VR2024_WizardVR/TheProject/VRWizardProject/Plugins/MetaXR/Source/OculusXRMR/Public/OculusXRMRFunctionLibrary.h

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// @lint-ignore-every LICENSELINT
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "UObject/ObjectMacros.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "OculusXRMRFunctionLibrary.generated.h"
class USceneComponent;
class UOculusXRMR_Settings;
struct FOculusXRTrackedCamera;
namespace OculusXRHMD
{
class FOculusXRHMD;
}
UCLASS()
class OCULUSXRMR_API UOculusXRMRFunctionLibrary : public UBlueprintFunctionLibrary
{
GENERATED_UCLASS_BODY()
public:
// Get the OculusXRMR settings object
UFUNCTION(BlueprintCallable, Category = "OculusLibrary|MR", meta = (DisplayName = "Get Oculus MR Settings"))
static UOculusXRMR_Settings* GetOculusXRMRSettings();
// Get the component that the OculusXRMR camera is tracking. When this is null, the camera will track the player pawn.
UFUNCTION(BlueprintCallable, Category = "OculusLibrary|MR")
static USceneComponent* GetTrackingReferenceComponent();
// Set the component for the OculusXRMR camera to track. If this is set to null, the camera will track the player pawn.
UFUNCTION(BlueprintCallable, Category = "OculusLibrary|MR")
static bool SetTrackingReferenceComponent(USceneComponent* Component);
// Get the scaling factor for the MRC configuration. Returns 0 if not available.
UFUNCTION(BlueprintCallable, Category = "OculusLibrary|MR", meta = (DisplayName = "Get MRC Scaling Factor"))
static float GetMrcScalingFactor();
// Set the scaling factor for the MRC configuration. This should be a positive value set to the same scaling as the VR player pawn so that the game capture and camera video are aligned.
UFUNCTION(BlueprintCallable, Category = "OculusLibrary|MR", meta = (DisplayName = "Set MRC Scaling Factor"))
static bool SetMrcScalingFactor(float ScalingFactor = 1.0f);
// Check if MRC is enabled
UFUNCTION(BlueprintCallable, Category = "OculusLibrary|MR")
static bool IsMrcEnabled();
// Check if MRC is enabled and actively capturing
UFUNCTION(BlueprintCallable, Category = "OculusLibrary|MR")
static bool IsMrcActive();
public:
static class OculusXRHMD::FOculusXRHMD* GetOculusXRHMD();
/** Retrieve an array of all (calibrated) tracked cameras which were calibrated through the CameraTool */
static void GetAllTrackedCamera(TArray<FOculusXRTrackedCamera>& TrackedCameras, bool bCalibratedOnly = true);
static bool GetTrackingReferenceLocationAndRotationInWorldSpace(USceneComponent* TrackingReferenceComponent, FVector& TRLocation, FRotator& TRRotation);
};