VR2024_WizardVR/TheProject/VRWizardProject/Plugins/MetaXR/Source/OculusXRInput/OculusXRInput.Build.cs

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// @lint-ignore-every LICENSELINT
// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class OculusXRInput : ModuleRules
{
public OculusXRInput(ReadOnlyTargetRules Target) : base(Target)
{
bUseUnity = true;
PrivateIncludePathModuleNames.AddRange(
new string[]
{
"InputDevice", // For IInputDevice.h
"HeadMountedDisplay", // For IMotionController.h
"ImageWrapper"
});
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"ApplicationCore",
"Engine",
"InputCore",
"HeadMountedDisplay",
"OculusXRHMD",
"OculusXRMR",
"OVRPluginXR",
});
if (Target.Version.MajorVersion > 5 || (Target.Version.MajorVersion == 5 && Target.Version.MinorVersion >= 3))
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"XRBase",
});
}
PrivateIncludePaths.AddRange(
new string[] {
// Relative to Engine\Plugins\Runtime\Oculus\OculusVR\Source
"OculusXRHMD/Private",
});
PublicIncludePaths.AddRange(
new string[] {
"Runtime/Renderer/Private",
"Runtime/Engine/Classes/Components",
});
if (Target.Platform == UnrealTargetPlatform.Win64)
{
RuntimeDependencies.Add("$(PluginDir)/Source/ThirdParty/OVRPlugin/OVRPlugin/Lib/" + Target.Platform.ToString() + "/OpenXR/OVRPlugin.dll");
}
}
}
}