VR2024_WizardVR/TheProject/VRWizardProject/Plugins/MetaXR/Source/OculusXRScene/Public/OculusXRSceneGlobalMeshComp...

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// Copyright (c) Meta Platforms, Inc. and affiliates.
#pragma once
#include "CoreMinimal.h"
#include "OculusXRSceneAnchorComponent.h"
#include "Engine/CollisionProfile.h"
#include "OculusXRRoomLayoutManagerComponent.h"
#include "OculusXRSceneGlobalMeshComponent.generated.h"
class UMaterialInterface;
UCLASS(meta = (DisplayName = "OculusXR Scene Global Mesh Component", BlueprintSpawnableComponent))
class OCULUSXRSCENE_API UOculusXRSceneGlobalMeshComponent : public UActorComponent
{
GENERATED_BODY()
virtual void TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
public:
UOculusXRSceneGlobalMeshComponent(const FObjectInitializer& ObjectInitializer);
void CreateMeshComponent(const FOculusXRUInt64& Space, AActor* GlobalMeshAnchor, const UOculusXRRoomLayoutManagerComponent* RoomLayoutManagerComponent) const;
static const FString GlobalMeshSemanticLabel;
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "OculusXR")
bool Collision = false;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "OculusXR")
FCollisionProfileName CollisionProfileName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "OculusXR")
bool Visible = false;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "OculusXR")
UMaterialInterface* Material = nullptr;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "OculusXR")
TSoftClassPtr<UOculusXRSceneAnchorComponent> SceneAnchorComponent = TSoftClassPtr<UOculusXRSceneAnchorComponent>(FSoftClassPath(UOculusXRSceneAnchorComponent::StaticClass()));
public:
bool HasCollision() const;
bool IsVisible() const;
UClass* GetAnchorComponentClass() const;
};