VR2024_WizardVR/TheProject/VRWizardProject/Plugins/MetaXR/Source/OculusXRMovement/Public/IOculusXRMovementModule.h

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// Copyright (c) Meta Platforms, Inc. and affiliates.
#pragma once
#include "Modules/ModuleManager.h"
/**
* The public interface to this module. In most cases, this interface is only public to sibling modules
* within this plugin.
*/
class IOculusXRMovementModule : public IModuleInterface
{
public:
/**
* Singleton-like access to this module's interface. This is just for convenience!
* Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
*
* @return Returns singleton instance, loading the module on demand if needed
*/
static inline IOculusXRMovementModule& Get()
{
return FModuleManager::GetModuleChecked<IOculusXRMovementModule>("OculusXRMovement");
}
/**
* Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.
*
* @return True if the module is loaded and ready to use
*/
static inline bool IsAvailable()
{
return FModuleManager::Get().IsModuleLoaded("OculusXRMovement");
}
/**
* Returns the LiveLinkSource associated with this IOculusXRMovementModule.
*
* @return Shared pointer to the Meta MovementSDK source.
*/
virtual TSharedPtr<class ILiveLinkSource> GetLiveLinkSource() = 0;
/**
* Checks if the LiveLinkSource has been created.
*
* @return True if the LiveLinkSource has been created with GetLiveLinkSource or AddLiveLinkSource.
*/
virtual bool IsLiveLinkSourceValid() const = 0;
/**
* Make sure Meta MovementSDK Live Link source exist.
*/
virtual void AddLiveLinkSource() = 0;
/**
* Destroy Meta MovementSDK Live Link source.
*/
virtual void RemoveLiveLinkSource() = 0;
};