39 lines
833 B
C#
39 lines
833 B
C#
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// @lint-ignore-every LICENSELINT
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// Copyright Epic Games, Inc. All Rights Reserved.
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using System;
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using System.IO;
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namespace UnrealBuildTool.Rules
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{
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public class OculusXRPassthrough : ModuleRules
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{
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public OculusXRPassthrough(ReadOnlyTargetRules Target) : base(Target)
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{
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bUseUnity = true;
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"ProceduralMeshComponent",
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"OculusXRHMD",
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"OVRPluginXR",
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"HeadMountedDisplay",
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});
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PublicIncludePaths.AddRange(new string[] {
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"Runtime/Engine/Classes/Components",
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"Runtime/Engine/Classes/Kismet",
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});
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PrivateIncludePaths.AddRange(new string[] {
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// Relative to Engine\Plugins\Runtime\Oculus\OculusVR\Source
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"OculusXRHMD/Private",
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});
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}
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}
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}
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