_SM6, Default, SM6, Game (DDC key hash: de3cd014d3f31d833abfa5183872833eced32df7), compiling.
[2024.05.29-11.28.38:680][ 20]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Tech_Panel in PCD3D_SM6, Default, SM6, Game (DDC key hash: 13cf356a0120dc69d5b20da9df39f039594ff142), compiling.
[2024.05.29-11.28.38:734][ 24]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Tech_Hex_Tile_Pulse in PCD3D_SM6, Default, SM6, Game (DDC key hash: 27d506f09b1112ccb93ac7515ab614a5c3e9f463), compiling.
[2024.05.29-11.28.38:766][ 26]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Rock_Slate in PCD3D_SM6, Default, SM6, Game (DDC key hash: 97dfe13d00478e0b10f6cbc4786713644e171722), compiling.
[2024.05.29-11.28.38:810][ 29]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Rock_Sandstone in PCD3D_SM6, Default, SM6, Game (DDC key hash: 290fda540e7834d1aae3649c5d0d7f9c551db7f6), compiling.
[2024.05.29-11.28.38:863][ 32]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Rock_Basalt in PCD3D_SM6, Default, SM6, Game (DDC key hash: 7a36b20d545b96734c28a8e940b31070b3ab2efd), compiling.
[2024.05.29-11.28.38:992][ 40]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Metal_Steel in PCD3D_SM6, Default, SM6, Game (DDC key hash: 3eca169fe975f4e9223bdbad73e225cbc31344b4), compiling.
[2024.05.29-11.28.39:036][ 43]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Concrete_Poured in PCD3D_SM6, Default, SM6, Game (DDC key hash: 02fdd504fb4074e72a97bd9b425ddf0a0eccadd0), compiling.
[2024.05.29-11.28.39:068][ 45]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Metal_Chrome in PCD3D_SM6, Default, SM6, Game (DDC key hash: 287463ef226c0a33050e39ca5da8b438c623bdde), compiling.
[2024.05.29-11.28.39:090][ 46]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Metal_Burnished_Steel in PCD3D_SM6, Default, SM6, Game (DDC key hash: 5c1e16c9220237b8067e99da6f2513ff193ef0e7), compiling.
[2024.05.29-11.28.39:121][ 48]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Metal_Brushed_Nickel in PCD3D_SM6, Default, SM6, Game (DDC key hash: 5a0b2ad2cf803008f2af6dafdde9cd682c4c1bb5), compiling.
[2024.05.29-11.28.39:154][ 50]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Lamp in PCD3D_SM6, Default, SM6, Game (DDC key hash: 80c9fa2fb345c2127e0686b128c42694199924a9), compiling.
[2024.05.29-11.28.39:186][ 52]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Ground_Moss in PCD3D_SM6, Default, SM6, Game (DDC key hash: c729d4872af9b07e66d07afd76b7f2d9ffd83161), compiling.
[2024.05.29-11.28.39:219][ 54]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Ground_Gravel in PCD3D_SM6, Default, SM6, Game (DDC key hash: 6d215e0cdb712fa44345d0ecfd546df80f1fab90), compiling.
[2024.05.29-11.28.39:240][ 55]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Ground_Grass in PCD3D_SM6, Default, SM6, Game (DDC key hash: 2f1a221027891be758e14e843e29227f13e08279), compiling.
[2024.05.29-11.28.39:283][ 57]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Frame in PCD3D_SM6, Default, SM6, Game (DDC key hash: 914a31013e239e22fdb988d6c5a168af94296a80), compiling.
[2024.05.29-11.28.39:294][ 58]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Fire_SubUV in PCD3D_SM6, Default, SM6, Game (DDC key hash: 36dbe9f236e7cf5729d6555dcc4990ffa9ae634b), compiling.
[2024.05.29-11.28.39:316][ 59]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_explosion_subUV in PCD3D_SM6, Default, SM6, Game (DDC key hash: 21a6ee832aa4edb5a0a39b7f816f97064db0ad38), compiling.
[2024.05.29-11.28.39:412][ 65]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Dust_Particle in PCD3D_SM6, Default, SM6, Game (DDC key hash: b6a1b95c209291da5197a26385386cd025c63d95), compiling.
[2024.05.29-11.28.39:433][ 66]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Door in PCD3D_SM6, Default, SM6, Game (DDC key hash: 01e005a7f5926447bf7fd719b54ee6ed9ba56f67), compiling.
[2024.05.29-11.28.39:475][ 69]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Concrete_Tiles in PCD3D_SM6, Default, SM6, Game (DDC key hash: ade3886657ee7176dd0c6613498c0121ea60cd8c), compiling.
[2024.05.29-11.28.39:659][ 81]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Metal_Copper in PCD3D_SM6, Default, SM6, Game (DDC key hash: a2ca6653727e991610929484320eb03f923ea4b1), compiling.
[2024.05.29-11.28.39:702][ 85]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MAT_Rune_Display_Air in PCD3D_SM6, Default, SM6, Game (DDC key hash: d39c031229e827fb586d5fc6f4c63f2f06ddadc5), compiling.
[2024.05.29-11.28.39:811][ 91]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Concrete_Panels in PCD3D_SM6, Default, SM6, Game (DDC key hash: 4a039c7f1f8dcf7a03b5322292feed34f1f0b204), compiling.
[2024.05.29-11.28.39:855][ 93]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Concrete_Grime in PCD3D_SM6, Default, SM6, Game (DDC key hash: 3348b3faab3ffd50926d87b4fc9ea9d5fdda8b7e), compiling.
[2024.05.29-11.28.39:910][ 97]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_CobbleStone_Smooth in PCD3D_SM6, Default, SM6, Game (DDC key hash: 595bdcc7d4570225aadf08ceba4c56b82cc750d4), compiling.
[2024.05.29-11.28.39:953][ 99]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_CobbleStone_Rough in PCD3D_SM6, Default, SM6, Game (DDC key hash: e6823a076a79b7aae743ad99144befdcd1e2f9f0), compiling.
[2024.05.29-11.28.40:008][102]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_CobbleStone_Pebble in PCD3D_SM6, Default, SM6, Game (DDC key hash: aa634a8f940e66ca0f1ca66fbe5fb8fc84339384), compiling.
[2024.05.29-11.28.40:051][105]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Tech_Checker_Dot in PCD3D_SM6, Default, SM6, Game (DDC key hash: 74157679d58d0a5bd0d58fec5b90aa474f72b616), compiling.
[2024.05.29-11.28.40:117][109]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Chair in PCD3D_SM6, Default, SM6, Game (DDC key hash: 048a1c74478c923e364dfbf8e46dbe34e8e80427), compiling.
[2024.05.29-11.28.40:150][111]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Ceramic_Tile_Checker in PCD3D_SM6, Default, SM6, Game (DDC key hash: 29caaba3f88b4e6c105bf70516192f92039b0842), compiling.
[2024.05.29-11.28.40:226][116]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Bush in PCD3D_SM6, Default, SM6, Game (DDC key hash: 4fbdc489e3734aec0a4649c2fdc27ac38cf85f99), compiling.
[2024.05.29-11.28.40:259][118]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Burst in PCD3D_SM6, Default, SM6, Game (DDC key hash: 25a2f1102098a547b78c8827d84310a8b46eea01), compiling.
[2024.05.29-11.28.40:302][120]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Brick_Hewn_Stone in PCD3D_SM6, Default, SM6, Game (DDC key hash: 83d7bfe979966cc2798fd640dc0ab893e7f59b01), compiling.
[2024.05.29-11.28.40:357][124]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Brick_Cut_Stone in PCD3D_SM6, Default, SM6, Game (DDC key hash: a560b0e065267b88c605d207bb12b054a3e0dc30), compiling.
[2024.05.29-11.28.40:368][125]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Brick_Clay_Old in PCD3D_SM6, Default, SM6, Game (DDC key hash: bbd5958ec7b56f55f52f1138befbd09bf6ef882b), compiling.
[2024.05.29-11.28.40:368][125]UATHelper: Packaging (Windows): LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/ProjectAssets/Props/Dummy/Dummy_3_Extra/Anim_Dummy_3_Damaged_Small.Anim_Dummy_3_Damaged_Small
[2024.05.29-11.28.40:390][126]UATHelper: Packaging (Windows): LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/ProjectAssets/Props/Dummy/Dummy_3_Extra/Anim_Dummy_3_Damaged_Big.Anim_Dummy_3_Damaged_Big
[2024.05.29-11.28.40:401][126]UATHelper: Packaging (Windows): LogAnimationCompression: Display: Storing compressed animation data for /Game/ProjectAssets/Props/Dummy/Dummy_3_Extra/Anim_Dummy_3_Damaged_Small.Anim_Dummy_3_Damaged_Small, at AnimationSequence/8703fc77ae6532a09e0ab6f736110e63fd4ddd6f
[2024.05.29-11.28.40:422][128]UATHelper: Packaging (Windows): LogAnimationCompression: Display: Storing compressed animation data for /Game/ProjectAssets/Props/Dummy/Dummy_3_Extra/Anim_Dummy_3_Damaged_Big.Anim_Dummy_3_Damaged_Big, at AnimationSequence/4b8eafaf2ff7ed76da725fbd3984fdd4609a68e9
[2024.05.29-11.28.40:444][130]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Brick_Clay_New in PCD3D_SM6, Default, SM6, Game (DDC key hash: b7e115f0e1e64e4e5b4a207ecb66fc188585b93a), compiling.
[2024.05.29-11.28.40:488][132]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Brick_Clay_Beveled in PCD3D_SM6, Default, SM6, Game (DDC key hash: 7cf6122ed646b5d0dfafaa1990c81e76f4d7230b), compiling.
[2024.05.29-11.28.40:488][132]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MAT_Element_Wind in PCD3D_SM6, Default, SM6, Game (DDC key hash: c46c0f72a6997b35f15f07744860ab2c86e49665), compiling.
[2024.05.29-11.28.40:530][135]UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh Floor_400x400...
[2024.05.29-11.28.40:563][137]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MAT_Rune_Display_Water in PCD3D_SM6, Default, SM6, Game (DDC key hash: 304b608439acec6c6f838400c9d9e2481d54d843), compiling.
[2024.05.29-11.28.40:617][139]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MAT_Element_Water in PCD3D_SM6, Default, SM6, Game (DDC key hash: 785e24bc44ba57fefc306c4da422000e1f34a5e8), compiling.
[2024.05.29-11.28.40:649][141]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MAT_Rune_Display_Fire in PCD3D_SM6, Default, SM6, Game (DDC key hash: a77c6738f4ab9bb00725955d00743bdc237a8f23), compiling.
[2024.05.29-11.28.40:693][144]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MAT_Element_Fire in PCD3D_SM6, Default, SM6, Game (DDC key hash: 792dff0f1ea980621d6c2db13197e470182300f6), compiling.
[2024.05.29-11.28.40:715][144]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MAT_Rune_Display_Earth in PCD3D_SM6, Default, SM6, Game (DDC key hash: 46ebb3761d76a8434ac1968b3d675926c1888cd3), compiling.
[2024.05.29-11.28.40:800][150]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MAT_Element_Earth in PCD3D_SM6, Default, SM6, Game (DDC key hash: 46a07aff73dd7d3849cb72821d9eb8608486f6b0), compiling.
[2024.05.29-11.28.42:893][297]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\RightMetaQuestTouchProNub.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.28.42:893][297]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\RightMetaQuestTouchProMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.28.42:893][297]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\RightMetaQuestTouchPro_Color.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.28.42:893][297]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\RightMetaQuestTouchPro_Normal.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.28.42:893][298]PackagingResults: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\RightMetaQuestTouchProNub.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.28.42:894][298]PackagingResults: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\RightMetaQuestTouchProMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.28.42:894][298]PackagingResults: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\RightMetaQuestTouchPro_Color.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.28.42:894][298]PackagingResults: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\RightMetaQuestTouchPro_Normal.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.28.42:915][299]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\LeftMetaQuestTouchProNub.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.28.42:915][299]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\LeftMetaQuestTouchProMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.28.42:915][299]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\LeftMetaQuestTouchPro_Color.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.28.42:922][300]PackagingResults: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\LeftMetaQuestTouchProNub.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.28.42:922][300]PackagingResults: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\LeftMetaQuestTouchProMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.28.42:923][300]PackagingResults: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\LeftMetaQuestTouchPro_Color.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.28.42:937][300]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\LeftMetaQuestTouchPro_Normal.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.28.42:938][301]PackagingResults: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\LeftMetaQuestTouchPro_Normal.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.28.43:034][307]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MatineeCam_mat in PCD3D_SM6, Default, SM6, Game (DDC key hash: 6226607c60ff3d10d2997495ac4e6d4fd55be79b), compiling.
[2024.05.29-11.28.43:804][363]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Floor_01 in PCD3D_SM6, Default, SM6, Game (DDC key hash: 8f608097a4a3850d0cccbcfc7c3d8585df131b06), compiling.
[2024.05.29-11.28.43:869][367]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for SnapGridMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: 95c513ef98adef68bb089c0dc12d20c43d3a47c3), compiling.
[2024.05.29-11.28.43:913][370]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough_Masked in PCD3D_SM6, Default, SM6, Game (DDC key hash: ed809b4b3910e1e289584837246fbed96a400817), compiling.
[2024.05.29-11.28.43:955][373]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough_Opaque in PCD3D_SM6, Default, SM6, Game (DDC key hash: bd23815033363fe79dc9ad9e86247c5f49f58e2a), compiling.
[2024.05.29-11.28.43:986][375]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough_Translucent in PCD3D_SM6, Default, SM6, Game (DDC key hash: c7af50571b9122a55e4ce53c3eed8632df884c91), compiling.
[2024.05.29-11.28.44:235][393]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for m_SimpleVolumetricCloud in PCD3D_SM6, Default, SM6, Game (DDC key hash: c03ea1c2b9b965b349a1208dc9e07916b29bb5a3), compiling.
[2024.05.29-11.28.44:235][393]UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh RightMetaQuestTouchProNub...
[2024.05.29-11.28.44:268][395]UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh LeftMetaQuestTouchProNub...
[2024.05.29-11.28.44:470][409]UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 1/16 (/OculusXR/Meshes/LeftMetaQuestTouchProNub) ...
[2024.05.29-11.28.44:470][409]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\RightMetaQuestTouchProBatteryIndicatorQuad.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.28.44:480][410]PackagingResults: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\RightMetaQuestTouchProBatteryIndicatorQuad.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.28.44:535][414]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\RightMetaQuestTouchPlusBatteryIndicatorQuad.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.28.44:535][414]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\LeftMetaQuestTouchProBatteryIndicatorQuad.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.28.44:548][415]PackagingResults: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\RightMetaQuestTouchPlusBatteryIndicatorQuad.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.28.44:548][415]PackagingResults: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\LeftMetaQuestTouchProBatteryIndicatorQuad.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.28.44:655][422]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\LeftMetaQuestTouchPlusBatteryIndicatorQuad.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.28.44:665][423]PackagingResults: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\LeftMetaQuestTouchPlusBatteryIndicatorQuad.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.28.44:666][423]UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh RightMetaQuestTouchProBatteryIndicatorQuad...
[2024.05.29-11.28.44:666][423]UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh RightMetaQuestTouchPlusBatteryIndicatorQuad...
[2024.05.29-11.28.44:666][423]UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh LeftMetaQuestTouchProBatteryIndicatorQuad...
[2024.05.29-11.28.45:001][446]UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh LeftMetaQuestTouchPlusBatteryIndicatorQuad...
[2024.05.29-11.29.33:601][250]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Content\StarterContent\Maps\Advanced_Lighting.umap: VerifyImport: Failed to load package for import object 'Package /Game/StarterContent/Maps/Advanced_Lighting_BuiltData'
[2024.05.29-11.29.33:605][251]PackagingResults: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Content\StarterContent\Maps\Advanced_Lighting.umap: VerifyImport: Failed to load package for import object 'Package /Game/StarterContent/Maps/Advanced_Lighting_BuiltData'
[2024.05.29-11.29.33:655][254]UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/191 (/Game/ProjectAssets/Props/Environment/Bricks_In_Stacks5_lambert7_0) ...
[2024.05.29-11.29.33:666][254]UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 5/191 (/Game/ProjectAssets/Props/Environment/Bricks_for_Ground9_lambert7_0) ...
[2024.05.29-11.29.33:710][258]UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 6/191 (/Game/ProjectAssets/Props/Environment/Bricks_for_Ground8_lambert7_0) ...
[2024.05.29-11.29.33:786][263]UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 9/191 (/Game/ProjectAssets/Props/Environment/Bricks_for_Ground5_lambert7_0) ...
[2024.05.29-11.29.33:851][267]UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 14/191 (/Game/ProjectAssets/Props/Environment/Bricks_for_Ground4_lambert7_0) ...
[2024.05.29-11.29.33:906][271]UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 19/191 (/Game/ProjectAssets/Props/Environment/Bricks_for_Ground45_lambert7_0) ...
[2024.05.29-11.29.33:982][276]UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 24/191 (/Game/ProjectAssets/Props/Environment/Bricks_for_Ground40_lambert7_0) ...
[2024.05.29-11.29.34:048][281]UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 29/191 (/Game/ProjectAssets/Props/Environment/Bricks_for_Ground36_lambert7_0) ...
[2024.05.29-11.29.34:113][285]UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 34/191 (/Game/ProjectAssets/Props/Environment/Bricks_for_Ground31_lambert7_0) ...
[2024.05.29-11.29.34:179][289]UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 39/191 (/Game/ProjectAssets/Props/Environment/Bricks_for_Ground27_lambert7_0) ...
[2024.05.29-11.29.34:222][292]UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 44/191 (/Game/ProjectAssets/Props/Environment/Bricks_for_Ground22_lambert7_0) ...
[2024.05.29-11.29.34:255][294]UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 47/191 (/Game/ProjectAssets/Props/Environment/Bricks_for_Ground1_lambert7_0) ...
[2024.05.29-11.29.34:287][297]UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 49/191 (/Game/ProjectAssets/Props/Environment/Bricks_for_Ground18_lambert7_0) ...
[2024.05.29-11.29.34:320][299]UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 52/191 (/Game/ProjectAssets/Props/Environment/Bricks_for_Ground15_lambert7_0) ...
[2024.05.29-11.29.34:353][301]UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 53/191 (/Game/ProjectAssets/Props/Environment/Bricks_for_Ground14_lambert7_0) ...
[2024.05.29-11.29.34:406][305]UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 57/191 (/Game/ProjectAssets/Props/Environment/Bricks_for_Ground10_lambert7_0) ...
[2024.05.29-11.29.34:417][306]UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 62/191 (/Game/ProjectAssets/Props/Environment/LP_Cylinder_Base_lambert16_0123456) ...
[2024.05.29-11.29.34:461][309]UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 63/191 (/Game/ProjectAssets/Props/Environment/LP_Cylinder_Base_lambert16_012345) ...
[2024.05.29-11.29.34:505][312]UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 68/191 (/Game/ProjectAssets/Props/Environment/LP_Cylinder_Base_lambert16_0) ...
[2024.05.29-11.29.34:548][315]UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 73/191 (/Game/ProjectAssets/Props/Environment/LP_Cylinder_Base4_lambert16_0123456) ...
[2024.05.29-11.29.34:603][318]UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 78/191 (/Game/ProjectAssets/Props/Environment/LP_Cylinder_Base4_lambert16_01) ...
[2024.05.29-11.29.34:646][321]UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 83/191 (/Game/ProjectAssets/Props/Environment/LP_Cylinder_Base3_lambert16_0123) ...
[2024.05.29-11.29.34:690][324]UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 88/191 (/Game/ProjectAssets/Props/Environment/LP_Cylinder_Base2_lambert16_0123456) ...
[2024.05.29-11.29.34:745][328]UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 93/191 (/Game/ProjectAssets/Props/Environment/LP_Cylinder_Base2_lambert16_01) ...
[2024.05.29-11.29.34:788][331]UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 98/191 (/Game/ProjectAssets/Props/Environment/LP_Cylinder_Base1_lambert16_01234) ...
[2024.05.29-11.29.34:832][334]UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 103/191 (/Game/ProjectAssets/Props/Environment/LP_Broken_Part_lambert15_0) ...
[2024.05.29-11.29.34:908][339]UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 108/191 (/Game/ProjectAssets/Props/Environment/Outer_cylinder_lambert14_01234567) ...
[2024.05.29-11.29.34:941][342]UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 116/191 (/Game/ProjectAssets/Props/Environment/Middle_cylinder_lambert14_01234567891011) ...
[2024.05.29-11.29.35:006][346]UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 119/191 (/Game/ProjectAssets/Props/Environment/Middle_cylinder_lambert14_012345678) ...
[2024.05.29-11.29.35:050][350]UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 126/191 (/Game/ProjectAssets/Props/Environment/Middle_cylinder_lambert14_01) ...
[2024.05.29-11.29.35:094][353]UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 131/191 (/Game/ProjectAssets/Props/Environment/inner_cylinder_lambert14_012345678) ...
[2024.05.29-11.29.35:148][356]UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 136/191 (/Game/ProjectAssets/Props/Environment/inner_cylinder_lambert14_0123) ...
[2024.05.29-11.29.35:192][359]UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 141/191 (/Game/ProjectAssets/Props/Environment/Stone_Gardians_04_lambert13_012) ...
[2024.05.29-11.29.35:257][363]UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 146/191 (/Game/ProjectAssets/Props/Environment/Wall_upper1_lambert12_0) ...
[2024.05.29-11.29.35:257][363]UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 152/191 (/Game/ProjectAssets/Props/Environment/EdgeStone_04_EdgeStone_Texture1_0) ...
[2024.05.29-11.29.35:257][363]UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh Object_4...
[2024.05.29-11.29.35:268][364]UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh Object_18...
[2024.05.29-11.29.35:268][364]UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh Object_14...
[2024.05.29-11.29.35:279][365]UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh Object_28...
[2024.05.29-11.29.35:279][365]UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh sm_wand4_wand...
[2024.05.29-11.29.35:279][365]UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh sm_wand4_orb...
[2024.05.29-11.29.35:290][365]UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh sm_wand4_gem...
[2024.05.29-11.29.35:290][365]UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh sm_wand3_more...
[2024.05.29-11.29.35:301][366]UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh sm_wand3_less...
[2024.05.29-11.29.35:301][366]UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh sm_wand2...
[2024.05.29-11.29.35:333][369]UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 161/191 (/Game/ProjectAssets/Props/Runes/Object_16) ...
[2024.05.29-11.29.35:344][369]UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Dummy_4...
[2024.05.29-11.29.35:385][372]UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 162/191 (/Game/ProjectAssets/Props/Wands/sm_wand4_wand) ...
[2024.05.29-11.29.35:385][372]UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Dummy_2_StuckArrow...
[2024.05.29-11.29.35:396][373]UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Dummy_2_Stand...
[2024.05.29-11.29.35:396][373]UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Dummy_2_HipArmor_Right...
[2024.05.29-11.29.35:407][374]UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Dummy_2_HipArmor_Left...
[2024.05.29-11.29.35:407][374]UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Dummy_2_HelmetBrushes...
[2024.05.29-11.29.35:418][375]UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Dummy_2_Helmet...
[2024.05.29-11.29.35:418][375]UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Dummy_2_HeadBelt...
[2024.05.29-11.29.35:428][376]UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Dummy_2_Head...
[2024.05.29-11.29.35:428][376]UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Dummy_2_Body...
[2024.05.29-11.29.35:439][377]UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Dummy_2_Armsockets...
[2024.05.29-11.29.35:439][377]UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Dummy_2_ArmorBelt...
[2024.05.29-11.29.35:439][377]UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Dummy_1...
[2024.05.29-11.29.35:439][377]UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh SM_Dummy_2_Armor...
[2024.05.29-11.29.35:450][378]UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh Object_8...
[2024.05.29-11.29.35:460][378]UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh Object_22...
[2024.05.29-11.29.35:471][379]UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh Object_12...
[2024.05.29-11.29.35:471][379]UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh Object_26...
[2024.05.29-11.29.35:481][380]UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh Object_6...
[2024.05.29-11.29.35:481][380]UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh Object_20...
[2024.05.29-11.29.35:481][380]UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh Object_10...
[2024.05.29-11.29.35:492][381]UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh Object_24...
[2024.05.29-11.29.35:980][420]UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 165/191 (/Game/ProjectAssets/Props/Wands/sm_wand3_more) ...
[2024.05.29-11.29.36:338][457]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for PhAT_UnselectedMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: 83e5fe969403a40fde857de997ec7db8aa09425c), compiling.
[2024.05.29-11.29.51:927][957]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Content\VRTemplate\Maps\VRTemplateMap.umap: VerifyImport: Failed to load package for import object 'Package /Game/VRTemplate/Maps/VRTemplateMap_BuiltData'
[2024.05.29-11.29.51:930][958]PackagingResults: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Content\VRTemplate\Maps\VRTemplateMap.umap: VerifyImport: Failed to load package for import object 'Package /Game/VRTemplate/Maps/VRTemplateMap_BuiltData'
[2024.05.29-11.29.51:938][958]UATHelper: Packaging (Windows): LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.29-11.29.51:946][959]PackagingResults: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.29-11.29.51:949][959]UATHelper: Packaging (Windows): LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.29-11.29.51:949][959]UATHelper: Packaging (Windows): LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.29-11.29.51:959][960]PackagingResults: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.29-11.29.51:959][960]PackagingResults: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.29-11.29.52:373][994]UATHelper: Packaging (Windows): LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.29-11.29.52:382][995]PackagingResults: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.29-11.31.25:502][267]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Average time worker was idle: 0.03 s
[2024.05.29-11.31.25:502][267]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time job spent in pending queue: average 315.77 s, longest 635.00 s
[2024.05.29-11.31.25:502][267]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job execution time: average 11.17 s, max 155.80 s
[2024.05.29-11.31.25:502][267]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job life time (pending + execution): average 328.71 s, max 640.07
[2024.05.29-11.31.25:502][267]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Shader code size: average 12,854 KiB, min 140 B, max 147,953 KiB
[2024.05.29-11.31.25:502][267]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 823.36 s
[2024.05.29-11.31.25:502][267]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Jobs were issued in 492 batches (only local compilation was used), average 9.41 jobs/batch
[2024.05.29-11.31.25:502][267]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Average processing rate: 5.58 jobs/sec
[2024.05.29-11.31.25:502][267]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total thread time: 5104,469 s
[2024.05.29-11.31.25:502][267]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total thread preprocess time: 138,809 s
[2024.05.29-11.31.25:502][267]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Percentage time preprocessing: 2.72%
[2024.05.29-11.31.25:502][267]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Effective parallelization: 6.20 (times faster than compiling all shaders on one thread). Compare with number of workers: 4
[2024.05.29-11.31.25:502][267]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.05.29-11.31.25:502][267]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FVisualizeHDRPS (compiled 1 times, average 56.56 sec, max 56.56 sec, min 56.56 sec)
[2024.05.29-11.31.25:502][267]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 41.52 sec, max 150.35 sec, min 3.96 sec)
[2024.05.29-11.31.25:502][267]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 8 times, average 20.03 sec, max 56.58 sec, min 2.52 sec)
[2024.05.29-11.31.25:502][267]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TShadowDepthVSVertexShadowDepth_OnePassPointLight (compiled 1 times, average 12.03 sec, max 12.03 sec, min 12.03 sec)
[2024.05.29-11.31.25:502][267]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FTSRRejectShadingCS (compiled 6 times, average 11.05 sec, max 14.88 sec, min 3.42 sec)
[2024.05.29-11.31.25:502][267]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.05.29-11.31.25:502][267]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FBuildInstanceIdBufferAndCommandsFromPrimitiveIdsCs - 16.08% of total time (compiled 384 times, average 2.14 sec, max 13.12 sec, min 0.16 sec)
[2024.05.29-11.31.25:502][267]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FReflectionEnvironmentSkyLightingPS - 9.92% of total time (compiled 96 times, average 5.27 sec, max 10.76 sec, min 0.78 sec)
[2024.05.29-11.31.25:502][267]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FDeferredLightPS - 9.12% of total time (compiled 90 times, average 5.17 sec, max 12.71 sec, min 0.49 sec)
[2024.05.29-11.31.25:502][267]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FRenderSkyAtmospherePS - 8.38% of total time (compiled 448 times, average 0.95 sec, max 6.73 sec, min 0.08 sec)
[2024.05.29-11.31.25:502][267]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FVolumetricFogLightScatteringCS - 5.64% of total time (compiled 128 times, average 2.25 sec, max 4.20 sec, min 1.19 sec)
[2024.05.29-11.34.27:580][906]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Average time worker was idle: 0.03 s
[2024.05.29-11.34.27:580][906]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time job spent in pending queue: average 306.46 s, longest 635.00 s
[2024.05.29-11.34.27:580][906]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job execution time: average 11.74 s, max 155.80 s
[2024.05.29-11.34.27:590][907]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job life time (pending + execution): average 319.40 s, max 640.07
[2024.05.29-11.34.27:590][907]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Shader code size: average 16,876 KiB, min 140 B, max 147,953 KiB
[2024.05.29-11.34.27:590][907]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 1005.44 s
[2024.05.29-11.34.27:590][907]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Jobs were issued in 532 batches (only local compilation was used), average 9.46 jobs/batch
[2024.05.29-11.34.27:590][907]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Average processing rate: 4.96 jobs/sec
[2024.05.29-11.34.27:590][907]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total thread time: 5832,524 s
[2024.05.29-11.34.27:590][907]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total thread preprocess time: 153,044 s
[2024.05.29-11.34.27:590][907]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Percentage time preprocessing: 2.62%
[2024.05.29-11.34.27:590][907]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Effective parallelization: 5.80 (times faster than compiling all shaders on one thread). Compare with number of workers: 4
[2024.05.29-11.34.27:590][907]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.05.29-11.34.27:590][907]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FVisualizeHDRPS (compiled 1 times, average 56.56 sec, max 56.56 sec, min 56.56 sec)
[2024.05.29-11.34.27:590][907]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 41.52 sec, max 150.35 sec, min 3.96 sec)
[2024.05.29-11.34.27:590][907]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 8 times, average 20.03 sec, max 56.58 sec, min 2.52 sec)
[2024.05.29-11.34.27:590][907]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FTSRRejectShadingCS (compiled 6 times, average 11.05 sec, max 14.88 sec, min 3.42 sec)
[2024.05.29-11.34.27:590][907]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FShadingFurnaceTestPassPS (compiled 1 times, average 10.47 sec, max 10.47 sec, min 10.47 sec)
[2024.05.29-11.34.27:590][907]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.05.29-11.34.27:590][907]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FBuildInstanceIdBufferAndCommandsFromPrimitiveIdsCs - 14.08% of total time (compiled 384 times, average 2.14 sec, max 13.12 sec, min 0.16 sec)
[2024.05.29-11.34.27:590][907]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FReflectionEnvironmentSkyLightingPS - 8.68% of total time (compiled 96 times, average 5.27 sec, max 10.76 sec, min 0.78 sec)
[2024.05.29-11.34.27:590][907]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FDeferredLightPS - 7.98% of total time (compiled 90 times, average 5.17 sec, max 12.71 sec, min 0.49 sec)
[2024.05.29-11.34.27:590][907]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FRenderSkyAtmospherePS - 7.34% of total time (compiled 448 times, average 0.95 sec, max 6.73 sec, min 0.08 sec)
[2024.05.29-11.34.27:590][907]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FVolumetricFogLightScatteringCS - 4.94% of total time (compiled 128 times, average 2.25 sec, max 4.20 sec, min 1.19 sec)
[2024.05.29-11.36.03:082][659]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for Main in PCD3D_SM5, Default, SM5, Game (DDC key hash: aa2df49808d84e533f33c687804c9c079b1428b2), compiling.
[2024.05.29-11.37.30:155][ 7]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Average time worker was idle: 0.02 s
[2024.05.29-11.37.30:155][ 7]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time job spent in pending queue: average 304.85 s, longest 635.00 s
[2024.05.29-11.37.30:155][ 7]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job execution time: average 12.50 s, max 155.80 s
[2024.05.29-11.37.30:155][ 7]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job life time (pending + execution): average 316.69 s, max 640.07
[2024.05.29-11.37.30:155][ 7]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Shader code size: average 18,386 KiB, min 140 B, max 147,953 KiB
[2024.05.29-11.37.30:155][ 7]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 1188.00 s
[2024.05.29-11.37.30:155][ 7]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Jobs were issued in 560 batches (only local compilation was used), average 9.48 jobs/batch
[2024.05.29-11.37.30:155][ 7]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total thread time: 6557,559 s
[2024.05.29-11.37.30:155][ 7]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total thread preprocess time: 163,647 s
[2024.05.29-11.37.30:155][ 7]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Percentage time preprocessing: 2.50%
[2024.05.29-11.37.30:165][ 8]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Effective parallelization: 5.52 (times faster than compiling all shaders on one thread). Compare with number of workers: 4
[2024.05.29-11.37.30:165][ 8]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.05.29-11.37.30:165][ 8]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FVisualizeHDRPS (compiled 1 times, average 56.56 sec, max 56.56 sec, min 56.56 sec)
[2024.05.29-11.37.30:165][ 8]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 41.52 sec, max 150.35 sec, min 3.96 sec)
[2024.05.29-11.37.30:165][ 8]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 8 times, average 20.03 sec, max 56.58 sec, min 2.52 sec)
[2024.05.29-11.37.30:165][ 8]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FTSRRejectShadingCS (compiled 6 times, average 11.05 sec, max 14.88 sec, min 3.42 sec)
[2024.05.29-11.37.30:165][ 8]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FShadingFurnaceTestPassPS (compiled 1 times, average 10.47 sec, max 10.47 sec, min 10.47 sec)
[2024.05.29-11.37.30:165][ 8]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.05.29-11.37.30:165][ 8]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FBuildInstanceIdBufferAndCommandsFromPrimitiveIdsCs - 12.52% of total time (compiled 384 times, average 2.14 sec, max 13.12 sec, min 0.16 sec)
[2024.05.29-11.37.30:165][ 8]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FReflectionEnvironmentSkyLightingPS - 7.72% of total time (compiled 96 times, average 5.27 sec, max 10.76 sec, min 0.78 sec)
[2024.05.29-11.37.30:165][ 8]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FDeferredLightPS - 7.10% of total time (compiled 90 times, average 5.17 sec, max 12.71 sec, min 0.49 sec)
[2024.05.29-11.37.30:165][ 8]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FRenderSkyAtmospherePS - 6.52% of total time (compiled 448 times, average 0.95 sec, max 6.73 sec, min 0.08 sec)
[2024.05.29-11.37.30:165][ 8]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FVolumetricFogLightScatteringCS - 4.39% of total time (compiled 128 times, average 2.25 sec, max 4.20 sec, min 1.19 sec)
[2024.05.29-11.40.37:545][199]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Average time worker was idle: 0.02 s
[2024.05.29-11.40.37:545][199]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time job spent in pending queue: average 310.37 s, longest 732.64 s
[2024.05.29-11.40.37:545][199]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job execution time: average 12.99 s, max 155.80 s
[2024.05.29-11.40.37:545][199]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job life time (pending + execution): average 322.85 s, max 732.64
[2024.05.29-11.40.37:545][199]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Shader code size: average 20,556 KiB, min 140 B, max 147,953 KiB
[2024.05.29-11.40.37:545][199]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 1375.32 s
[2024.05.29-11.40.37:545][199]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Jobs were issued in 595 batches (only local compilation was used), average 9.51 jobs/batch
[2024.05.29-11.40.37:545][199]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Average processing rate: 4.09 jobs/sec
[2024.05.29-11.40.37:545][199]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total thread time: 7271,735 s
[2024.05.29-11.40.37:545][199]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total thread preprocess time: 175,283 s
[2024.05.29-11.40.37:545][199]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Percentage time preprocessing: 2.41%
[2024.05.29-11.40.37:545][199]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Effective parallelization: 5.29 (times faster than compiling all shaders on one thread). Compare with number of workers: 4
[2024.05.29-11.40.37:545][199]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.05.29-11.40.37:545][199]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FVisualizeHDRPS (compiled 1 times, average 56.56 sec, max 56.56 sec, min 56.56 sec)
[2024.05.29-11.40.37:545][199]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 41.52 sec, max 150.35 sec, min 3.96 sec)
[2024.05.29-11.40.37:545][199]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 8 times, average 20.03 sec, max 56.58 sec, min 2.52 sec)
[2024.05.29-11.40.37:545][199]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FTSRRejectShadingCS (compiled 6 times, average 11.05 sec, max 14.88 sec, min 3.42 sec)
[2024.05.29-11.40.37:545][199]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FShadingFurnaceTestPassPS (compiled 1 times, average 10.47 sec, max 10.47 sec, min 10.47 sec)
[2024.05.29-11.40.37:545][199]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.05.29-11.40.37:545][199]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FBuildInstanceIdBufferAndCommandsFromPrimitiveIdsCs - 11.29% of total time (compiled 384 times, average 2.14 sec, max 13.12 sec, min 0.16 sec)
[2024.05.29-11.40.37:545][199]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FReflectionEnvironmentSkyLightingPS - 6.96% of total time (compiled 96 times, average 5.27 sec, max 10.76 sec, min 0.78 sec)
[2024.05.29-11.40.37:545][199]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FDeferredLightPS - 6.40% of total time (compiled 90 times, average 5.17 sec, max 12.71 sec, min 0.49 sec)
[2024.05.29-11.40.37:545][199]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FRenderSkyAtmospherePS - 5.88% of total time (compiled 448 times, average 0.95 sec, max 6.73 sec, min 0.08 sec)
[2024.05.29-11.40.37:545][199]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FVolumetricFogLightScatteringCS - 3.96% of total time (compiled 128 times, average 2.25 sec, max 4.20 sec, min 1.19 sec)
[2024.05.29-11.43.38:166][276]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Average time worker was idle: 0.02 s
[2024.05.29-11.43.38:166][276]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time job spent in pending queue: average 319.93 s, longest 913.26 s
[2024.05.29-11.43.38:166][276]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job execution time: average 13.56 s, max 155.80 s
[2024.05.29-11.43.38:166][276]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job life time (pending + execution): average 331.88 s, max 913.26
[2024.05.29-11.43.38:166][276]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Shader code size: average 22,185 KiB, min 140 B, max 147,953 KiB
[2024.05.29-11.43.38:166][276]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 1555.97 s
[2024.05.29-11.43.38:166][276]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Jobs were issued in 625 batches (only local compilation was used), average 9.54 jobs/batch
[2024.05.29-11.43.38:166][276]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Average processing rate: 3.81 jobs/sec
[2024.05.29-11.43.38:166][276]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total thread time: 7994,284 s
[2024.05.29-11.43.38:166][276]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total thread preprocess time: 185,631 s
[2024.05.29-11.43.38:166][276]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Percentage time preprocessing: 2.32%
[2024.05.29-11.43.38:166][276]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Effective parallelization: 5.14 (times faster than compiling all shaders on one thread). Compare with number of workers: 4
[2024.05.29-11.43.38:166][276]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.05.29-11.43.38:166][276]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FVisualizeHDRPS (compiled 1 times, average 56.56 sec, max 56.56 sec, min 56.56 sec)
[2024.05.29-11.43.38:166][276]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 41.52 sec, max 150.35 sec, min 3.96 sec)
[2024.05.29-11.43.38:167][276]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 8 times, average 20.03 sec, max 56.58 sec, min 2.52 sec)
[2024.05.29-11.43.38:167][276]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FTSRRejectShadingCS (compiled 6 times, average 11.05 sec, max 14.88 sec, min 3.42 sec)
[2024.05.29-11.43.38:167][276]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FShadingFurnaceTestPassPS (compiled 1 times, average 10.47 sec, max 10.47 sec, min 10.47 sec)
[2024.05.29-11.43.38:167][276]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.05.29-11.43.38:167][276]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FBuildInstanceIdBufferAndCommandsFromPrimitiveIdsCs - 10.27% of total time (compiled 384 times, average 2.14 sec, max 13.12 sec, min 0.16 sec)
[2024.05.29-11.43.38:167][276]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FReflectionEnvironmentSkyLightingPS - 6.33% of total time (compiled 96 times, average 5.27 sec, max 10.76 sec, min 0.78 sec)
[2024.05.29-11.43.38:167][276]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FDeferredLightPS - 5.82% of total time (compiled 90 times, average 5.17 sec, max 12.71 sec, min 0.49 sec)
[2024.05.29-11.43.38:167][276]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FRenderSkyAtmospherePS - 5.35% of total time (compiled 448 times, average 0.95 sec, max 6.73 sec, min 0.08 sec)
[2024.05.29-11.43.38:167][276]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 4.03% of total time (compiled 130 times, average 2.48 sec, max 25.47 sec, min 0.25 sec)
[2024.05.29-11.46.39:862][128]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Average time worker was idle: 0.02 s
[2024.05.29-11.46.39:862][128]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time job spent in pending queue: average 339.29 s, longest 1094.35 s
[2024.05.29-11.46.39:862][128]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job execution time: average 13.88 s, max 155.80 s
[2024.05.29-11.46.39:862][128]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job life time (pending + execution): average 352.28 s, max 1094.35
[2024.05.29-11.46.39:862][128]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Shader code size: average 24,28 KiB, min 140 B, max 147,953 KiB
[2024.05.29-11.46.39:862][128]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 1737.77 s
[2024.05.29-11.46.39:862][128]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Jobs were issued in 664 batches (only local compilation was used), average 9.56 jobs/batch
[2024.05.29-11.46.39:862][128]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Average processing rate: 3.63 jobs/sec
[2024.05.29-11.46.39:862][128]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total thread time: 8722,3 s
[2024.05.29-11.46.39:862][128]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total thread preprocess time: 197,112 s
[2024.05.29-11.46.39:862][128]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Percentage time preprocessing: 2.26%
[2024.05.29-11.46.39:862][128]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Effective parallelization: 5.02 (times faster than compiling all shaders on one thread). Compare with number of workers: 4
[2024.05.29-11.46.39:862][128]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.05.29-11.46.39:862][128]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FVisualizeHDRPS (compiled 1 times, average 56.56 sec, max 56.56 sec, min 56.56 sec)
[2024.05.29-11.46.39:862][128]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 41.52 sec, max 150.35 sec, min 3.96 sec)
[2024.05.29-11.46.39:862][128]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 8 times, average 20.03 sec, max 56.58 sec, min 2.52 sec)
[2024.05.29-11.46.39:862][128]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FTSRRejectShadingCS (compiled 6 times, average 11.05 sec, max 14.88 sec, min 3.42 sec)
[2024.05.29-11.46.39:862][128]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FShadingFurnaceTestPassPS (compiled 1 times, average 10.47 sec, max 10.47 sec, min 10.47 sec)
[2024.05.29-11.46.39:862][128]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.05.29-11.46.39:862][128]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FBuildInstanceIdBufferAndCommandsFromPrimitiveIdsCs - 9.41% of total time (compiled 384 times, average 2.14 sec, max 13.12 sec, min 0.16 sec)
[2024.05.29-11.46.39:862][128]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FReflectionEnvironmentSkyLightingPS - 5.81% of total time (compiled 96 times, average 5.27 sec, max 10.76 sec, min 0.78 sec)
[2024.05.29-11.46.39:862][128]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FDeferredLightPS - 5.34% of total time (compiled 90 times, average 5.17 sec, max 12.71 sec, min 0.49 sec)
[2024.05.29-11.46.39:862][128]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FRenderSkyAtmospherePS - 4.90% of total time (compiled 448 times, average 0.95 sec, max 6.73 sec, min 0.08 sec)
[2024.05.29-11.46.39:873][128]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 4.29% of total time (compiled 153 times, average 2.45 sec, max 25.47 sec, min 0.25 sec)
[2024.05.29-11.49.43:099][678]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Average time worker was idle: 0.02 s
[2024.05.29-11.49.43:099][678]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time job spent in pending queue: average 355.54 s, longest 1267.82 s
[2024.05.29-11.49.43:099][678]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job execution time: average 14.19 s, max 155.80 s
[2024.05.29-11.49.43:099][678]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job life time (pending + execution): average 368.53 s, max 1267.82
[2024.05.29-11.49.43:099][678]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Shader code size: average 25,591 KiB, min 140 B, max 147,953 KiB
[2024.05.29-11.49.43:099][678]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 1920.82 s
[2024.05.29-11.49.43:099][678]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Jobs were issued in 702 batches (only local compilation was used), average 9.59 jobs/batch
[2024.05.29-11.49.43:099][678]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Average processing rate: 3.48 jobs/sec
[2024.05.29-11.49.43:099][678]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total thread time: 9456,178 s
[2024.05.29-11.49.43:099][678]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total thread preprocess time: 210,264 s
[2024.05.29-11.49.43:099][678]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Percentage time preprocessing: 2.22%
[2024.05.29-11.49.43:099][678]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Effective parallelization: 4.92 (times faster than compiling all shaders on one thread). Compare with number of workers: 4
[2024.05.29-11.49.43:099][678]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.05.29-11.49.43:099][678]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FVisualizeHDRPS (compiled 1 times, average 56.56 sec, max 56.56 sec, min 56.56 sec)
[2024.05.29-11.49.43:099][678]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 41.52 sec, max 150.35 sec, min 3.96 sec)
[2024.05.29-11.49.43:099][678]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 8 times, average 20.03 sec, max 56.58 sec, min 2.52 sec)
[2024.05.29-11.49.43:099][678]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FTSRRejectShadingCS (compiled 6 times, average 11.05 sec, max 14.88 sec, min 3.42 sec)
[2024.05.29-11.49.43:099][678]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FShadingFurnaceTestPassPS (compiled 1 times, average 10.47 sec, max 10.47 sec, min 10.47 sec)
[2024.05.29-11.49.43:099][678]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.05.29-11.49.43:099][678]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FBuildInstanceIdBufferAndCommandsFromPrimitiveIdsCs - 8.68% of total time (compiled 384 times, average 2.14 sec, max 13.12 sec, min 0.16 sec)
[2024.05.29-11.49.43:099][678]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FReflectionEnvironmentSkyLightingPS - 5.35% of total time (compiled 96 times, average 5.27 sec, max 10.76 sec, min 0.78 sec)
[2024.05.29-11.49.43:099][678]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FDeferredLightPS - 4.92% of total time (compiled 90 times, average 5.17 sec, max 12.71 sec, min 0.49 sec)
[2024.05.29-11.49.43:099][678]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FRenderSkyAtmospherePS - 4.52% of total time (compiled 448 times, average 0.95 sec, max 6.73 sec, min 0.08 sec)
[2024.05.29-11.49.43:099][678]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 4.47% of total time (compiled 178 times, average 2.38 sec, max 25.47 sec, min 0.25 sec)
[2024.05.29-11.52.45:842][226]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Average time worker was idle: 0.02 s
[2024.05.29-11.52.45:842][226]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time job spent in pending queue: average 384.90 s, longest 1450.53 s
[2024.05.29-11.52.45:842][226]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job execution time: average 14.42 s, max 155.80 s
[2024.05.29-11.52.45:842][226]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job life time (pending + execution): average 398.18 s, max 1450.53
[2024.05.29-11.52.45:842][226]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Shader code size: average 27,406 KiB, min 140 B, max 147,953 KiB
[2024.05.29-11.52.45:842][226]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 2103.74 s
[2024.05.29-11.52.45:842][226]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Jobs were issued in 743 batches (only local compilation was used), average 9.61 jobs/batch
[2024.05.29-11.52.45:842][226]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Average processing rate: 3.38 jobs/sec
[2024.05.29-11.52.45:842][226]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total thread time: 10197,414 s
[2024.05.29-11.52.45:842][226]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total thread preprocess time: 222,263 s
[2024.05.29-11.52.45:842][226]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Percentage time preprocessing: 2.18%
[2024.05.29-11.52.45:842][226]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Effective parallelization: 4.85 (times faster than compiling all shaders on one thread). Compare with number of workers: 4
[2024.05.29-11.52.45:842][226]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.05.29-11.52.45:842][226]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FVisualizeHDRPS (compiled 1 times, average 56.56 sec, max 56.56 sec, min 56.56 sec)
[2024.05.29-11.52.45:842][226]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 41.52 sec, max 150.35 sec, min 3.96 sec)
[2024.05.29-11.52.45:842][226]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 8 times, average 20.03 sec, max 56.58 sec, min 2.52 sec)
[2024.05.29-11.52.45:842][226]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FTSRRejectShadingCS (compiled 6 times, average 11.05 sec, max 14.88 sec, min 3.42 sec)
[2024.05.29-11.52.45:842][226]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FShadingFurnaceTestPassPS (compiled 1 times, average 10.47 sec, max 10.47 sec, min 10.47 sec)
[2024.05.29-11.52.45:842][226]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.05.29-11.52.45:842][226]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FBuildInstanceIdBufferAndCommandsFromPrimitiveIdsCs - 8.05% of total time (compiled 384 times, average 2.14 sec, max 13.12 sec, min 0.16 sec)
[2024.05.29-11.52.45:842][226]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FReflectionEnvironmentSkyLightingPS - 4.97% of total time (compiled 96 times, average 5.27 sec, max 10.76 sec, min 0.78 sec)
[2024.05.29-11.52.45:842][226]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 4.71% of total time (compiled 206 times, average 2.33 sec, max 25.47 sec, min 0.20 sec)
[2024.05.29-11.52.45:842][226]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 4.59% of total time (compiled 165 times, average 2.84 sec, max 19.28 sec, min 0.22 sec)
[2024.05.29-11.52.45:853][226]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FDeferredLightPS - 4.56% of total time (compiled 90 times, average 5.17 sec, max 12.71 sec, min 0.49 sec)
[2024.05.29-11.53.52:261][425]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Burst in PCD3D_SM5, Default, SM5, Game (DDC key hash: 11a643a1538b50e74736381ad1c5b864f3019398), compiling.
[2024.05.29-11.53.52:261][425]UATHelper: Packaging (Windows): LogCook: Display: Cooker has been blocked from saving the current packages for 120 seconds.
[2024.05.29-11.53.52:261][425]UATHelper: Packaging (Windows): LogCook: Display: 81 packages in the savequeue:
[2024.05.29-11.53.52:271][425]UATHelper: Packaging (Windows): LogCook: Display: 81 objects that have not yet returned true from IsCachedCookedPlatformDataLoaded:
[2024.05.29-11.53.52:271][425]UATHelper: Packaging (Windows): LogCook: Display: Material /Engine/EngineDebugMaterials/M_VolumeRenderSphereTracePP.M_VolumeRenderSphereTracePP
[2024.05.29-11.53.52:271][425]UATHelper: Packaging (Windows): LogCook: Display: Material /Engine/VREditor/TransformGizmo/TransformGizmoMaterial.TransformGizmoMaterial
[2024.05.29-11.53.52:271][425]UATHelper: Packaging (Windows): LogCook: Display: Material /Engine/EngineMaterials/DefaultPostProcessMaterial.DefaultPostProcessMaterial
[2024.05.29-11.53.52:271][425]UATHelper: Packaging (Windows): LogCook: Display: Material /Engine/EngineMaterials/DefaultDeferredDecalMaterial.DefaultDeferredDecalMaterial
[2024.05.29-11.53.52:271][425]UATHelper: Packaging (Windows): LogCook: Display: Material /Engine/EngineMaterials/DefaultMaterial.DefaultMaterial
[2024.05.29-11.53.52:271][425]UATHelper: Packaging (Windows): LogCook: Display: Material /Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial
[2024.05.29-11.53.52:271][425]UATHelper: Packaging (Windows): LogCook: Display: Material /Engine/EngineMaterials/DefaultTextMaterialOpaque.DefaultTextMaterialOpaque
[2024.05.29-11.53.52:271][425]UATHelper: Packaging (Windows): LogCook: Display: Material /OculusXR/Materials/RightMetaQuestTouchProBatteryIndicatorMaterial.RightMetaQuestTouchProBatteryIndicatorMaterial
[2024.05.29-11.53.52:271][425]UATHelper: Packaging (Windows): LogCook: Display: Material /OculusXR/Materials/LeftMetaQuestTouchProBatteryIndicatorMaterial.LeftMetaQuestTouchProBatteryIndicatorMaterial
[2024.05.29-11.53.52:271][425]UATHelper: Packaging (Windows): LogCook: Display: Material /Game/StarterContent/Particles/Materials/M_Heat_Distortion.M_Heat_Distortion
[2024.05.29-11.55.46:958][769]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Average time worker was idle: 0.02 s
[2024.05.29-11.55.46:958][769]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time job spent in pending queue: average 409.55 s, longest 1631.30 s
[2024.05.29-11.55.46:958][769]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job execution time: average 14.65 s, max 155.80 s
[2024.05.29-11.55.46:958][769]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job life time (pending + execution): average 421.51 s, max 1631.30
[2024.05.29-11.55.46:958][769]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Shader code size: average 28,501 KiB, min 140 B, max 147,953 KiB
[2024.05.29-11.55.46:958][769]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 2284.77 s
[2024.05.29-11.55.46:958][769]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Jobs were issued in 780 batches (only local compilation was used), average 9.63 jobs/batch
[2024.05.29-11.55.46:958][769]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Average processing rate: 3.27 jobs/sec
[2024.05.29-11.55.46:958][769]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total thread time: 10898,854 s
[2024.05.29-11.55.46:958][769]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total thread preprocess time: 233,514 s
[2024.05.29-11.55.46:958][769]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Percentage time preprocessing: 2.14%
[2024.05.29-11.55.46:958][769]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Effective parallelization: 4.77 (times faster than compiling all shaders on one thread). Compare with number of workers: 4
[2024.05.29-11.55.46:958][769]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.05.29-11.55.46:958][769]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FVisualizeHDRPS (compiled 1 times, average 56.56 sec, max 56.56 sec, min 56.56 sec)
[2024.05.29-11.55.46:958][769]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 41.52 sec, max 150.35 sec, min 3.96 sec)
[2024.05.29-11.55.46:958][769]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 8 times, average 20.03 sec, max 56.58 sec, min 2.52 sec)
[2024.05.29-11.55.46:958][769]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FTSRRejectShadingCS (compiled 6 times, average 11.05 sec, max 14.88 sec, min 3.42 sec)
[2024.05.29-11.55.46:958][769]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FShadingFurnaceTestPassPS (compiled 1 times, average 10.47 sec, max 10.47 sec, min 10.47 sec)
[2024.05.29-11.55.46:958][769]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.05.29-11.55.46:958][769]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FBuildInstanceIdBufferAndCommandsFromPrimitiveIdsCs - 7.53% of total time (compiled 384 times, average 2.14 sec, max 13.12 sec, min 0.16 sec)
[2024.05.29-11.55.46:958][769]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 4.88% of total time (compiled 230 times, average 2.31 sec, max 25.47 sec, min 0.20 sec)
[2024.05.29-11.55.46:958][769]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 4.74% of total time (compiled 190 times, average 2.72 sec, max 19.28 sec, min 0.22 sec)
[2024.05.29-11.55.46:958][769]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FReflectionEnvironmentSkyLightingPS - 4.65% of total time (compiled 96 times, average 5.27 sec, max 10.76 sec, min 0.78 sec)
[2024.05.29-11.55.46:958][769]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 4.36% of total time (compiled 125 times, average 3.80 sec, max 20.45 sec, min 0.64 sec)
[2024.05.29-11.58.52:013][325]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Average time worker was idle: 0.02 s
[2024.05.29-11.58.52:013][325]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time job spent in pending queue: average 434.13 s, longest 1816.33 s
[2024.05.29-11.58.52:013][325]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job execution time: average 14.92 s, max 155.80 s
[2024.05.29-11.58.52:013][325]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job life time (pending + execution): average 445.90 s, max 1816.33
[2024.05.29-11.58.52:013][325]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Shader code size: average 29,519 KiB, min 140 B, max 147,953 KiB
[2024.05.29-11.58.52:013][325]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 2469.91 s
[2024.05.29-11.58.52:013][325]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Jobs were issued in 817 batches (only local compilation was used), average 9.65 jobs/batch
[2024.05.29-11.58.52:013][325]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Average processing rate: 3.17 jobs/sec
[2024.05.29-11.58.52:013][325]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total thread time: 11647,171 s
[2024.05.29-11.58.52:013][325]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total thread preprocess time: 244,972 s
[2024.05.29-11.58.52:013][325]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Percentage time preprocessing: 2.10%
[2024.05.29-11.58.52:013][325]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Effective parallelization: 4.72 (times faster than compiling all shaders on one thread). Compare with number of workers: 4
[2024.05.29-11.58.52:013][325]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.05.29-11.58.52:013][325]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FVisualizeHDRPS (compiled 1 times, average 56.56 sec, max 56.56 sec, min 56.56 sec)
[2024.05.29-11.58.52:013][325]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 41.52 sec, max 150.35 sec, min 3.96 sec)
[2024.05.29-11.58.52:013][325]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 8 times, average 20.03 sec, max 56.58 sec, min 2.52 sec)
[2024.05.29-11.58.52:013][325]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FTSRRejectShadingCS (compiled 6 times, average 11.05 sec, max 14.88 sec, min 3.42 sec)
[2024.05.29-11.58.52:013][325]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FShadingFurnaceTestPassPS (compiled 1 times, average 10.47 sec, max 10.47 sec, min 10.47 sec)
[2024.05.29-11.58.52:013][325]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.05.29-11.58.52:013][325]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FBuildInstanceIdBufferAndCommandsFromPrimitiveIdsCs - 7.05% of total time (compiled 384 times, average 2.14 sec, max 13.12 sec, min 0.16 sec)
[2024.05.29-11.58.52:013][325]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 4.92% of total time (compiled 250 times, average 2.29 sec, max 25.47 sec, min 0.20 sec)
[2024.05.29-11.58.52:013][325]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 4.90% of total time (compiled 212 times, average 2.69 sec, max 19.28 sec, min 0.22 sec)
[2024.05.29-11.58.52:013][325]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 4.57% of total time (compiled 143 times, average 3.72 sec, max 20.45 sec, min 0.64 sec)
[2024.05.29-11.58.52:013][325]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 4.50% of total time (compiled 148 times, average 3.54 sec, max 10.46 sec, min 0.52 sec)
[2024.05.29-12.01.53:718][870]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Average time worker was idle: 0.02 s
[2024.05.29-12.01.53:718][870]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time job spent in pending queue: average 466.37 s, longest 1997.86 s
[2024.05.29-12.01.53:718][870]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job execution time: average 15.17 s, max 155.80 s
[2024.05.29-12.01.53:718][870]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job life time (pending + execution): average 475.76 s, max 1997.86
[2024.05.29-12.01.53:718][870]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Shader code size: average 30,558 KiB, min 140 B, max 147,953 KiB
[2024.05.29-12.01.53:718][870]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 2651.47 s
[2024.05.29-12.01.53:718][870]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Jobs were issued in 853 batches (only local compilation was used), average 9.66 jobs/batch
[2024.05.29-12.01.53:718][870]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Average processing rate: 3.09 jobs/sec
[2024.05.29-12.01.53:718][870]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total thread time: 12390,028 s
[2024.05.29-12.01.53:718][870]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total thread preprocess time: 255,931 s
[2024.05.29-12.01.53:718][870]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Percentage time preprocessing: 2.07%
[2024.05.29-12.01.53:718][870]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Effective parallelization: 4.67 (times faster than compiling all shaders on one thread). Compare with number of workers: 4
[2024.05.29-12.01.53:718][870]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.05.29-12.01.53:718][870]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FVisualizeHDRPS (compiled 1 times, average 56.56 sec, max 56.56 sec, min 56.56 sec)
[2024.05.29-12.01.53:718][870]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 41.52 sec, max 150.35 sec, min 3.96 sec)
[2024.05.29-12.01.53:718][870]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 8 times, average 20.03 sec, max 56.58 sec, min 2.52 sec)
[2024.05.29-12.01.53:718][870]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FTSRRejectShadingCS (compiled 6 times, average 11.05 sec, max 14.88 sec, min 3.42 sec)
[2024.05.29-12.01.53:718][870]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FShadingFurnaceTestPassPS (compiled 1 times, average 10.47 sec, max 10.47 sec, min 10.47 sec)
[2024.05.29-12.01.53:718][870]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.05.29-12.01.53:718][870]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FBuildInstanceIdBufferAndCommandsFromPrimitiveIdsCs - 6.63% of total time (compiled 384 times, average 2.14 sec, max 13.12 sec, min 0.16 sec)
[2024.05.29-12.01.53:718][870]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 5.05% of total time (compiled 234 times, average 2.67 sec, max 19.28 sec, min 0.22 sec)
[2024.05.29-12.01.53:718][870]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 5.01% of total time (compiled 269 times, average 2.31 sec, max 25.47 sec, min 0.20 sec)
[2024.05.29-12.01.53:718][870]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 4.76% of total time (compiled 164 times, average 3.60 sec, max 20.45 sec, min 0.59 sec)
[2024.05.29-12.01.53:718][870]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy - 4.57% of total time (compiled 162 times, average 3.50 sec, max 14.05 sec, min 0.50 sec)
[2024.05.29-12.04.53:992][421]LogDerivedDataCache: C:/Users/egonvm/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:14.168 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 7344 files in 9374 folders with total size 430 MiB.
[2024.05.29-12.04.56:628][590]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Average time worker was idle: 0.02 s
[2024.05.29-12.04.56:628][590]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time job spent in pending queue: average 477.02 s, longest 2180.65 s
[2024.05.29-12.04.56:628][590]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job execution time: average 15.52 s, max 155.80 s
[2024.05.29-12.04.56:628][590]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job life time (pending + execution): average 492.69 s, max 2180.65
[2024.05.29-12.04.56:628][590]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Shader code size: average 31,07 KiB, min 140 B, max 147,953 KiB
[2024.05.29-12.04.56:628][590]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 2834.47 s
[2024.05.29-12.04.56:628][590]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Jobs were issued in 879 batches (only local compilation was used), average 9.67 jobs/batch
[2024.05.29-12.04.56:628][590]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Average processing rate: 2.99 jobs/sec
[2024.05.29-12.04.56:628][590]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total thread time: 13075,631 s
[2024.05.29-12.04.56:628][590]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total thread preprocess time: 267,889 s
[2024.05.29-12.04.56:628][590]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Percentage time preprocessing: 2.05%
[2024.05.29-12.04.56:628][590]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Effective parallelization: 4.61 (times faster than compiling all shaders on one thread). Compare with number of workers: 4
[2024.05.29-12.04.56:628][590]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.05.29-12.04.56:628][590]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FVisualizeHDRPS (compiled 1 times, average 56.56 sec, max 56.56 sec, min 56.56 sec)
[2024.05.29-12.04.56:628][590]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 41.52 sec, max 150.35 sec, min 3.96 sec)
[2024.05.29-12.04.56:628][590]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 8 times, average 20.03 sec, max 56.58 sec, min 2.52 sec)
[2024.05.29-12.04.56:628][590]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FTSRRejectShadingCS (compiled 6 times, average 11.05 sec, max 14.88 sec, min 3.42 sec)
[2024.05.29-12.04.56:628][590]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FShadingFurnaceTestPassPS (compiled 1 times, average 10.47 sec, max 10.47 sec, min 10.47 sec)
[2024.05.29-12.04.56:628][590]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.05.29-12.04.56:628][590]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FBuildInstanceIdBufferAndCommandsFromPrimitiveIdsCs - 6.28% of total time (compiled 384 times, average 2.14 sec, max 13.12 sec, min 0.16 sec)
[2024.05.29-12.04.56:628][590]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 5.09% of total time (compiled 248 times, average 2.69 sec, max 19.28 sec, min 0.22 sec)
[2024.05.29-12.04.56:628][590]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 5.08% of total time (compiled 283 times, average 2.35 sec, max 25.47 sec, min 0.20 sec)
[2024.05.29-12.04.56:628][590]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 4.84% of total time (compiled 175 times, average 3.62 sec, max 20.45 sec, min 0.59 sec)
[2024.05.29-12.04.56:628][590]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy - 4.83% of total time (compiled 180 times, average 3.51 sec, max 14.05 sec, min 0.49 sec)
[2024.05.29-12.08.10:495][837]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Average time worker was idle: 0.02 s
[2024.05.29-12.08.10:495][837]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time job spent in pending queue: average 495.66 s, longest 2374.29 s
[2024.05.29-12.08.10:495][837]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job execution time: average 15.95 s, max 155.80 s
[2024.05.29-12.08.10:495][837]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job life time (pending + execution): average 507.92 s, max 2374.29
[2024.05.29-12.08.10:495][837]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Shader code size: average 31,327 KiB, min 140 B, max 147,953 KiB
[2024.05.29-12.08.10:495][837]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 3028.19 s
[2024.05.29-12.08.10:495][837]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Jobs were issued in 905 batches (only local compilation was used), average 9.68 jobs/batch
[2024.05.29-12.08.10:495][837]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Average processing rate: 2.88 jobs/sec
[2024.05.29-12.08.10:495][837]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total thread time: 13851,883 s
[2024.05.29-12.08.10:495][837]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total thread preprocess time: 280,414 s
[2024.05.29-12.08.10:495][837]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Percentage time preprocessing: 2.02%
[2024.05.29-12.08.10:495][837]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Effective parallelization: 4.57 (times faster than compiling all shaders on one thread). Compare with number of workers: 4
[2024.05.29-12.08.10:495][837]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.05.29-12.08.10:495][837]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FVisualizeHDRPS (compiled 1 times, average 56.56 sec, max 56.56 sec, min 56.56 sec)
[2024.05.29-12.08.10:495][837]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 41.52 sec, max 150.35 sec, min 3.96 sec)
[2024.05.29-12.08.10:495][837]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 8 times, average 20.03 sec, max 56.58 sec, min 2.52 sec)
[2024.05.29-12.08.10:506][837]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FTSRRejectShadingCS (compiled 6 times, average 11.05 sec, max 14.88 sec, min 3.42 sec)
[2024.05.29-12.08.10:506][837]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FShadingFurnaceTestPassPS (compiled 1 times, average 10.47 sec, max 10.47 sec, min 10.47 sec)
[2024.05.29-12.08.10:506][837]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.05.29-12.08.10:506][837]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FBuildInstanceIdBufferAndCommandsFromPrimitiveIdsCs - 5.93% of total time (compiled 384 times, average 2.14 sec, max 13.12 sec, min 0.16 sec)
[2024.05.29-12.08.10:506][837]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 5.20% of total time (compiled 298 times, average 2.42 sec, max 25.47 sec, min 0.20 sec)
[2024.05.29-12.08.10:506][837]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 5.08% of total time (compiled 192 times, average 3.67 sec, max 20.45 sec, min 0.59 sec)
[2024.05.29-12.08.10:506][837]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 5.07% of total time (compiled 256 times, average 2.74 sec, max 19.28 sec, min 0.22 sec)
[2024.05.29-12.08.10:506][837]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 4.96% of total time (compiled 188 times, average 3.65 sec, max 10.46 sec, min 0.52 sec)
[2024.05.29-12.11.23:582][631]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Average time worker was idle: 0.01 s
[2024.05.29-12.11.23:582][631]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time job spent in pending queue: average 513.91 s, longest 2567.54 s
[2024.05.29-12.11.23:582][631]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job execution time: average 16.39 s, max 155.80 s
[2024.05.29-12.11.23:582][631]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job life time (pending + execution): average 528.28 s, max 2567.54
[2024.05.29-12.11.23:582][631]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Shader code size: average 31,757 KiB, min 140 B, max 147,953 KiB
[2024.05.29-12.11.23:582][631]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 3221.44 s
[2024.05.29-12.11.23:582][631]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Jobs were issued in 927 batches (only local compilation was used), average 9.69 jobs/batch
[2024.05.29-12.11.23:582][631]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Average processing rate: 2.78 jobs/sec
[2024.05.29-12.11.23:582][631]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total thread time: 14597,558 s
[2024.05.29-12.11.23:582][631]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total thread preprocess time: 290,473 s
[2024.05.29-12.11.23:582][631]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Percentage time preprocessing: 1.99%
[2024.05.29-12.11.23:582][631]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Effective parallelization: 4.53 (times faster than compiling all shaders on one thread). Compare with number of workers: 4
[2024.05.29-12.11.23:582][631]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.05.29-12.11.23:582][631]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FVisualizeHDRPS (compiled 1 times, average 56.56 sec, max 56.56 sec, min 56.56 sec)
[2024.05.29-12.11.23:582][631]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 41.52 sec, max 150.35 sec, min 3.96 sec)
[2024.05.29-12.11.23:582][631]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 8 times, average 20.03 sec, max 56.58 sec, min 2.52 sec)
[2024.05.29-12.11.23:582][631]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FTSRRejectShadingCS (compiled 6 times, average 11.05 sec, max 14.88 sec, min 3.42 sec)
[2024.05.29-12.11.23:582][631]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FShadingFurnaceTestPassPS (compiled 1 times, average 10.47 sec, max 10.47 sec, min 10.47 sec)
[2024.05.29-12.11.23:582][631]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.05.29-12.11.23:582][631]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FBuildInstanceIdBufferAndCommandsFromPrimitiveIdsCs - 5.62% of total time (compiled 384 times, average 2.14 sec, max 13.12 sec, min 0.16 sec)
[2024.05.29-12.11.23:582][631]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 5.40% of total time (compiled 313 times, average 2.52 sec, max 25.47 sec, min 0.20 sec)
[2024.05.29-12.11.23:582][631]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 5.28% of total time (compiled 271 times, average 2.84 sec, max 19.28 sec, min 0.22 sec)
[2024.05.29-12.11.23:582][631]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 5.22% of total time (compiled 203 times, average 3.75 sec, max 20.45 sec, min 0.59 sec)
[2024.05.29-12.11.23:582][631]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 4.97% of total time (compiled 196 times, average 3.70 sec, max 10.46 sec, min 0.52 sec)
[2024.05.29-12.14.24:938][683]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Average time worker was idle: 0.01 s
[2024.05.29-12.14.24:938][683]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time job spent in pending queue: average 533.29 s, longest 2748.79 s
[2024.05.29-12.14.24:938][683]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job execution time: average 16.84 s, max 155.80 s
[2024.05.29-12.14.24:938][683]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job life time (pending + execution): average 547.36 s, max 2748.79
[2024.05.29-12.14.24:938][683]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Shader code size: average 32,141 KiB, min 140 B, max 147,953 KiB
[2024.05.29-12.14.24:938][683]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 3402.73 s
[2024.05.29-12.14.24:938][683]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Jobs were issued in 949 batches (only local compilation was used), average 9.70 jobs/batch
[2024.05.29-12.14.24:938][683]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Average processing rate: 2.69 jobs/sec
[2024.05.29-12.14.24:938][683]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total thread time: 15365,403 s
[2024.05.29-12.14.24:938][683]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total thread preprocess time: 300,844 s
[2024.05.29-12.14.24:938][683]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Percentage time preprocessing: 1.96%
[2024.05.29-12.14.24:938][683]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Effective parallelization: 4.52 (times faster than compiling all shaders on one thread). Compare with number of workers: 4
[2024.05.29-12.14.24:938][683]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.05.29-12.14.24:938][683]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FVisualizeHDRPS (compiled 1 times, average 56.56 sec, max 56.56 sec, min 56.56 sec)
[2024.05.29-12.14.24:938][683]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 41.52 sec, max 150.35 sec, min 3.96 sec)
[2024.05.29-12.14.24:938][683]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 8 times, average 20.03 sec, max 56.58 sec, min 2.52 sec)
[2024.05.29-12.14.24:938][683]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FTSRRejectShadingCS (compiled 6 times, average 11.05 sec, max 14.88 sec, min 3.42 sec)
[2024.05.29-12.14.24:938][683]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FShadingFurnaceTestPassPS (compiled 1 times, average 10.47 sec, max 10.47 sec, min 10.47 sec)
[2024.05.29-12.14.24:938][683]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.05.29-12.14.24:938][683]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 5.42% of total time (compiled 321 times, average 2.60 sec, max 25.47 sec, min 0.20 sec)
[2024.05.29-12.14.24:938][683]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FBuildInstanceIdBufferAndCommandsFromPrimitiveIdsCs - 5.34% of total time (compiled 384 times, average 2.14 sec, max 13.12 sec, min 0.16 sec)
[2024.05.29-12.14.24:938][683]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 5.33% of total time (compiled 281 times, average 2.92 sec, max 19.28 sec, min 0.22 sec)
[2024.05.29-12.14.24:938][683]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 5.19% of total time (compiled 209 times, average 3.81 sec, max 20.45 sec, min 0.59 sec)
[2024.05.29-12.14.24:938][683]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 5.10% of total time (compiled 207 times, average 3.79 sec, max 10.46 sec, min 0.52 sec)
[2024.05.29-12.17.27:177][485]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Average time worker was idle: 0.01 s
[2024.05.29-12.17.27:177][485]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time job spent in pending queue: average 550.01 s, longest 2930.76 s
[2024.05.29-12.17.27:177][485]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job execution time: average 17.22 s, max 155.80 s
[2024.05.29-12.17.27:177][485]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job life time (pending + execution): average 564.10 s, max 2930.76
[2024.05.29-12.17.27:177][485]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Shader code size: average 32,288 KiB, min 140 B, max 147,953 KiB
[2024.05.29-12.17.27:177][485]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 3584.75 s
[2024.05.29-12.17.27:177][485]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Jobs were issued in 971 batches (only local compilation was used), average 9.70 jobs/batch
[2024.05.29-12.17.27:177][485]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Average processing rate: 2.62 jobs/sec
[2024.05.29-12.17.27:177][485]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total thread time: 16090,108 s
[2024.05.29-12.17.27:177][485]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total thread preprocess time: 311,194 s
[2024.05.29-12.17.27:177][485]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Percentage time preprocessing: 1.93%
[2024.05.29-12.17.27:177][485]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Effective parallelization: 4.49 (times faster than compiling all shaders on one thread). Compare with number of workers: 4
[2024.05.29-12.17.27:177][485]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.05.29-12.17.27:177][485]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FVisualizeHDRPS (compiled 1 times, average 56.56 sec, max 56.56 sec, min 56.56 sec)
[2024.05.29-12.17.27:177][485]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 41.52 sec, max 150.35 sec, min 3.96 sec)
[2024.05.29-12.17.27:177][485]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 8 times, average 20.03 sec, max 56.58 sec, min 2.52 sec)
[2024.05.29-12.17.27:177][485]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FTSRRejectShadingCS (compiled 6 times, average 11.05 sec, max 14.88 sec, min 3.42 sec)
[2024.05.29-12.17.27:177][485]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FShadingFurnaceTestPassPS (compiled 1 times, average 10.47 sec, max 10.47 sec, min 10.47 sec)
[2024.05.29-12.17.27:177][485]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.05.29-12.17.27:177][485]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 5.52% of total time (compiled 332 times, average 2.68 sec, max 25.47 sec, min 0.20 sec)
[2024.05.29-12.17.27:177][485]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 5.38% of total time (compiled 292 times, average 2.97 sec, max 19.28 sec, min 0.22 sec)
[2024.05.29-12.17.27:177][485]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 5.21% of total time (compiled 216 times, average 3.88 sec, max 20.45 sec, min 0.59 sec)
[2024.05.29-12.17.27:177][485]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy - 5.19% of total time (compiled 222 times, average 3.76 sec, max 14.05 sec, min 0.49 sec)
[2024.05.29-12.17.27:177][485]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 5.13% of total time (compiled 214 times, average 3.86 sec, max 10.46 sec, min 0.52 sec)
[2024.05.29-12.19.35:554][700]LogShaderCompilers: Display: Jobs assigned 11, completed 10 (90.91%)
[2024.05.29-12.19.35:554][700]LogShaderCompilers: Display: Average time worker was idle: 1963.21 s
[2024.05.29-12.19.35:554][700]LogShaderCompilers: Display: Time job spent in pending queue: average 0.87 s, longest 2.48 s
[2024.05.29-12.19.35:554][700]LogShaderCompilers: Display: Job execution time: average 1.76 s, max 3.35 s
[2024.05.29-12.19.35:554][700]LogShaderCompilers: Display: Job life time (pending + execution): average 2.72 s, max 3.37
[2024.05.29-12.19.35:554][700]LogShaderCompilers: Display: Shader code size: average 39,107 KiB, min 5,562 KiB, max 75,117 KiB
[2024.05.29-12.19.35:554][700]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 6.47 s
[2024.05.29-12.19.35:554][700]LogShaderCompilers: Display: Jobs were issued in 11 batches (only local compilation was used), average 1.00 jobs/batch
[2024.05.29-12.19.35:554][700]LogShaderCompilers: Display: Average processing rate: 1.55 jobs/sec
[2024.05.29-12.19.35:554][700]LogShaderCompilers: Display: Total thread time: 7,774 s
[2024.05.29-12.19.35:554][700]LogShaderCompilers: Display: Total thread preprocess time: 3,202 s
[2024.05.29-12.19.35:554][700]LogShaderCompilers: Display: Percentage time preprocessing: 41.19%
[2024.05.29-12.19.35:554][700]LogShaderCompilers: Display: Effective parallelization: 1.20 (times faster than compiling all shaders on one thread). Compare with number of workers: 4
[2024.05.29-12.19.35:554][700]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.05.29-12.19.35:554][700]LogShaderCompilers: Display: FHitProxyVS (compiled 1 times, average 0.86 sec, max 0.86 sec, min 0.86 sec)
[2024.05.29-12.19.35:554][700]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 2 times, average 0.86 sec, max 1.15 sec, min 0.58 sec)
[2024.05.29-12.19.35:554][700]LogShaderCompilers: Display: FDepthOnlyPS (compiled 1 times, average 0.68 sec, max 0.68 sec, min 0.68 sec)
[2024.05.29-12.19.35:554][700]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 1 times, average 0.67 sec, max 0.67 sec, min 0.67 sec)
[2024.05.29-12.19.35:554][700]LogShaderCompilers: Display: FHitProxyPS (compiled 1 times, average 0.67 sec, max 0.67 sec, min 0.67 sec)
[2024.05.29-12.19.35:554][700]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.05.29-12.19.35:554][700]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 22.20% of total time (compiled 2 times, average 0.86 sec, max 1.15 sec, min 0.58 sec)
[2024.05.29-12.19.35:554][700]LogShaderCompilers: Display: FVelocityVS - 15.06% of total time (compiled 2 times, average 0.59 sec, max 0.79 sec, min 0.38 sec)
[2024.05.29-12.19.35:554][700]LogShaderCompilers: Display: FVelocityPS - 13.64% of total time (compiled 2 times, average 0.53 sec, max 0.69 sec, min 0.37 sec)
[2024.05.29-12.19.35:554][700]LogShaderCompilers: Display: FHitProxyVS - 11.12% of total time (compiled 1 times, average 0.86 sec, max 0.86 sec, min 0.86 sec)
[2024.05.29-12.19.35:554][700]LogShaderCompilers: Display: FDepthOnlyPS - 8.69% of total time (compiled 1 times, average 0.68 sec, max 0.68 sec, min 0.68 sec)
[2024.05.29-12.19.38:828][812]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.29-12.20.32:000][127]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Average time worker was idle: 0.01 s
[2024.05.29-12.20.32:000][127]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time job spent in pending queue: average 568.79 s, longest 3115.20 s
[2024.05.29-12.20.32:000][127]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job execution time: average 17.50 s, max 155.80 s
[2024.05.29-12.20.32:000][127]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job life time (pending + execution): average 586.06 s, max 3115.20
[2024.05.29-12.20.32:000][127]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Shader code size: average 32,438 KiB, min 140 B, max 147,953 KiB
[2024.05.29-12.20.32:000][127]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 3769.32 s
[2024.05.29-12.20.32:000][127]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Jobs were issued in 998 batches (only local compilation was used), average 9.71 jobs/batch
[2024.05.29-12.20.32:000][127]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Average processing rate: 2.56 jobs/sec
[2024.05.29-12.20.32:000][127]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total thread time: 16821,639 s
[2024.05.29-12.20.32:000][127]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total thread preprocess time: 325,312 s
[2024.05.29-12.20.32:000][127]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Percentage time preprocessing: 1.93%
[2024.05.29-12.20.32:000][127]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Effective parallelization: 4.46 (times faster than compiling all shaders on one thread). Compare with number of workers: 4
[2024.05.29-12.20.32:000][127]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.05.29-12.20.32:000][127]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FVisualizeHDRPS (compiled 1 times, average 56.56 sec, max 56.56 sec, min 56.56 sec)
[2024.05.29-12.20.32:000][127]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 41.52 sec, max 150.35 sec, min 3.96 sec)
[2024.05.29-12.20.32:000][127]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 8 times, average 20.03 sec, max 56.58 sec, min 2.52 sec)
[2024.05.29-12.20.32:000][127]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FTSRRejectShadingCS (compiled 6 times, average 11.05 sec, max 14.88 sec, min 3.42 sec)
[2024.05.29-12.20.32:011][128]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FShadingFurnaceTestPassPS (compiled 1 times, average 10.47 sec, max 10.47 sec, min 10.47 sec)
[2024.05.29-12.20.32:011][128]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.05.29-12.20.32:011][128]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 5.67% of total time (compiled 352 times, average 2.71 sec, max 25.47 sec, min 0.20 sec)
[2024.05.29-12.20.32:011][128]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 5.54% of total time (compiled 311 times, average 3.00 sec, max 19.28 sec, min 0.22 sec)
[2024.05.29-12.20.32:011][128]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 5.45% of total time (compiled 230 times, average 3.99 sec, max 20.45 sec, min 0.59 sec)
[2024.05.29-12.20.32:011][128]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 5.35% of total time (compiled 227 times, average 3.96 sec, max 10.46 sec, min 0.52 sec)
[2024.05.29-12.20.32:011][128]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy - 5.31% of total time (compiled 233 times, average 3.84 sec, max 14.05 sec, min 0.49 sec)
[2024.05.29-12.23.36:826][980]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Average time worker was idle: 0.01 s
[2024.05.29-12.23.36:826][980]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time job spent in pending queue: average 582.88 s, longest 3299.86 s
[2024.05.29-12.23.36:826][980]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job execution time: average 17.89 s, max 155.80 s
[2024.05.29-12.23.36:826][980]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job life time (pending + execution): average 594.65 s, max 3299.86
[2024.05.29-12.23.36:826][980]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Shader code size: average 32,411 KiB, min 140 B, max 147,953 KiB
[2024.05.29-12.23.36:826][980]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 3954.60 s
[2024.05.29-12.23.36:826][980]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Jobs were issued in 1018 batches (only local compilation was used), average 9.72 jobs/batch
[2024.05.29-12.23.36:826][980]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Average processing rate: 2.49 jobs/sec
[2024.05.29-12.23.36:826][980]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total thread time: 17553,371 s
[2024.05.29-12.23.36:826][980]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total thread preprocess time: 335,796 s
[2024.05.29-12.23.36:826][980]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Percentage time preprocessing: 1.91%
[2024.05.29-12.23.36:837][980]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Effective parallelization: 4.44 (times faster than compiling all shaders on one thread). Compare with number of workers: 4
[2024.05.29-12.23.36:837][980]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.05.29-12.23.36:837][980]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FVisualizeHDRPS (compiled 1 times, average 56.56 sec, max 56.56 sec, min 56.56 sec)
[2024.05.29-12.23.36:837][980]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 41.52 sec, max 150.35 sec, min 3.96 sec)
[2024.05.29-12.23.36:837][980]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 8 times, average 20.03 sec, max 56.58 sec, min 2.52 sec)
[2024.05.29-12.23.36:837][980]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FTSRRejectShadingCS (compiled 6 times, average 11.05 sec, max 14.88 sec, min 3.42 sec)
[2024.05.29-12.23.36:837][980]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FShadingFurnaceTestPassPS (compiled 1 times, average 10.47 sec, max 10.47 sec, min 10.47 sec)
[2024.05.29-12.23.36:837][980]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.05.29-12.23.36:837][980]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 5.77% of total time (compiled 367 times, average 2.76 sec, max 25.47 sec, min 0.20 sec)
[2024.05.29-12.23.36:837][980]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 5.58% of total time (compiled 321 times, average 3.05 sec, max 19.28 sec, min 0.22 sec)
[2024.05.29-12.23.36:837][980]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 5.54% of total time (compiled 239 times, average 4.07 sec, max 20.45 sec, min 0.59 sec)
[2024.05.29-12.23.36:837][980]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy - 5.41% of total time (compiled 242 times, average 3.92 sec, max 14.05 sec, min 0.49 sec)
[2024.05.29-12.23.36:837][980]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 5.39% of total time (compiled 235 times, average 4.03 sec, max 10.46 sec, min 0.52 sec)
[2024.05.29-12.25.40:392][156]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for WorldGridMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: 1092f11c54a5542fd4b26088acd22930b01b18b9), compiling. Is special engine material.
[2024.05.29-12.25.50:287][881]UATHelper: Packaging (Windows): LogCook: Display: Cooker has been blocked from saving the current packages for 120 seconds.
[2024.05.29-12.25.50:287][881]UATHelper: Packaging (Windows): LogCook: Display: 4 packages in the savequeue:
[2024.05.29-12.25.50:287][881]UATHelper: Packaging (Windows): LogCook: Display: 4 objects that have not yet returned true from IsCachedCookedPlatformDataLoaded:
[2024.05.29-12.25.50:287][881]UATHelper: Packaging (Windows): LogCook: Display: Material /Engine/EngineMaterials/DefaultPostProcessMaterial.DefaultPostProcessMaterial
[2024.05.29-12.25.50:287][881]UATHelper: Packaging (Windows): LogCook: Display: Material /Engine/EngineMaterials/DefaultDeferredDecalMaterial.DefaultDeferredDecalMaterial
[2024.05.29-12.25.50:287][881]UATHelper: Packaging (Windows): LogCook: Display: Material /Engine/EngineMaterials/DefaultMaterial.DefaultMaterial
[2024.05.29-12.25.50:407][890]UATHelper: Packaging (Windows): LogCook: Display: Material /Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial
[2024.05.29-12.26.49:467][710]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Average time worker was idle: 0.01 s
[2024.05.29-12.26.49:467][710]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time job spent in pending queue: average 691.40 s, longest 3465.13 s
[2024.05.29-12.26.49:467][710]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job execution time: average 17.65 s, max 155.80 s
[2024.05.29-12.26.49:467][710]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job life time (pending + execution): average 710.57 s, max 3491.94
[2024.05.29-12.26.49:467][710]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Shader code size: average 33,54 KiB, min 140 B, max 147,953 KiB
[2024.05.29-12.26.49:467][710]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 4146.89 s
[2024.05.29-12.26.49:467][710]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Jobs were issued in 1074 batches (only local compilation was used), average 9.72 jobs/batch
[2024.05.29-12.26.49:467][710]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Average processing rate: 2.51 jobs/sec
[2024.05.29-12.26.49:467][710]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total thread time: 18288,658 s
[2024.05.29-12.26.49:478][710]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total thread preprocess time: 352,064 s
[2024.05.29-12.26.49:478][710]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Percentage time preprocessing: 1.93%
[2024.05.29-12.26.49:478][710]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Effective parallelization: 4.41 (times faster than compiling all shaders on one thread). Compare with number of workers: 4
[2024.05.29-12.26.49:478][710]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.05.29-12.26.49:478][710]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FVisualizeHDRPS (compiled 1 times, average 56.56 sec, max 56.56 sec, min 56.56 sec)
[2024.05.29-12.26.49:478][710]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 41.52 sec, max 150.35 sec, min 3.96 sec)
[2024.05.29-12.26.49:478][710]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 8 times, average 20.03 sec, max 56.58 sec, min 2.52 sec)
[2024.05.29-12.26.49:478][710]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FTSRRejectShadingCS (compiled 6 times, average 11.05 sec, max 14.88 sec, min 3.42 sec)
[2024.05.29-12.26.49:478][710]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FShadingFurnaceTestPassPS (compiled 1 times, average 10.47 sec, max 10.47 sec, min 10.47 sec)
[2024.05.29-12.26.49:478][710]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.05.29-12.26.49:478][710]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 5.82% of total time (compiled 387 times, average 2.75 sec, max 25.47 sec, min 0.20 sec)
[2024.05.29-12.26.49:478][710]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 5.71% of total time (compiled 345 times, average 3.03 sec, max 19.28 sec, min 0.22 sec)
[2024.05.29-12.26.49:478][710]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 5.59% of total time (compiled 257 times, average 3.98 sec, max 20.45 sec, min 0.59 sec)
[2024.05.29-12.26.49:478][710]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 5.48% of total time (compiled 256 times, average 3.92 sec, max 10.46 sec, min 0.52 sec)
[2024.05.29-12.26.49:478][710]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy - 5.47% of total time (compiled 257 times, average 3.89 sec, max 14.05 sec, min 0.49 sec)
[2024.05.29-12.28.54:333][375]UATHelper: Packaging (Windows): LogCook: Display: Cooker has been blocked from saving the current packages for 120 seconds.
[2024.05.29-12.28.54:333][375]UATHelper: Packaging (Windows): LogCook: Display: 3 packages in the savequeue:
[2024.05.29-12.28.54:333][375]UATHelper: Packaging (Windows): LogCook: Display: 3 objects that have not yet returned true from IsCachedCookedPlatformDataLoaded:
[2024.05.29-12.28.54:333][375]UATHelper: Packaging (Windows): LogCook: Display: Material /Engine/EngineMaterials/DefaultDeferredDecalMaterial.DefaultDeferredDecalMaterial
[2024.05.29-12.28.54:333][375]UATHelper: Packaging (Windows): LogCook: Display: Material /Engine/EngineMaterials/DefaultMaterial.DefaultMaterial
[2024.05.29-12.28.54:464][383]UATHelper: Packaging (Windows): LogCook: Display: Material /Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial
[2024.05.29-12.29.50:342][715]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Average time worker was idle: 0.01 s
[2024.05.29-12.29.50:342][715]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time job spent in pending queue: average 681.46 s, longest 3465.13 s
[2024.05.29-12.29.50:342][715]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job execution time: average 18.05 s, max 155.80 s
[2024.05.29-12.29.50:342][715]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job life time (pending + execution): average 701.40 s, max 3500.85
[2024.05.29-12.29.50:342][715]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Shader code size: average 33,331 KiB, min 140 B, max 147,953 KiB
[2024.05.29-12.29.50:353][716]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 4327.51 s
[2024.05.29-12.29.50:353][716]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Jobs were issued in 1092 batches (only local compilation was used), average 9.73 jobs/batch
[2024.05.29-12.29.50:353][716]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Average processing rate: 2.45 jobs/sec
[2024.05.29-12.29.50:353][716]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total thread time: 19029,852 s
[2024.05.29-12.29.50:353][716]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total thread preprocess time: 362,192 s
[2024.05.29-12.29.50:353][716]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Percentage time preprocessing: 1.90%
[2024.05.29-12.29.50:353][716]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Effective parallelization: 4.40 (times faster than compiling all shaders on one thread). Compare with number of workers: 4
[2024.05.29-12.29.50:353][716]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.05.29-12.29.50:353][716]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FVisualizeHDRPS (compiled 1 times, average 56.56 sec, max 56.56 sec, min 56.56 sec)
[2024.05.29-12.29.50:353][716]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 41.52 sec, max 150.35 sec, min 3.96 sec)
[2024.05.29-12.29.50:353][716]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 8 times, average 20.03 sec, max 56.58 sec, min 2.52 sec)
[2024.05.29-12.29.50:353][716]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FTSRRejectShadingCS (compiled 6 times, average 11.05 sec, max 14.88 sec, min 3.42 sec)
[2024.05.29-12.29.50:353][716]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FShadingFurnaceTestPassPS (compiled 1 times, average 10.47 sec, max 10.47 sec, min 10.47 sec)
[2024.05.29-12.29.50:353][716]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.05.29-12.29.50:353][716]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 5.87% of total time (compiled 396 times, average 2.82 sec, max 25.47 sec, min 0.20 sec)
[2024.05.29-12.29.50:353][716]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 5.68% of total time (compiled 266 times, average 4.07 sec, max 20.45 sec, min 0.59 sec)
[2024.05.29-12.29.50:353][716]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 5.68% of total time (compiled 351 times, average 3.08 sec, max 19.28 sec, min 0.22 sec)
[2024.05.29-12.29.50:353][716]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 5.62% of total time (compiled 266 times, average 4.02 sec, max 10.46 sec, min 0.52 sec)
[2024.05.29-12.29.50:353][716]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 5.60% of total time (compiled 267 times, average 3.99 sec, max 8.30 sec, min 0.59 sec)
[2024.05.29-12.30.54:344][642]UATHelper: Packaging (Windows): LogCook: Display: Cooker has been blocked from saving the current packages for 240 seconds.
[2024.05.29-12.30.54:344][642]UATHelper: Packaging (Windows): LogCook: Display: 3 packages in the savequeue:
[2024.05.29-12.30.54:344][642]UATHelper: Packaging (Windows): LogCook: Display: 3 objects that have not yet returned true from IsCachedCookedPlatformDataLoaded:
[2024.05.29-12.30.54:344][642]UATHelper: Packaging (Windows): LogCook: Display: Material /Engine/EngineMaterials/DefaultDeferredDecalMaterial.DefaultDeferredDecalMaterial
[2024.05.29-12.30.54:344][642]UATHelper: Packaging (Windows): LogCook: Display: Material /Engine/EngineMaterials/DefaultMaterial.DefaultMaterial
[2024.05.29-12.30.54:574][656]UATHelper: Packaging (Windows): LogCook: Display: Material /Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial
[2024.05.29-12.32.54:445][ 87]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Average time worker was idle: 0.01 s
[2024.05.29-12.32.54:445][ 87]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time job spent in pending queue: average 673.83 s, longest 3465.13 s
[2024.05.29-12.32.54:445][ 87]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job execution time: average 18.34 s, max 155.80 s
[2024.05.29-12.32.54:445][ 87]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job life time (pending + execution): average 693.11 s, max 3500.85
[2024.05.29-12.32.54:445][ 87]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Shader code size: average 32,948 KiB, min 140 B, max 147,953 KiB
[2024.05.29-12.32.54:445][ 87]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 4511.69 s
[2024.05.29-12.32.54:445][ 87]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Jobs were issued in 1116 batches (only local compilation was used), average 9.73 jobs/batch
[2024.05.29-12.32.54:445][ 87]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total thread time: 19777,322 s
[2024.05.29-12.32.54:445][ 87]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total thread preprocess time: 373,488 s
[2024.05.29-12.32.54:445][ 87]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Percentage time preprocessing: 1.89%
[2024.05.29-12.32.54:445][ 88]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Effective parallelization: 4.38 (times faster than compiling all shaders on one thread). Compare with number of workers: 4
[2024.05.29-12.32.54:445][ 88]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.05.29-12.32.54:445][ 88]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FVisualizeHDRPS (compiled 1 times, average 56.56 sec, max 56.56 sec, min 56.56 sec)
[2024.05.29-12.32.54:445][ 88]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 41.52 sec, max 150.35 sec, min 3.96 sec)
[2024.05.29-12.32.54:445][ 88]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 8 times, average 20.03 sec, max 56.58 sec, min 2.52 sec)
[2024.05.29-12.32.54:445][ 88]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FTSRRejectShadingCS (compiled 6 times, average 11.05 sec, max 14.88 sec, min 3.42 sec)
[2024.05.29-12.32.54:445][ 88]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FShadingFurnaceTestPassPS (compiled 1 times, average 10.47 sec, max 10.47 sec, min 10.47 sec)
[2024.05.29-12.32.54:445][ 88]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.05.29-12.32.54:445][ 88]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 6.00% of total time (compiled 407 times, average 2.92 sec, max 25.47 sec, min 0.20 sec)
[2024.05.29-12.32.54:445][ 88]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 5.80% of total time (compiled 361 times, average 3.18 sec, max 19.28 sec, min 0.22 sec)
[2024.05.29-12.32.54:445][ 88]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 5.78% of total time (compiled 275 times, average 4.16 sec, max 20.45 sec, min 0.59 sec)
[2024.05.29-12.32.54:445][ 88]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 5.72% of total time (compiled 275 times, average 4.11 sec, max 10.46 sec, min 0.52 sec)
[2024.05.29-12.32.54:445][ 88]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 5.70% of total time (compiled 276 times, average 4.09 sec, max 8.30 sec, min 0.59 sec)
[2024.05.29-12.33.36:849][732]UATHelper: Packaging (Windows): LogCook: Display: Cooker has been blocked from saving the current packages for 120 seconds.
[2024.05.29-12.33.36:849][732]UATHelper: Packaging (Windows): LogCook: Display: 1 packages in the savequeue:
[2024.05.29-12.33.36:849][732]UATHelper: Packaging (Windows): LogCook: Display: 1 objects that have not yet returned true from IsCachedCookedPlatformDataLoaded:
[2024.05.29-12.33.38:715][845]UATHelper: Packaging (Windows): LogCook: Display: Material /Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial
[2024.05.29-12.35.36:865][183]UATHelper: Packaging (Windows): LogCook: Display: Cooker has been blocked from saving the current packages for 240 seconds.
[2024.05.29-12.35.36:865][183]UATHelper: Packaging (Windows): LogCook: Display: 1 packages in the savequeue:
[2024.05.29-12.35.36:865][183]UATHelper: Packaging (Windows): LogCook: Display: 1 objects that have not yet returned true from IsCachedCookedPlatformDataLoaded:
[2024.05.29-12.35.38:828][309]UATHelper: Packaging (Windows): LogCook: Display: Material /Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial
[2024.05.29-12.35.55:066][344]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Average time worker was idle: 0.01 s
[2024.05.29-12.35.55:066][344]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time job spent in pending queue: average 670.43 s, longest 3465.13 s
[2024.05.29-12.35.55:066][344]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job execution time: average 18.58 s, max 155.80 s
[2024.05.29-12.35.55:066][344]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job life time (pending + execution): average 689.24 s, max 3500.85
[2024.05.29-12.35.55:066][344]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Shader code size: average 32,511 KiB, min 140 B, max 147,953 KiB
[2024.05.29-12.35.55:066][344]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 4692.91 s
[2024.05.29-12.35.55:066][344]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Jobs were issued in 1142 batches (only local compilation was used), average 9.74 jobs/batch
[2024.05.29-12.35.55:066][344]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Average processing rate: 2.36 jobs/sec
[2024.05.29-12.35.55:066][344]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total thread time: 20512,068 s
[2024.05.29-12.35.55:066][344]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total thread preprocess time: 387,466 s
[2024.05.29-12.35.55:066][344]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Percentage time preprocessing: 1.89%
[2024.05.29-12.35.55:066][344]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Effective parallelization: 4.37 (times faster than compiling all shaders on one thread). Compare with number of workers: 4
[2024.05.29-12.35.55:066][344]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.05.29-12.35.55:066][344]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FVisualizeHDRPS (compiled 1 times, average 56.56 sec, max 56.56 sec, min 56.56 sec)
[2024.05.29-12.35.55:066][344]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 41.52 sec, max 150.35 sec, min 3.96 sec)
[2024.05.29-12.35.55:066][344]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 8 times, average 20.03 sec, max 56.58 sec, min 2.52 sec)
[2024.05.29-12.35.55:066][344]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FTSRRejectShadingCS (compiled 6 times, average 11.05 sec, max 14.88 sec, min 3.42 sec)
[2024.05.29-12.35.55:066][344]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FShadingFurnaceTestPassPS (compiled 1 times, average 10.47 sec, max 10.47 sec, min 10.47 sec)
[2024.05.29-12.35.55:066][344]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.05.29-12.35.55:066][344]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 6.00% of total time (compiled 414 times, average 2.97 sec, max 25.47 sec, min 0.20 sec)
[2024.05.29-12.35.55:066][344]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 5.99% of total time (compiled 373 times, average 3.29 sec, max 19.28 sec, min 0.22 sec)
[2024.05.29-12.35.55:066][344]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 5.85% of total time (compiled 283 times, average 4.24 sec, max 20.45 sec, min 0.59 sec)
[2024.05.29-12.35.55:066][344]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 5.78% of total time (compiled 283 times, average 4.19 sec, max 10.46 sec, min 0.52 sec)
[2024.05.29-12.35.55:066][344]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy - 5.71% of total time (compiled 283 times, average 4.14 sec, max 14.05 sec, min 0.49 sec)
[2024.05.29-12.37.01:959][664]UATHelper: Packaging (Windows): LogCook: Display: Cook by the book total time in tick 4119.380001s total time 4765.349609
[2024.05.29-12.37.01:959][664]UATHelper: Packaging (Windows): LogCook: Display: Peak Used virtual 3472 MiB Peak Used physical 3405 MiB
[2024.05.29-12.37.01:959][664]UATHelper: Packaging (Windows): LogCook: Display: Packages Cooked: 4413, Packages Iteratively Skipped: 0, Packages Skipped by Platform: 90, Total Packages: 4503
[2024.05.29-12.37.01:992][667]UATHelper: Packaging (Windows): LogCook: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
[2024.05.29-12.37.02:003][668]UATHelper: Packaging (Windows): LogPackageBuildDependencyTracker: Display: Package Accesses (798 referencing packages with a total of 7642 unique accesses)
[2024.05.29-12.37.02:015][669]UATHelper: Packaging (Windows): LogCook: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
[2024.05.29-12.37.02:025][670]UATHelper: Packaging (Windows): LogPackageBuildDependencyTracker: Display: Package Accesses (798 referencing packages with a total of 7642 unique accesses)
[2024.05.29-12.37.02:025][670]UATHelper: Packaging (Windows): LogInit: Display: LogHMD: Warning: Required extension XR_EXT_hand_tracking is not available
[2024.05.29-12.37.02:025][670]UATHelper: Packaging (Windows): LogInit: Display: LogHMD: Warning: Required extension XR_EXT_eye_gaze_interaction is not available
[2024.05.29-12.37.02:025][670]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\PokeAHoleMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-12.37.02:025][670]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\LeftTouchForQuest2.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-12.37.02:025][670]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\TouchForQuest2Material.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-12.37.02:025][670]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\TouchForQuest2_Color.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-12.37.02:025][670]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\TouchForQuest2Material_Roughness.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-12.37.02:025][670]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\RightTouchForQuest2.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-12.37.02:025][670]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\LeftMetaQuestTouchPro.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-12.37.02:036][671]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\LeftMetaQuestTouchProMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-12.37.02:036][671]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\LeftMetaQuestTouchPro_Color.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-12.37.02:036][671]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\LeftMetaQuestTouchPro_Normal.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-12.37.02:036][671]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\RightMetaQuestTouchPro.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-12.37.02:036][671]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\RightMetaQuestTouchProMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-12.37.02:036][671]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\RightMetaQuestTouchPro_Color.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-12.37.02:036][671]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\RightMetaQuestTouchPro_Normal.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-12.37.02:036][671]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\LeftMetaQuestTouchPlus.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-12.37.02:036][671]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\LeftMetaQuestTouchPlusMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-12.37.02:036][671]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\LeftMetaQuestTouchPlus_Color.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-12.37.02:036][671]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\RightMetaQuestTouchPlus.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-12.37.02:036][671]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\RightMetaQuestTouchPlusMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-12.37.02:036][671]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\RightMetaQuestTouchPlus_Color.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-12.37.02:036][671]UATHelper: Packaging (Windows): LogInit: Display: LogPackageUtilities: Warning: Engine.ini:[Core.System]:Paths entry 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Plugins/MetaXR/Content' is not mounted. Skipping it.
[2024.05.29-12.37.02:036][671]UATHelper: Packaging (Windows): LogInit: Display: LogPackageUtilities: Warning: Engine.ini:[Core.System]:Paths entry '../../../../EgonVM/The Project/TheProject/VRWizardProject/Plugins/MetaXR/Content' is not mounted. Skipping it.
[2024.05.29-12.37.02:036][671]UATHelper: Packaging (Windows): LogInit: Display: LogPackageUtilities: Warning: Engine.ini:[Core.System]:Paths entry 'C:/Users/ukuvarbl/Documents/Unreal Projects/VR2024_WizardVR/TheProject/VRWizardProject/Plugins/MetaXR/Content' is not mounted. Skipping it.
[2024.05.29-12.37.02:047][672]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\RightMetaQuestTouchProBatteryIndicator.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-12.37.02:047][672]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\MetaQuestTouchProBatteryIndicator.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-12.37.02:047][672]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\LeftMetaQuestTouchProBatteryIndicator.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-12.37.02:047][672]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\touchController_mat.uasset: VerifyImport: Failed to load package for import object 'Package /OculusXR/Textures/touchController_controlmap'
[2024.05.29-12.37.02:047][672]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\model_pieces_controllerMATphongRT.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-12.37.02:047][672]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\model_pieces_controllerMATphongRT.uasset: VerifyImport: Failed to load package for import object 'Package /Game/JLu/controller_r_lo_Normal'
[2024.05.29-12.37.02:047][672]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\MetaQuestTouchProMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-12.37.02:047][672]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\MetaQuestTouchProBatteryIndicatorMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-12.37.02:058][673]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\MetaQuestTouchProBatteryIndicatorMaterial.uasset: VerifyImport: Failed to load package for import object 'Package /Game/Textures/MetaQuestTouchProBatteryIndicator'
[2024.05.29-12.37.02:058][673]UATHelper: Packaging (Windows): LogInit: Display: LogMaterial: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\touchController_mat.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
[2024.05.29-12.37.02:058][673]UATHelper: Packaging (Windows): LogInit: Display: LogMaterial: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\touchController_mat.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.05.29-12.37.02:058][673]UATHelper: Packaging (Windows): LogInit: Display: LogMaterial: Warning: Cooking a material resource (in touchController_mat hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null.
[2024.05.29-12.37.02:058][673]UATHelper: Packaging (Windows): LogInit: Display: LogMaterial: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\MetaQuestTouchProBatteryIndicatorMaterial.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
[2024.05.29-12.37.02:058][673]UATHelper: Packaging (Windows): LogInit: Display: LogMaterial: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\MetaQuestTouchProBatteryIndicatorMaterial.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.05.29-12.37.02:058][673]UATHelper: Packaging (Windows): LogInit: Display: LogMaterial: Warning: Cooking a material resource (in MetaQuestTouchProBatteryIndicatorMaterial hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null.
[2024.05.29-12.37.02:058][673]UATHelper: Packaging (Windows): LogInit: Display: LogMaterial: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\model_pieces_controllerMATphongRT.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
[2024.05.29-12.37.02:913][772]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Average time worker was idle: 0.01 s
[2024.05.29-12.37.02:913][772]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time job spent in pending queue: average 670.24 s, longest 3465.13 s
[2024.05.29-12.37.02:913][772]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job execution time: average 18.62 s, max 155.80 s
[2024.05.29-12.37.02:913][772]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job life time (pending + execution): average 688.86 s, max 3500.85
[2024.05.29-12.37.02:913][772]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Shader code size: average 32,331 KiB, min 140 B, max 147,953 KiB
[2024.05.29-12.37.02:913][772]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 4759.04 s
[2024.05.29-12.37.02:913][772]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Jobs were issued in 1155 batches (only local compilation was used), average 9.69 jobs/batch
[2024.05.29-12.37.02:913][772]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Average processing rate: 2.35 jobs/sec
[2024.05.29-12.37.02:913][772]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total thread time: 20805,442 s
[2024.05.29-12.37.02:913][772]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total thread preprocess time: 392,066 s
[2024.05.29-12.37.02:913][772]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Percentage time preprocessing: 1.88%
[2024.05.29-12.37.02:913][772]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Effective parallelization: 4.37 (times faster than compiling all shaders on one thread). Compare with number of workers: 4
[2024.05.29-12.37.02:913][772]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.05.29-12.37.02:913][772]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FVisualizeHDRPS (compiled 1 times, average 56.56 sec, max 56.56 sec, min 56.56 sec)
[2024.05.29-12.37.02:913][772]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 41.52 sec, max 150.35 sec, min 3.96 sec)
[2024.05.29-12.37.02:913][772]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 8 times, average 20.03 sec, max 56.58 sec, min 2.52 sec)
[2024.05.29-12.37.02:913][772]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FTSRRejectShadingCS (compiled 6 times, average 11.05 sec, max 14.88 sec, min 3.42 sec)
[2024.05.29-12.37.02:913][772]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FShadingFurnaceTestPassPS (compiled 1 times, average 10.47 sec, max 10.47 sec, min 10.47 sec)
[2024.05.29-12.37.02:913][772]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.05.29-12.37.02:913][772]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 6.06% of total time (compiled 419 times, average 3.01 sec, max 25.47 sec, min 0.20 sec)
[2024.05.29-12.37.02:913][772]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 5.99% of total time (compiled 376 times, average 3.31 sec, max 19.28 sec, min 0.22 sec)
[2024.05.29-12.37.02:913][772]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 5.94% of total time (compiled 288 times, average 4.29 sec, max 20.45 sec, min 0.59 sec)
[2024.05.29-12.37.02:924][772]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 5.86% of total time (compiled 288 times, average 4.23 sec, max 10.46 sec, min 0.52 sec)
[2024.05.29-12.37.02:924][772]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 5.83% of total time (compiled 288 times, average 4.21 sec, max 8.68 sec, min 0.59 sec)
[2024.05.29-12.37.09:189][473]UATHelper: Packaging (Windows): LogPakFile: Display: Added 1537 entries to add to pak file.
[2024.05.29-12.37.09:189][473]UATHelper: Packaging (Windows): LogPakFile: Display: Collecting files to add to pak file...
[2024.05.29-12.37.09:189][473]UATHelper: Packaging (Windows): LogPakFile: Display: Collected 1537 files in 0.01s.
[2024.05.29-12.37.09:200][474]UATHelper: Packaging (Windows): LogPakFile: Display: Creating pak D:\EgonVM\Another Project\TheProject\VRWizardProject\Saved\StagedBuilds\Windows\VRWizardProject\Content\Paks\VRWizardProject-Windows.pak.
[2024.05.29-12.37.10:579][584]UATHelper: Packaging (Windows): OodleDataCompression: Display: Oodle v2.9.10 format for pak/iostore with method=Kraken, level=4=Normal
[2024.05.29-12.37.10:590][585]UATHelper: Packaging (Windows): LogPakFile: Display: Created pak file: D:\EgonVM\Another Project\TheProject\VRWizardProject\Saved\StagedBuilds\Windows\VRWizardProject\Content\Paks\VRWizardProject-Windows.pak
[2024.05.29-12.37.10:963][627]UATHelper: Packaging (Windows): OodleDataCompression: Display: Oodle v2.9.10 format for pak/iostore with method=Kraken, level=4=Normal
[2024.05.29-12.37.16:807][ 71]UATHelper: Packaging (Windows): LogIoStore: Display: Packages read 4,413 files in 5.83 seconds, 5,777,780 total bytes, 991,430 bytes per second
[2024.05.29-12.37.16:884][ 77]UATHelper: Packaging (Windows): LogShaderLibrary: Display: Created IoStoreShaderArchive header: shaders grouped in 274 groups (110 of them didn't need new indices), average uncompressed size 104691 bytes, min 224 bytes, max 1026946 bytes (r.ShaderCodeLibrary.MaxShaderGroupSize=1048576)
[2024.05.29-12.37.16:906][ 79]UATHelper: Packaging (Windows): LogIoStore: Display: Global-PCD3D_SM5(PCD3D_SM5): Recompressed 2727 shaders as 274 groups. Library size changed from 6742 KB (4.15 : 1 ratio) to 2418 KB (11.58 : 1 ratio), 35.87% of previous.
[2024.05.29-12.37.18:101][123]UATHelper: Packaging (Windows): LogShaderLibrary: Display: Created IoStoreShaderArchive header: shaders grouped in 346 groups (122 of them didn't need new indices), average uncompressed size 262065 bytes, min 2166 bytes, max 1034696 bytes (r.ShaderCodeLibrary.MaxShaderGroupSize=1048576)
[2024.05.29-12.37.18:101][123]UATHelper: Packaging (Windows): LogIoStore: Display: Global-PCD3D_SM6(PCD3D_SM6): Recompressed 3418 shaders as 346 groups. Library size changed from 55679 KB (1.59 : 1 ratio) to 29448 KB (3.01 : 1 ratio), 52.89% of previous.
[2024.05.29-12.37.18:233][131]UATHelper: Packaging (Windows): LogShaderLibrary: Display: Created IoStoreShaderArchive header: shaders grouped in 269 groups (79 of them didn't need new indices), average uncompressed size 222045 bytes, min 436 bytes, max 956116 bytes (r.ShaderCodeLibrary.MaxShaderGroupSize=1048576)
[2024.05.29-12.37.18:244][131]UATHelper: Packaging (Windows): LogIoStore: Display: VRWizardProject-PCD3D_SM5(PCD3D_SM5): Recompressed 2436 shaders as 269 groups. Library size changed from 14672 KB (3.98 : 1 ratio) to 4883 KB (11.94 : 1 ratio), 33.28% of previous.
[2024.05.29-12.37.21:239][219]UATHelper: Packaging (Windows): LogShaderLibrary: Display: Created IoStoreShaderArchive header: shaders grouped in 388 groups (84 of them didn't need new indices), average uncompressed size 527843 bytes, min 4086 bytes, max 1018450 bytes (r.ShaderCodeLibrary.MaxShaderGroupSize=1048576)
[2024.05.29-12.37.21:239][219]UATHelper: Packaging (Windows): LogIoStore: Display: VRWizardProject-PCD3D_SM6(PCD3D_SM6): Recompressed 2690 shaders as 388 groups. Library size changed from 111577 KB (1.79 : 1 ratio) to 78544 KB (2.55 : 1 ratio), 70.39% of previous.
[2024.05.29-12.37.21:250][220]UATHelper: Packaging (Windows): LogIoStore: Display: Shaders processed in 4.44 seconds
[2024.05.29-12.37.34:844][514]UATHelper: Packaging (Windows): LogIoStore: Display: Writing and compressing took 5.04 seconds, writes to disk took 0.68 seconds for 732,105,248 bytes @ 1,083,983,219 bytes per second.
[2024.05.29-12.37.34:844][514]UATHelper: Packaging (Windows): LogIoStore: Display: global: Found perfect hashmap for 1 items.
[2024.05.29-12.37.34:855][515]UATHelper: Packaging (Windows): LogIoStore: Display: VRWizardProject-Windows: Found perfect hashmap for 6398 items.
[2024.05.29-12.37.34:855][515]UATHelper: Packaging (Windows): LogIoStore: Display: Finalize took 0.0 seconds for 2 writers to write 953,572 bytes, 59,463,713 bytes per second
[2024.05.29-12.37.34:855][515]UATHelper: Packaging (Windows): LogIoStore: Display: 705 / 6,399 hashes were loaded from the hash database, by type: